Added "Easy" mod.
- Halves all difficulty values and grants 3 "lives" instead of 1, with a score multiplier of 0.5x. Other changes: - Fixed score display in game state if score exceeds 8 digits. - Added a "HP_DRAIN_MULTIPLIER" constant for steady HP drain/increase (to replace numeric constants). Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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@@ -575,7 +575,7 @@ public class Slider {
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if ((game.isInputKeyPressed() && distance < followCircleRadius) || isAutoMod) {
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// mouse pressed and within follow circle
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followCircleActive = true;
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score.changeHealth(delta / 200f);
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score.changeHealth(delta * GameScore.HP_DRAIN_MULTIPLIER);
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// held during new repeat
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if (isNewRepeat) {
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