merge the movers into one list, use java8 for default impl in interfaces
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parent
b325b53e4f
commit
cdd88d9a8d
4
pom.xml
4
pom.xml
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@ -36,8 +36,8 @@
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<artifactId>maven-compiler-plugin</artifactId>
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<version>3.2</version>
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<configuration>
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<source>1.7</source>
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<target>1.7</target>
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<source>1.8</source>
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<target>1.8</target>
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<encoding>UTF-8</encoding>
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</configuration>
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</plugin>
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@ -2,18 +2,18 @@ package awlex.ospu.polymover.factory;
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import awlex.ospu.polymover.LineMover;
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import awlex.ospu.polymover.PolyMover;
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import itdelatrisu.opsu.objects.DummyObject;
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import itdelatrisu.opsu.objects.GameObject;
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import yugecin.opsudance.Dancer;
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import yugecin.opsudance.movers.Mover;
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import yugecin.opsudance.movers.factories.MoverFactory;
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import java.util.Arrays;
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import java.util.LinkedList;
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import java.util.List;
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/**
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* Created by Awlex on 18.11.2016.
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*/
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public abstract class PolyMoverFactory {
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public abstract class PolyMoverFactory implements MoverFactory {
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private LinkedList<PolyMover> movers;
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private int latestIndex;
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@ -42,6 +42,16 @@ public abstract class PolyMoverFactory {
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return ret;
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}
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@Override
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public Mover create(GameObject start, GameObject end, int dir) {
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throw new UnsupportedOperationException("Polymovers should use the create variant with all the gameobjects + startindex");
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}
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@Override
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public boolean isMultiPoint() {
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return true;
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}
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public final void create(GameObject[] objects, int startIndex) {
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if (latestIndex <= startIndex) {
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movers.clear();
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@ -595,50 +595,30 @@ public class Options {
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DISABLE_UPDATER ("Disable Automatic Updates", "DisableUpdater", "Disable automatic checking for updates upon starting opsu!.", false),
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ENABLE_WATCH_SERVICE ("Enable Watch Service", "WatchService", "Watch the beatmap directory for changes. Requires a restart.", false),
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DANCE_MOVER_TYPE("Mover Type", "Mover type", "More than 2 Points", Dancer.multipoint) {
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@Override
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public void click(GameContainer container) {
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bool = !bool;
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Dancer.multipoint = bool;
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}
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@Override
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public void read(String s) {
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super.read(s);
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Dancer.multipoint = bool;
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}
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},
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DANCE_MOVER ("Mover algorithm", "Mover", "Algorithm that decides how to move from note to note" ) {
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@Override
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public Object[] getListItems() {
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return Dancer.multipoint ? Dancer.polyMoverFactories : Dancer.moverFactories;
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return Dancer.moverFactories;
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}
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@Override
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public void clickListItem(int index) {
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if (Dancer.multipoint)
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Dancer.instance.setPolyMoverFactoryIndex(index);
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else
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Dancer.instance.setMoverFactoryIndex(index);
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}
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@Override
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public String getValueString() {
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return Dancer.multipoint ? Dancer.polyMoverFactories[Dancer.instance.getPolyMoverFactoryIndex()].toString() : Dancer.moverFactories[Dancer.instance.getMoverFactoryIndex()].toString();
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return Dancer.moverFactories[Dancer.instance.getMoverFactoryIndex()].toString();
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}
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@Override
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public String write() {
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return String.valueOf(Dancer.multipoint ? Dancer.instance.getPolyMoverFactoryIndex() : Dancer.instance.getMoverFactoryIndex());
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return String.valueOf(Dancer.instance.getMoverFactoryIndex());
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}
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@Override
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public void read(String s) {
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int i = Integer.parseInt(s);
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if (Dancer.multipoint)
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Dancer.instance.setPolyMoverFactoryIndex(i);
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else
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Dancer.instance.setMoverFactoryIndex(i);
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}
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},
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@ -424,11 +424,7 @@ public class Game extends BasicGameState {
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autoMousePressed = false;
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if (GameMod.AUTO.isActive() || GameMod.AUTOPILOT.isActive()) {
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Vec2f autoPoint;
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int lastObjectForDancer = beatmap.objects.length;
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if (Dancer.multipoint) {
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lastObjectForDancer -= Dancer.polyMoverFactories[Dancer.instance.getPolyMoverFactoryIndex()].getMinBufferSize();
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}
