Added easing functions for all-around better animations.
These are Robert Penner's easing functions (http://robertpenner.com/easing/), refactored by CharlotteGore to only take a t parameter (https://github.com/CharlotteGore/functional-easing). Licensed under BSD (the former) and MIT (the latter). Related changes: - Added "AnimatedValue" utility class for updating values used in animations. - MenuButton now uses AnimatedValue to handle its animations (still linear by default). - Added in-out-back easings on logo, mods, and various other elements; added out-bounce easings on button menu. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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@@ -27,6 +27,7 @@ import itdelatrisu.opsu.audio.SoundController;
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import itdelatrisu.opsu.audio.SoundEffect;
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import itdelatrisu.opsu.ui.MenuButton;
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import itdelatrisu.opsu.ui.UI;
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import itdelatrisu.opsu.ui.animations.AnimationEquation;
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import org.lwjgl.input.Keyboard;
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import org.newdawn.slick.Color;
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@@ -227,6 +228,14 @@ public class GamePauseMenu extends BasicGameState {
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continueButton = new MenuButton(GameImage.PAUSE_CONTINUE.getImage(), width / 2f, height * 0.25f);
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retryButton = new MenuButton(GameImage.PAUSE_RETRY.getImage(), width / 2f, height * 0.5f);
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backButton = new MenuButton(GameImage.PAUSE_BACK.getImage(), width / 2f, height * 0.75f);
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final int buttonAnimationDuration = 300;
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continueButton.setHoverAnimationDuration(buttonAnimationDuration);
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retryButton.setHoverAnimationDuration(buttonAnimationDuration);
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backButton.setHoverAnimationDuration(buttonAnimationDuration);
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final AnimationEquation buttonAnimationEquation = AnimationEquation.IN_OUT_BACK;
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continueButton.setHoverAnimationEquation(buttonAnimationEquation);
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retryButton.setHoverAnimationEquation(buttonAnimationEquation);
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backButton.setHoverAnimationEquation(buttonAnimationEquation);
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continueButton.setHoverExpand();
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retryButton.setHoverExpand();
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backButton.setHoverExpand();
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