Added easing functions for all-around better animations.

These are Robert Penner's easing functions (http://robertpenner.com/easing/), refactored by CharlotteGore to only take a t parameter (https://github.com/CharlotteGore/functional-easing). Licensed under BSD (the former) and MIT (the latter).

Related changes:
- Added "AnimatedValue" utility class for updating values used in animations.
- MenuButton now uses AnimatedValue to handle its animations (still linear by default).
- Added in-out-back easings on logo, mods, and various other elements; added out-bounce easings on button menu.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
Jeffrey Han
2015-08-05 22:28:14 -05:00
parent 6a4c6a8d37
commit c91146b024
10 changed files with 588 additions and 78 deletions

View File

@@ -26,6 +26,7 @@ import itdelatrisu.opsu.Utils;
import itdelatrisu.opsu.audio.SoundController;
import itdelatrisu.opsu.beatmap.BeatmapParser;
import itdelatrisu.opsu.replay.ReplayImporter;
import itdelatrisu.opsu.ui.animations.AnimationEquation;
import javax.swing.JOptionPane;
import javax.swing.UIManager;
@@ -106,6 +107,8 @@ public class UI {
Image back = GameImage.MENU_BACK.getImage();
backButton = new MenuButton(back, back.getWidth() / 2f, container.getHeight() - (back.getHeight() / 2f));
}
backButton.setHoverAnimationDuration(350);
backButton.setHoverAnimationEquation(AnimationEquation.IN_OUT_BACK);
backButton.setHoverExpand(MenuButton.Expand.UP_RIGHT);
}