A couple of API improvements.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
parent
14948846f5
commit
cd3d53336d
|
@ -21,14 +21,15 @@ package itdelatrisu.opsu.beatmap;
|
|||
import itdelatrisu.opsu.GameMod;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Iterator;
|
||||
import java.util.concurrent.TimeUnit;
|
||||
|
||||
/**
|
||||
* Data type containing all beatmaps in a beatmap set.
|
||||
*/
|
||||
public class BeatmapSet {
|
||||
public class BeatmapSet implements Iterable<Beatmap> {
|
||||
/** List of associated beatmaps. */
|
||||
private ArrayList<Beatmap> beatmaps;
|
||||
private final ArrayList<Beatmap> beatmaps;
|
||||
|
||||
/**
|
||||
* Constructor.
|
||||
|
@ -58,6 +59,9 @@ public class BeatmapSet {
|
|||
*/
|
||||
public Beatmap remove(int index) { return beatmaps.remove(index); }
|
||||
|
||||
@Override
|
||||
public Iterator<Beatmap> iterator() { return beatmaps.iterator(); }
|
||||
|
||||
/**
|
||||
* Returns an array of strings containing beatmap information.
|
||||
* <ul>
|
||||
|
@ -139,7 +143,7 @@ public class BeatmapSet {
|
|||
|
||||
/**
|
||||
* Checks whether the beatmap set matches a given condition.
|
||||
* @param type the condition type (ar, cs, od, hp, bpm, length)
|
||||
* @param type the condition type (ar, cs, od, hp, bpm, length, star/stars)
|
||||
* @param operator the operator {@literal (=/==, >, >=, <, <=)}
|
||||
* @param value the value
|
||||
* @return true if the condition is met
|
||||
|
|
|
@ -171,8 +171,7 @@ public class BeatmapSetList {
|
|||
mapCount -= beatmapSet.size();
|
||||
if (beatmap.beatmapSetID > 0)
|
||||
MSIDdb.remove(beatmap.beatmapSetID);
|
||||
for (int i = 0, n = beatmapSet.size(); i < n; i++) {
|
||||
Beatmap bm = beatmapSet.get(i);
|
||||
for (Beatmap bm : beatmapSet) {
|
||||
if (bm.md5Hash != null)
|
||||
this.beatmapHashDB.remove(bm.md5Hash);
|
||||
}
|
||||
|
|
|
@ -32,7 +32,7 @@ import org.newdawn.slick.Image;
|
|||
*/
|
||||
public class BeatmapSetNode {
|
||||
/** The associated beatmap set. */
|
||||
private BeatmapSet beatmapSet;
|
||||
private final BeatmapSet beatmapSet;
|
||||
|
||||
/** Index of the selected beatmap (-1 if not focused). */
|
||||
public int beatmapIndex = -1;
|
||||
|
@ -57,6 +57,14 @@ public class BeatmapSetNode {
|
|||
*/
|
||||
public BeatmapSet getBeatmapSet() { return beatmapSet; }
|
||||
|
||||
/**
|
||||
* Returns the selected beatmap (based on {@link #beatmapIndex}).
|
||||
* @return the beatmap, or null if the index is invalid
|
||||
*/
|
||||
public Beatmap getSelectedBeatmap() {
|
||||
return (beatmapIndex < 0 || beatmapIndex >= beatmapSet.size()) ? null : beatmapSet.get(beatmapIndex);
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws the button.
|
||||
* @param x the x coordinate
|
||||
|
|
|
@ -123,13 +123,11 @@ public enum BeatmapSortOrder {
|
|||
@Override
|
||||
public int compare(BeatmapSetNode v, BeatmapSetNode w) {
|
||||
int vMax = 0, wMax = 0;
|
||||
for (int i = 0, size = v.getBeatmapSet().size(); i < size; i++) {
|
||||
Beatmap beatmap = v.getBeatmapSet().get(i);
|
||||
for (Beatmap beatmap : v.getBeatmapSet()) {
|
||||
if (beatmap.endTime > vMax)
|
||||
vMax = beatmap.endTime;
|
||||
}
|
||||
for (int i = 0, size = w.getBeatmapSet().size(); i < size; i++) {
|
||||
Beatmap beatmap = w.getBeatmapSet().get(i);
|
||||
for (Beatmap beatmap : w.getBeatmapSet()) {
|
||||
if (beatmap.endTime > wMax)
|
||||
wMax = beatmap.endTime;
|
||||
}
|
||||
|
|
|
@ -349,7 +349,7 @@ public class SongMenu extends BasicGameState {
|
|||
|
||||
// background
|
||||
if (focusNode != null) {
|
||||
Beatmap focusNodeBeatmap = focusNode.getBeatmapSet().get(focusNode.beatmapIndex);
|
||||
Beatmap focusNodeBeatmap = focusNode.getSelectedBeatmap();
|
||||
if (!focusNodeBeatmap.drawBackground(width, height, bgAlpha.getValue(), true))
|
||||
GameImage.PLAYFIELD.getImage().draw();
|
||||
}
|
||||
|
@ -553,7 +553,7 @@ public class SongMenu extends BasicGameState {
