Follow-up to #210.
Disabled bouncing reverse arrow; minor cleanup. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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@ -901,6 +901,7 @@ public class GameData {
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float scale = (!hitResult.expand) ? 1f : 1f + (HITCIRCLE_ANIM_SCALE - 1f) * progress;
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float scale = (!hitResult.expand) ? 1f : 1f + (HITCIRCLE_ANIM_SCALE - 1f) * progress;
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float alpha = 1f - progress;
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float alpha = 1f - progress;
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// "hidden" mod: circle and slider animations not drawn
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if (!GameMod.HIDDEN.isActive()) {
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if (!GameMod.HIDDEN.isActive()) {
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// slider curve
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// slider curve
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if (hitResult.curve != null) {
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if (hitResult.curve != null) {
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@ -104,11 +104,11 @@ public class Slider implements GameObject {
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/** Number of ticks hit and tick intervals so far. */
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/** Number of ticks hit and tick intervals so far. */
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private int ticksHit = 0, tickIntervals = 1;
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private int ticksHit = 0, tickIntervals = 1;
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/** The current tick expanded time */
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/** The current tick time for the follow circle expanding animation. */
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private int tickExpand = 0;
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private int tickExpandTime = 0;
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/** The duration of the tick expand */
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/** The duration of the follow circle expanding animation on ticks. */
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private final int TICKEXPANDTIME = 200;
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private static final int TICK_EXPAND_TIME = 200;
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/** Container dimensions. */
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/** Container dimensions. */
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private static int containerWidth, containerHeight;
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private static int containerWidth, containerHeight;
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@ -194,10 +194,12 @@ public class Slider implements GameObject {
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Image hitCircle = GameImage.HITCIRCLE.getImage();
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Image hitCircle = GameImage.HITCIRCLE.getImage();
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Vec2f endPos = curve.pointAt(1);
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Vec2f endPos = curve.pointAt(1);
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float oldWHITE_FADEalpha = Colors.WHITE_FADE.a;
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float oldWhiteFadeAlpha = Colors.WHITE_FADE.a;
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float sliderAlpha = 1f;
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float sliderAlpha = 1f;
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if (GameMod.HIDDEN.isActive() && trackPosition > hitObject.getTime()) {
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if (GameMod.HIDDEN.isActive() && trackPosition > hitObject.getTime()) {
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Colors.WHITE_FADE.a = color.a = sliderAlpha = Math.max(0f, 1f - ((float) (trackPosition - hitObject.getTime()) / (getEndTime() - hitObject.getTime())) * 1.05f);
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// "hidden" mod: fade out sliders
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Colors.WHITE_FADE.a = color.a = sliderAlpha =
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Math.max(0f, 1f - ((float) (trackPosition - hitObject.getTime()) / (getEndTime() - hitObject.getTime())) * 1.05f);
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}
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}
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float curveInterval = Options.isSliderSnaking() ? alpha : 1f;
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float curveInterval = Options.isSliderSnaking() ? alpha : 1f;
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@ -218,7 +220,7 @@ public class Slider implements GameObject {
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// ticks
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// ticks
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if (ticksT != null) {
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if (ticksT != null) {
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drawSliderTicks(g, trackPosition, sliderAlpha, decorationsAlpha);
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drawSliderTicks(g, trackPosition, sliderAlpha, decorationsAlpha);
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Colors.WHITE_FADE.a = oldWHITE_FADEalpha;
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Colors.WHITE_FADE.a = oldWhiteFadeAlpha;
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}
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}
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if (GameMod.HIDDEN.isActive()) {
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if (GameMod.HIDDEN.isActive()) {
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@ -236,10 +238,10 @@ public class Slider implements GameObject {
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hitCircle.getWidth() * 0.40f / data.getDefaultSymbolImage(0).getHeight(), alpha);
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hitCircle.getWidth() * 0.40f / data.getDefaultSymbolImage(0).getHeight(), alpha);
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if (overlayAboveNumber) {
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if (overlayAboveNumber) {
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oldWHITE_FADEalpha = Colors.WHITE_FADE.a;
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oldWhiteFadeAlpha = Colors.WHITE_FADE.a;
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Colors.WHITE_FADE.a = sliderAlpha;
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Colors.WHITE_FADE.a = sliderAlpha;
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hitCircleOverlay.drawCentered(x, y, Colors.WHITE_FADE);
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hitCircleOverlay.drawCentered(x, y, Colors.WHITE_FADE);
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Colors.WHITE_FADE.a = oldWHITE_FADEalpha;
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Colors.WHITE_FADE.a = oldWhiteFadeAlpha;
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}
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}
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// repeats
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// repeats
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@ -247,7 +249,8 @@ public class Slider implements GameObject {
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for (int tcurRepeat = currentRepeats; tcurRepeat <= currentRepeats + 1; tcurRepeat++) {
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for (int tcurRepeat = currentRepeats; tcurRepeat <= currentRepeats + 1; tcurRepeat++) {
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if (hitObject.getRepeatCount() - 1 > tcurRepeat) {
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if (hitObject.getRepeatCount() - 1 > tcurRepeat) {
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Image arrow = GameImage.REVERSEARROW.getImage();
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Image arrow = GameImage.REVERSEARROW.getImage();
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arrow = arrow.getScaledCopy((float) (1 + 0.2d * ((trackPosition + sliderTime * tcurRepeat) % 292) / 292));
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// bouncing animation
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//arrow = arrow.getScaledCopy((float) (1 + 0.2d * ((trackPosition + sliderTime * tcurRepeat) % 292) / 292));
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float colorLuminance = 0.299f*color.r + 0.587f*color.g + 0.114f*color.b;
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float colorLuminance = 0.299f*color.r + 0.587f*color.g + 0.114f*color.b;
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Color arrowColor = colorLuminance < 0.8f ? Color.white : Color.black;
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Color arrowColor = colorLuminance < 0.8f ? Color.white : Color.black;
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if (tcurRepeat != currentRepeats) {
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if (tcurRepeat != currentRepeats) {
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@ -297,7 +300,8 @@ public class Slider implements GameObject {
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// follow circle
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// follow circle
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if (followCircleActive) {
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if (followCircleActive) {
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GameImage.SLIDER_FOLLOWCIRCLE.getImage().getScaledCopy(1f + (tickExpand / (float) TICKEXPANDTIME) * 0.1f).drawCentered(c.x, c.y);
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float followCircleScale = 1f + (tickExpandTime / (float) TICK_EXPAND_TIME) * 0.1f;
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GameImage.SLIDER_FOLLOWCIRCLE.getImage().getScaledCopy(followCircleScale).drawCentered(c.x, c.y);
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// "flashlight" mod: dim the screen
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// "flashlight" mod: dim the screen
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if (GameMod.FLASHLIGHT.isActive()) {
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if (GameMod.FLASHLIGHT.isActive()) {
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@ -313,6 +317,13 @@ public class Slider implements GameObject {
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Colors.WHITE_FADE.a = oldAlpha;
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Colors.WHITE_FADE.a = oldAlpha;
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}
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}
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/**
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* Draws slider ticks.
