Added easing functions for all-around better animations.
These are Robert Penner's easing functions (http://robertpenner.com/easing/), refactored by CharlotteGore to only take a t parameter (https://github.com/CharlotteGore/functional-easing). Licensed under BSD (the former) and MIT (the latter). Related changes: - Added "AnimatedValue" utility class for updating values used in animations. - MenuButton now uses AnimatedValue to handle its animations (still linear by default). - Added in-out-back easings on logo, mods, and various other elements; added out-bounce easings on button menu. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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@@ -19,6 +19,7 @@
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package itdelatrisu.opsu;
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import itdelatrisu.opsu.ui.MenuButton;
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import itdelatrisu.opsu.ui.animations.AnimationEquation;
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import java.util.Arrays;
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import java.util.Collections;
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@@ -199,6 +200,8 @@ public enum GameMod {
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mod.button = new MenuButton(img,
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baseX + (offsetX * mod.categoryIndex) + img.getWidth() / 2f,
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mod.category.getY());
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mod.button.setHoverAnimationDuration(300);
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mod.button.setHoverAnimationEquation(AnimationEquation.IN_OUT_BACK);
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mod.button.setHoverExpand(1.2f);
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mod.button.setHoverRotate(10f);
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