|
|||
|
||||
// fade in background
|
||||
if (focusNode != null) {
|
||||
Beatmap focusNodeBeatmap = focusNode.getBeatmapSet().get(focusNode.beatmapIndex);
|
||||
Beatmap focusNodeBeatmap = focusNode.getSelectedBeatmap();
|
||||
if (!focusNodeBeatmap.isBackgroundLoading())
|
||||
bgAlpha.update(delta);
|
||||
}
|
||||
|
@ -1052,7 +1052,7 @@ public class SongMenu extends BasicGameState {
|
|||
|
||||
// reload scores
|
||||
if (focusNode != null) {
|
||||
scoreMap = ScoreDB.getMapSetScores(focusNode.getBeatmapSet().get(focusNode.beatmapIndex));
|
||||
scoreMap = ScoreDB.getMapSetScores(focusNode.getSelectedBeatmap());
|
||||
focusScores = getScoreDataForNode(focusNode, true);
|
||||
}
|
||||
|
||||
|
@ -1065,7 +1065,7 @@ public class SongMenu extends BasicGameState {
|
|||
case BEATMAP: // clear all scores
|
||||
if (stateActionNode == null || stateActionNode.beatmapIndex == -1)
|
||||
break;
|
||||
Beatmap beatmap = stateActionNode.getBeatmapSet().get(stateActionNode.beatmapIndex);
|
||||
Beatmap beatmap = stateActionNode.getSelectedBeatmap();
|
||||
ScoreDB.deleteScore(beatmap);
|
||||
if (stateActionNode == focusNode) {
|
||||
focusScores = null;
|
||||
|
@ -1076,7 +1076,7 @@ public class SongMenu extends BasicGameState {
|
|||
if (stateActionScore == null)
|
||||
break;
|
||||
ScoreDB.deleteScore(stateActionScore);
|
||||
scoreMap = ScoreDB.getMapSetScores(focusNode.getBeatmapSet().get(focusNode.beatmapIndex));
|
||||
scoreMap = ScoreDB.getMapSetScores(focusNode.getSelectedBeatmap());
|
||||
focusScores = getScoreDataForNode(focusNode, true);
|
||||
startScore = 0;
|
||||
break;
|
||||
|
@ -1235,7 +1235,7 @@ public class SongMenu extends BasicGameState {
|
|||
if (changeStartNode || (startNode.index == 0 && startNode.beatmapIndex == -1 && startNode.prev == null))
|
||||
startNode = node;
|
||||
focusNode = BeatmapSetList.get().getNode(node, beatmapIndex);
|
||||
Beatmap beatmap = focusNode.getBeatmapSet().get(focusNode.beatmapIndex);
|
||||
Beatmap beatmap = focusNode.getSelectedBeatmap();
|
||||
MusicController.play(beatmap, false, preview);
|
||||
|
||||
// load scores
|
||||
|
@ -1335,7 +1335,7 @@ public class SongMenu extends BasicGameState {
|
|||
if (scoreMap == null || scoreMap.isEmpty() || node.beatmapIndex == -1) // node not expanded
|
||||
return null;
|
||||
|
||||
Beatmap beatmap = node.getBeatmapSet().get(node.beatmapIndex);
|
||||
Beatmap beatmap = node.getSelectedBeatmap();
|
||||
ScoreData[] scores = scoreMap.get(beatmap.version);
|
||||
if (scores == null || scores.length < 1) // no scores
|
||||
return null;
|
||||
|
@ -1411,8 +1411,7 @@ public class SongMenu extends BasicGameState {
|
|||
* @param beatmapSet the set of beatmaps
|
||||
*/
|
||||
private void calculateStarRatings(BeatmapSet beatmapSet) {
|
||||
for (int i = 0, n = beatmapSet.size(); i < n; i++) {
|
||||
Beatmap beatmap = beatmapSet.get(i);
|
||||
for (Beatmap beatmap : beatmapSet) {
|
||||
if (beatmap.starRating >= 0) { // already calculated
|
||||
beatmapsCalculated.put(beatmap, beatmapsCalculated.get(beatmap));
|
||||
continue;
|
||||
|
@ -1443,7 +1442,7 @@ public class SongMenu extends BasicGameState {
|
|||
|
||||
SoundController.playSound(SoundEffect.MENUHIT);
|
||||
Beatmap beatmap = MusicController.getBeatmap();
|
||||
if (focusNode == null || beatmap != focusNode.getBeatmapSet().get(focusNode.beatmapIndex)) {
|
||||
if (focusNode == null || beatmap != focusNode.getSelectedBeatmap()) {
|
||||
UI.sendBarNotification("Unable to load the beatmap audio.");
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -95,6 +95,11 @@ public class AnimatedValue {
|
|||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the animation equation being used.
|
||||
*/
|
||||
public AnimationEquation getEquation() { return eqn; }
|
||||
|
||||
/**
|
||||
* Sets the animation equation to use.
|
||||
* @param eqn the new equation
|
||||
|
|
Loading…
Reference in New Issue
Block a user