Comment format changes.
- Collapsed Javadoc comments for all fields. - OsuFile now has proper Javadoc comments. - Fixed various mistakes with comments. Some changes with enums: - Changed Class.values() calls to values(). - Changed size() calls to a SIZE field. - Changed valuesReversed() calls to a VALUES_REVERSED field. - Removed 'static' from enum declarations. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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@@ -400,26 +400,18 @@ public enum GameImage {
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}
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};
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/**
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* Image file types.
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*/
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/** Image file types. */
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private static final byte
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IMG_PNG = 1,
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IMG_JPG = 2;
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/**
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* The file name.
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*/
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/** The file name. */
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private String filename;
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/**
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* The formatted file name string (for loading multiple images).
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*/
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/** The formatted file name string (for loading multiple images). */
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private String filenameFormat;
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/**
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* Image file type.
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*/
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/** Image file type. */
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private byte type;
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/**
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@@ -428,39 +420,25 @@ public enum GameImage {
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*/
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private boolean skinnable;
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/**
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* Whether or not to preload the image when the program starts.
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*/
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/** Whether or not to preload the image when the program starts. */
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private boolean preload;
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/**
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* The default image.
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*/
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/** The default image. */
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private Image defaultImage;
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/**
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* The default image array.
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*/
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/** The default image array. */
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private Image[] defaultImages;
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/**
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* The beatmap skin image (optional, temporary).
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*/
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/** The beatmap skin image (optional, temporary). */
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private Image skinImage;
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/**
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* The beatmap skin image array (optional, temporary).
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*/
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/** The beatmap skin image array (optional, temporary). */
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private Image[] skinImages;
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/**
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* Container dimensions.
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*/
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/** Container dimensions. */
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private static int containerWidth, containerHeight;
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/**
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* Whether a skin image has been loaded.
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*/
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/** Whether a skin image has been loaded. */
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private static boolean skinImageLoaded = false;
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/**
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@@ -641,7 +619,7 @@ public enum GameImage {
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try {
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// try loading the image
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Image img = new Image(name);
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// image successfully loaded
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list.add(img);
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loaded = true;
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@@ -706,7 +684,7 @@ public enum GameImage {
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try {
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// try loading the image
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Image img = new Image(file.getAbsolutePath());
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// image successfully loaded
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list.add(img);
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loaded = true;
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