Game state bug fixes and better error handling.
Error handling (related to #53): - Catch all exceptions caused by creating HitObjects and throw a more informative error with the hit object information. This also allows multiple errors to be reported, instead of crashing at the first error. - Added a fallback "DummyObject" HitObject to replace hit objects causing errors, which should allow the game to function despite any errors. - Added a toString() method to OsuHitObject (resembling the raw format). Bug fixes (caused by #52): - Game is no longer paused when focus is lost during lead-in time or during breaks. - Replay frames are no longer recorded when the game is paused. - Pulsing cursor animation now works even during lead-in time. - skipIntro() during replays now works properly. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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src/itdelatrisu/opsu/objects/DummyObject.java
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src/itdelatrisu/opsu/objects/DummyObject.java
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/*
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* opsu! - an open-source osu! client
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* Copyright (C) 2014, 2015 Jeffrey Han
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*
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* opsu! is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* opsu! is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with opsu!. If not, see <http://www.gnu.org/licenses/>.
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*/
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package itdelatrisu.opsu.objects;
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import itdelatrisu.opsu.OsuHitObject;
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import org.newdawn.slick.Graphics;
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/**
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* Dummy hit object, used when another HitObject class cannot be created.
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*/
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public class DummyObject implements HitObject {
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/** The associated OsuHitObject. */
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private OsuHitObject hitObject;
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/** The scaled starting x, y coordinates. */
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private float x, y;
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/**
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* Constructor.
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* @param hitObject the associated OsuHitObject
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*/
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public DummyObject(OsuHitObject hitObject) {
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this.hitObject = hitObject;
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this.x = hitObject.getScaledX();
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this.y = hitObject.getScaledY();
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}
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@Override
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public void draw(Graphics g, int trackPosition) {}
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@Override
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public boolean update(boolean overlap, int delta, int mouseX, int mouseY, boolean keyPressed, int trackPosition) {
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return (trackPosition > hitObject.getTime());
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}
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@Override
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public boolean mousePressed(int x, int y, int trackPosition) { return false; }
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@Override
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public float[] getPointAt(int trackPosition) { return new float[] { x, y }; }
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@Override
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public int getEndTime() { return hitObject.getTime(); }
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}
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