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* @param g the graphics context
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* @param trackPosition the track position
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* @param curveAlpha the curve alpha level
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* @param decorationsAlpha the decorations alpha level
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*/
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private void drawSliderTicks(Graphics g, int trackPosition, float curveAlpha, float decorationsAlpha) {
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private void drawSliderTicks(Graphics g, int trackPosition, float curveAlpha, float decorationsAlpha) {
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float tickScale = 0.5f + 0.5f * AnimationEquation.OUT_BACK.calc(decorationsAlpha);
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float tickScale = 0.5f + 0.5f * AnimationEquation.OUT_BACK.calc(decorationsAlpha);
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Image tick = GameImage.SLIDER_TICK.getImage().getScaledCopy(tickScale);
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Image tick = GameImage.SLIDER_TICK.getImage().getScaledCopy(tickScale);
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@ -333,6 +344,7 @@ public class Slider implements GameObject {
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min = 0;
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min = 0;
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}
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}
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// draw ticks
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for (int i = min; i < max; i++) {
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for (int i = min; i < max; i++) {
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Vec2f c = curve.pointAt(ticksT[i]);
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Vec2f c = curve.pointAt(ticksT[i]);
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Colors.WHITE_FADE.a = Math.min(curveAlpha, decorationsAlpha);
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Colors.WHITE_FADE.a = Math.min(curveAlpha, decorationsAlpha);
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@ -484,17 +496,10 @@ public class Slider implements GameObject {
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mousePressed(mouseX, mouseY, trackPosition);
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mousePressed(mouseX, mouseY, trackPosition);
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}
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}
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if (tickExpand > 0) {
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tickExpand -= delta;
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if (tickExpand < 0) {
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tickExpand = 0;
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}
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}
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// end of slider
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// end of slider
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if (trackPosition > hitObject.getTime() + sliderTimeTotal) {
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if (trackPosition > hitObject.getTime() + sliderTimeTotal) {
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tickIntervals++;
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tickIntervals++;
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tickExpand = TICKEXPANDTIME;
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tickExpandTime = TICK_EXPAND_TIME;
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// check if cursor pressed and within end circle
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// check if cursor pressed and within end circle
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if (keyPressed || GameMod.RELAX.isActive()) {
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if (keyPressed || GameMod.RELAX.isActive()) {
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@ -517,15 +522,22 @@ public class Slider implements GameObject {
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return true;
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return true;
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}
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}
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// update tick expand time
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if (tickExpandTime > 0) {
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tickExpandTime -= delta;
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if (tickExpandTime < 0)
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tickExpandTime = 0;
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}
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// repeats
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// repeats
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boolean isNewRepeat = false;
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boolean isNewRepeat = false;
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if (repeatCount - 1 > currentRepeats) {
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if (repeatCount - 1 > currentRepeats) {
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float t = getT(trackPosition, true);
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float t = getT(trackPosition, true);
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if (Math.floor(t) > currentRepeats) {
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if (Math.floor(t) > currentRepeats) {
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currentRepeats++;
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currentRepeats++;
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tickExpand = TICKEXPANDTIME;
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isNewRepeat = true;
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tickIndex = 0;
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tickIndex = 0;
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isNewRepeat = true;
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tickExpandTime = TICK_EXPAND_TIME;
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}
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}
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}
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}
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@ -538,8 +550,8 @@ public class Slider implements GameObject {
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if (t - Math.floor(t) >= ticksT[tickIndex]) {
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if (t - Math.floor(t) >= ticksT[tickIndex]) {
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tickIntervals++;
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tickIntervals++;
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tickIndex = (tickIndex + 1) % ticksT.length;
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tickIndex = (tickIndex + 1) % ticksT.length;
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tickExpand = TICKEXPANDTIME;
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isNewTick = true;
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isNewTick = true;
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tickExpandTime = TICK_EXPAND_TIME;
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}
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}
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}
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}
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@ -632,5 +644,6 @@ public class Slider implements GameObject {
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tickIndex = 0;
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tickIndex = 0;
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ticksHit = 0;
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ticksHit = 0;
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tickIntervals = 1;
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tickIntervals = 1;
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tickExpandTime = 0;
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}
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}
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}
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}
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