Added easing functions for all-around better animations.
These are Robert Penner's easing functions (http://robertpenner.com/easing/), refactored by CharlotteGore to only take a t parameter (https://github.com/CharlotteGore/functional-easing). Licensed under BSD (the former) and MIT (the latter). Related changes: - Added "AnimatedValue" utility class for updating values used in animations. - MenuButton now uses AnimatedValue to handle its animations (still linear by default). - Added in-out-back easings on logo, mods, and various other elements; added out-bounce easings on button menu. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
124
src/itdelatrisu/opsu/ui/animations/AnimatedValue.java
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124
src/itdelatrisu/opsu/ui/animations/AnimatedValue.java
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/*
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* opsu! - an open-source osu! client
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* Copyright (C) 2014, 2015 Jeffrey Han
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*
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* opsu! is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* opsu! is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with opsu!. If not, see <http://www.gnu.org/licenses/>.
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*/
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package itdelatrisu.opsu.ui.animations;
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import itdelatrisu.opsu.Utils;
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/**
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* Utility class for updating a value using an animation equation.
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*/
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public class AnimatedValue {
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/** The animation duration, in milliseconds. */
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private int duration;
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/** The current time, in milliseconds. */
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private int time;
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/** The base value. */
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private float base;
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/** The maximum difference from the base value. */
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private float diff;
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/** The current value. */
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private float value;
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/** The animation equation to use. */
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private AnimationEquation eqn;
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/**
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* Constructor.
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* @param duration the total animation duration, in milliseconds
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* @param min the minimum value
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* @param max the maximum value
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* @param eqn the animation equation to use
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*/
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public AnimatedValue(int duration, float min, float max, AnimationEquation eqn) {
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this.time = 0;
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this.duration = duration;
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this.value = min;
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this.base = min;
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this.diff = max - min;
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this.eqn = eqn;
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}
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/**
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* Returns the current value.
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*/
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public float getValue() { return value; }
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/**
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* Returns the current animation time, in milliseconds.
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*/
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public int getTime() { return time; }
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/**
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* Sets the animation time manually.
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* @param time the new time, in milliseconds
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*/
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public void setTime(int time) {
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this.time = Utils.clamp(time, 0, duration);
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updateValue();
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}
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/**
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* Sets the animation duration.
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* @param duration the new duration, in milliseconds
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*/
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public void setDuration(int duration) {
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this.duration = duration;
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int newTime = Utils.clamp(time, 0, duration);
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if (time != newTime) {
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this.time = newTime;
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updateValue();
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}
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}
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/**
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* Sets the animation equation to use.
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* @param eqn the new equation
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*/
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public void setEquation(AnimationEquation eqn) {
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this.eqn = eqn;
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updateValue();
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}
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/**
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* Updates the animation by a delta interval.
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* @param delta the delta interval since the last call.
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* @return true if an update was applied, false if the animation was not updated
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*/
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public boolean update(int delta) {
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int newTime = Utils.getBoundedValue(time, delta, 0, duration);
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if (time != newTime) {
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this.time = newTime;
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updateValue();
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return true;
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}
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return false;
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}
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/**
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* Recalculates the value by applying the animation equation with the current time.
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*/
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private void updateValue() {
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float t = eqn.calc((float) time / duration);
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this.value = base + (t * diff);
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}
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}
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309
src/itdelatrisu/opsu/ui/animations/AnimationEquation.java
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309
src/itdelatrisu/opsu/ui/animations/AnimationEquation.java
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/*
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* opsu! - an open-source osu! client
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* Copyright (C) 2014, 2015 Jeffrey Han
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*
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* opsu! is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* opsu! is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with opsu!. If not, see <http://www.gnu.org/licenses/>.
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*/
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package itdelatrisu.opsu.ui.animations;
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/*
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* These equations are copyright (c) 2001 Robert Penner, all rights reserved,
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* and are open source under the BSD License.