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if (objectIndex < lastObjectForDancer) {
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if (objectIndex < beatmap.objects.length - Dancer.instance.getPolyMoverFactoryMinBufferSize()) {
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Dancer d = Dancer.instance;
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d.update(trackPosition, objectIndex);
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autoPoint = new Vec2f(d.x, d.y);
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@ -112,7 +112,6 @@ public class OptionsMenu extends BasicGameState {
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GameOption.ENABLE_WATCH_SERVICE
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}),
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DANCE ("Dance", new GameOption[] {
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GameOption.DANCE_MOVER_TYPE,
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GameOption.DANCE_MOVER,
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GameOption.DANCE_MOVER_DIRECTION,
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GameOption.DANCE_SLIDER_MOVER_TYPE,
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@ -19,6 +19,7 @@ package yugecin.opsudance;
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import awlex.ospu.movers.factories.CenterSpiralMoverFactory;
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import awlex.ospu.movers.factories.SpiralMoverFactory;
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import awlex.ospu.polymover.PolyMover;
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import awlex.ospu.polymover.factory.ArcFactory;
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import awlex.ospu.polymover.factory.LinearFactory;
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import awlex.ospu.polymover.factory.PolyMoverFactory;
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@ -52,6 +53,8 @@ public class Dancer {
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new QuartCircleMoverFactory(),
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new SpiralMoverFactory(),
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new CenterSpiralMoverFactory(),
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new LinearFactory(),
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new ArcFactory(),
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};
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public static Spinner[] spinners = new Spinner[]{
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@ -73,11 +76,6 @@ public class Dancer {
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new InheritedSliderMoverController(),
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};
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public static PolyMoverFactory[] polyMoverFactories = new PolyMoverFactory[]{
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new LinearFactory(),
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new ArcFactory()
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};
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public static Dancer instance = new Dancer();
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public static boolean multipoint = false;
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@ -104,13 +102,11 @@ public class Dancer {
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private GameObject[] gameObjects;
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private MoverFactory moverFactory;
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private PolyMoverFactory polyMoverFactory;
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private Mover mover;
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private Spinner spinner;
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public static SliderMoverController sliderMoverController;
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private int moverFactoryIndex;
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private int polyMoverFactoryIndex;
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private int spinnerIndex;
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public float x;
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@ -157,18 +153,14 @@ public class Dancer {
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}
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this.moverFactoryIndex = moverFactoryIndex;
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moverFactory = moverFactories[moverFactoryIndex];
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multipoint = moverFactory.isMultiPoint();
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}
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public int getPolyMoverFactoryIndex() {
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return polyMoverFactoryIndex;
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public int getPolyMoverFactoryMinBufferSize() {
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if (!multipoint) {
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return 0;
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}
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public void setPolyMoverFactoryIndex(int polyMoverFactoryIndex) {
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if (polyMoverFactoryIndex < 0 || polyMoverFactoryIndex >= polyMoverFactories.length) {
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polyMoverFactoryIndex = 0;
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}
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this.polyMoverFactoryIndex = polyMoverFactoryIndex;
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polyMoverFactory = polyMoverFactories[polyMoverFactoryIndex];
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return ((PolyMoverFactory) moverFactory).getMinBufferSize();
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}
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public void setGameObjects(GameObject[] objs) {
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@ -215,10 +207,11 @@ public class Dancer {
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}
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if (multipoint) {
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if (polyMoverFactory.isInitialized() && polyMoverFactory.getLatestIndex() < objectIndex + polyMoverFactory.getLatestIndex() - 1) {
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polyMoverFactory.update(gameObjects[objectIndex + polyMoverFactory.getMaxBufferSize() - 1]);
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PolyMoverFactory pmf = (PolyMoverFactory) moverFactory;
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if (pmf.isInitialized() && pmf.getLatestIndex() < objectIndex + pmf.getLatestIndex() - 1) {
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pmf.update(gameObjects[objectIndex + pmf.getMaxBufferSize() - 1]);
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} else {
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polyMoverFactory.create(gameObjects, objectIndex - 1);
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pmf.create(gameObjects, objectIndex - 1);
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}
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} else if (mover == null || mover.getEnd() != c) {
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if (p == d) {
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@ -233,7 +226,7 @@ public class Dancer {
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if (!p.isSpinner() || !c.isSpinner()) {
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double[] point;
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if (multipoint) {
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point = polyMoverFactory.getPointAt(time);
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point = ((PolyMoverFactory) moverFactory).getPointAt(time);
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} else {
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point = mover.getPointAt(time);
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}
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@ -24,4 +24,8 @@ public interface MoverFactory {
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Mover create(GameObject start, GameObject end, int dir);
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default boolean isMultiPoint() {
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return false;
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}
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}
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