From c356d75def7a89bc63a7b51ce1cbe1d05b0b1e20 Mon Sep 17 00:00:00 2001 From: yugecin Date: Mon, 25 Jun 2018 23:26:06 +0200 Subject: [PATCH] honor the rainbow main menu logo setting in the splash screen --- src/itdelatrisu/opsu/states/Splash.java | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/src/itdelatrisu/opsu/states/Splash.java b/src/itdelatrisu/opsu/states/Splash.java index 372d0014..3275c119 100644 --- a/src/itdelatrisu/opsu/states/Splash.java +++ b/src/itdelatrisu/opsu/states/Splash.java @@ -22,12 +22,12 @@ import itdelatrisu.opsu.GameImage; import itdelatrisu.opsu.audio.MusicController; import itdelatrisu.opsu.audio.SoundController; import itdelatrisu.opsu.beatmap.BeatmapSetList; +import itdelatrisu.opsu.ui.Cursor; import itdelatrisu.opsu.ui.UI; import org.lwjgl.input.Keyboard; import org.newdawn.slick.Color; import org.newdawn.slick.Graphics; -import org.newdawn.slick.Input; import org.newdawn.slick.util.Log; import yugecin.opsudance.core.state.BaseOpsuState; @@ -107,7 +107,11 @@ public class Splash extends BaseOpsuState { @Override public void render(Graphics g) { g.setBackground(Color.black); - GameImage.MENU_LOGO.getImage().drawCentered(displayContainer.width / 2, displayContainer.height / 2); + GameImage.MENU_LOGO.getImage().drawCentered( + displayContainer.width / 2, + displayContainer.height / 2, + OPTION_COLOR_MAIN_MENU_LOGO.state ? Cursor.lastCursorColor : Color.white + ); UI.drawLoadingProgress(g); }