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* http://www.opensource.org/licenses/bsd-license.php
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* - Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* - Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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* - Neither the name of the author nor the names of contributors may be used
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* to endorse or promote products derived from this software without specific
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* prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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/**
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* Easing functions for animations.
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*
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* @author Robert Penner (<a href="http://robertpenner.com/easing/">http://robertpenner.com/easing/</a>)
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* @author CharlotteGore (<a href="https://github.com/CharlotteGore/functional-easing">https://github.com/CharlotteGore/functional-easing</a>)
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*/
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public enum AnimationEquation {
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/* Linear */
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LINEAR {
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@Override
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public float calc(float t) { return t; }
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},
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/* Quadratic */
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IN_QUAD {
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@Override
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public float calc(float t) { return t * t; }
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},
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OUT_QUAD {
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@Override
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public float calc(float t) { return -1 * t * (t - 2); }
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},
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IN_OUT_QUAD {
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@Override
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public float calc(float t) {
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t = t * 2;
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if (t < 1)
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return 0.5f * t * t;
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t = t - 1;
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return -0.5f * (t * (t - 2) - 1);
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}
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},
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/* Cubic */
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IN_CUBIC {
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@Override
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public float calc(float t) { return t * t * t; }
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},
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OUT_CUBIC {
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@Override
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public float calc(float t) {
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t = t - 1;
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return t * t * t + 1;
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}
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},
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IN_OUT_CUBIC {
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@Override
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public float calc(float t) {
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t = t * 2;
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if (t < 1)
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return 0.5f * t * t * t;
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t = t - 2;
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return 0.5f * (t * t * t + 2);
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}
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},
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/* Quartic */
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IN_QUART {
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@Override
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public float calc(float t) { return t * t * t * t; }
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},
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OUT_QUART {
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@Override
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public float calc(float t) {
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t = t - 1;
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return -1 * (t * t * t * t - 1);
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}
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},
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IN_OUT_QUART {
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@Override
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public float calc(float t) {
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t = t * 2;
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if (t < 1)
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return 0.5f * t * t * t * t;
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t = t - 2;
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return -0.5f * (t * t * t * t - 2);
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}
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},
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/* Quintic */
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IN_QUINT {
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@Override
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public float calc(float t) { return t * t * t * t * t; }
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},
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OUT_QUINT {
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@Override
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public float calc(float t) {
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t = t - 1;
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return (t * t * t * t * t + 1);
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}
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},
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IN_OUT_QUINT {
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@Override
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public float calc(float t) {
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t = t * 2;
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if (t < 1)
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return 0.5f * t * t * t * t * t;
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t = t - 2;
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return 0.5f * (t * t * t * t * t + 2);
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}
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},
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/* Sine */
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IN_SINE {
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@Override
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public float calc(float t) { return -1 * (float) Math.cos(t * (Math.PI / 2)) + 1; }
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},
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OUT_SINE {
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@Override
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public float calc(float t) { return (float) Math.sin(t * (Math.PI / 2)); }
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},
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IN_OUT_SINE {
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@Override
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public float calc(float t) { return (float) (Math.cos(Math.PI * t) - 1) / -2; }
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},
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/* Exponential */
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IN_EXPO {
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@Override
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public float calc(float t) { return (t == 0) ? 0 : (float) Math.pow(2, 10 * (t - 1)); }
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},
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OUT_EXPO {
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@Override
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public float calc(float t) { return (t == 1) ? 1 : (float) -Math.pow(2, -10 * t) + 1; }
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},
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IN_OUT_EXPO {
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@Override
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public float calc(float t) {
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if (t == 0 || t == 1)
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return t;
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t = t * 2;
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if (t < 1)
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return 0.5f * (float) Math.pow(2, 10 * (t - 1));
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t = t - 1;
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return 0.5f * ((float) -Math.pow(2, -10 * t) + 2);
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}
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},
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/* Circular */
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IN_CIRC {
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@Override
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public float calc(float t) { return -1 * ((float) Math.sqrt(1 - t * t) - 1); }
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},
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OUT_CIRC {
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@Override
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public float calc(float t) {
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t = t - 1;
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return (float) Math.sqrt(1 - t * t);
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}
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},
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IN_OUT_CIRC {
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@Override
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public float calc(float t) {
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t = t * 2;
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if (t < 1)
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return -0.5f * ((float) Math.sqrt(1 - t * t) - 1);
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t = t - 2;
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return 0.5f * ((float) Math.sqrt(1 - t * t) + 1);
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}
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},
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/* Back */
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IN_BACK {
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@Override
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public float calc(float t) { return t * t * ((OVERSHOOT + 1) * t - OVERSHOOT); }
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},
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OUT_BACK {
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@Override
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public float calc(float t) {
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t = t - 1;
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return t * t * ((OVERSHOOT + 1) * t + OVERSHOOT) + 1;
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}
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},
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IN_OUT_BACK {
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@Override
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public float calc(float t) {
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float overshoot = OVERSHOOT * 1.525f;
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t = t * 2;
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if (t < 1)
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return 0.5f * (t * t * ((overshoot + 1) * t - overshoot));
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t = t - 2;
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return 0.5f * (t * t * ((overshoot + 1) * t + overshoot) + 2);
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}
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},
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/* Bounce */
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IN_BOUNCE {
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@Override
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public float calc(float t) { return 1 - OUT_BOUNCE.calc(1 - t); }
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},
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OUT_BOUNCE {
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@Override
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public float calc(float t) {
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if (t < 0.36363636f)
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return 7.5625f * t * t;
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else if (t < 0.72727273f) {
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t = t - 0.54545454f;
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return 7.5625f * t * t + 0.75f;
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} else if (t < 0.90909091f) {
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t = t - 0.81818182f;
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return 7.5625f * t * t + 0.9375f;
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} else {
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t = t - 0.95454546f;
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return 7.5625f * t * t + 0.984375f;
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}
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}
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},
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IN_OUT_BOUNCE {
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@Override
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public float calc(float t) {
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if (t < 0.5f)
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return IN_BOUNCE.calc(t * 2) * 0.5f;
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return OUT_BOUNCE.calc(t * 2 - 1) * 0.5f + 0.5f;
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}
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},
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/* Elastic */
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IN_ELASTIC {
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@Override
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public float calc(float t) {
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if (t == 0 || t == 1)
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return t;
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float period = 0.3f;
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t = t - 1;
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return -((float) Math.pow(2, 10 * t) * (float) Math.sin(((t - period / 4) * (Math.PI * 2)) / period));
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}
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},
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OUT_ELASTIC {
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@Override
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public float calc(float t) {
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if (t == 0 || t == 1)
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return t;
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float period = 0.3f;
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return (float) Math.pow(2, -10 * t) * (float) Math.sin((t - period / 4) * (Math.PI * 2) / period) + 1;
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}
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},
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IN_OUT_ELASTIC {
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@Override
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public float calc(float t) {
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if (t == 0 || t == 1)
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return t;
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float period = 0.44999996f;
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t = t * 2 - 1;
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if (t < 0)
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return -0.5f * ((float) Math.pow(2, 10 * t) * (float) Math.sin((t - period / 4) * (Math.PI * 2) / period));
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return (float) Math.pow(2, -10 * t) * (float) Math.sin((t - period / 4) * (Math.PI * 2) / period) * 0.5f + 1;
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}
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};
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/** Overshoot constant for "back" easings. */
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private static final float OVERSHOOT = 1.70158f;
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/**
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* Calculates a new {@code t} value using the animation equation.
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* @param t the raw {@code t} value [0,1]
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* @return the new {@code t} value [0,1]
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*/
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public abstract float calc(float t);
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}
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