Implemented skinnable theme songs.

Plays a theme song when opsu! starts (can be disabled in options).  The default song is "welcome to osu!" by nekodex, uploaded by CyberKitsune.

To change the song, place a new "theme.osu" in the skins folder and edit the file name, metadata, and song length (at minimum).

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
Jeffrey Han
2014-12-20 18:17:04 -05:00
parent 9d3a12ad9c
commit ce0eccd32b
9 changed files with 101 additions and 7 deletions

View File

@@ -293,11 +293,13 @@ public class MainMenu extends BasicGameState {
else if (!MusicController.isTrackLoading())
MusicController.resume();
} else if (musicNext.contains(x, y)) {
boolean isTheme = MusicController.isThemePlaying();
SongMenu menu = (SongMenu) game.getState(Opsu.STATE_SONGMENU);
OsuGroupNode node = menu.setFocus(Opsu.groups.getRandomNode(), -1, true);
if (node != null)
if (node != null && !isTheme)
previous.add(node.index);
if (Options.isDynamicBackgroundEnabled())
if (Options.isDynamicBackgroundEnabled() &&
MusicController.getOsuFile() != null && !MusicController.isThemePlaying())
bgAlpha = 0f;
} else if (musicPrevious.contains(x, y)) {
if (!previous.isEmpty()) {

View File

@@ -83,6 +83,11 @@ public class Options extends BasicGameState {
*/
public static final String FONT_NAME = "kochi-gothic.ttf";
/**
* The theme song OsuFile file name.
*/
public static final String OSU_THEME_NAME = "theme.osu";
/**
* The beatmap directory.
*/
@@ -134,7 +139,8 @@ public class Options extends BasicGameState {
DISABLE_SOUNDS,
KEY_LEFT,
KEY_RIGHT,
SHOW_UNICODE;
SHOW_UNICODE,
ENABLE_THEME_SONG;
};
/**
@@ -190,7 +196,8 @@ public class Options extends BasicGameState {
GameOption.EFFECT_VOLUME,
GameOption.HITSOUND_VOLUME,
GameOption.MUSIC_OFFSET,
GameOption.DISABLE_SOUNDS
GameOption.DISABLE_SOUNDS,
GameOption.ENABLE_THEME_SONG
};
/**
@@ -344,6 +351,11 @@ public class Options extends BasicGameState {
*/
private static boolean ignoreBeatmapSkins = false;
/**
* Whether or not to play the theme song.
*/
private static boolean themeSongEnabled = true;
/**
* Fixed difficulty overrides.
*/
@@ -631,6 +643,9 @@ public class Options extends BasicGameState {
}
}
break;
case ENABLE_THEME_SONG:
themeSongEnabled = !themeSongEnabled;
break;
default:
break;
}
@@ -938,6 +953,12 @@ public class Options extends BasicGameState {
"Press CTRL+L while playing to load a checkpoint, and CTRL+S to set one."
);
break;
case ENABLE_THEME_SONG:
drawOption(pos, "Enable Theme Song",
themeSongEnabled ? "Yes" : "No",
"Whether to play the theme song upon starting opsu!"
);
break;
default:
break;
}
@@ -1168,6 +1189,12 @@ public class Options extends BasicGameState {
*/
public static boolean useUnicodeMetadata() { return showUnicode; }
/**
* Returns whether or not to play the theme song.
* @return true if enabled
*/
public static boolean isThemSongEnabled() { return themeSongEnabled; }
/**
* Sets the track checkpoint time, if within bounds.
* @param time the track position (in ms)
@@ -1410,6 +1437,9 @@ public class Options extends BasicGameState {
case "Checkpoint":
setCheckpoint(Integer.parseInt(value));
break;
case "MenuMusic":
themeSongEnabled = Boolean.parseBoolean(value);
break;
}
}
} catch (IOException e) {
@@ -1501,6 +1531,8 @@ public class Options extends BasicGameState {
writer.newLine();
writer.write(String.format("Checkpoint = %d", checkpoint));
writer.newLine();
writer.write(String.format("MenuMusic = %b", themeSongEnabled));
writer.newLine();
writer.close();
} catch (IOException e) {
Log.error(String.format("Failed to write to file '%s'.", OPTIONS_FILE.getAbsolutePath()), e);

View File

@@ -501,6 +501,10 @@ public class SongMenu extends BasicGameState {
public void enter(GameContainer container, StateBasedGame game)
throws SlickException {
Display.setTitle(game.getTitle());
// stop playing the theme song
if (MusicController.isThemePlaying() && focusNode != null)
MusicController.play(focusNode.osuFiles.get(focusNode.osuFileIndex), true);
}
@Override

View File

@@ -18,6 +18,7 @@
package itdelatrisu.opsu.states;
import itdelatrisu.opsu.MusicController;
import itdelatrisu.opsu.Opsu;
import itdelatrisu.opsu.OsuParser;
import itdelatrisu.opsu.OszUnpacker;
@@ -140,6 +141,10 @@ public class Splash extends BasicGameState {
Opsu.groups.init();
((SongMenu) game.getState(Opsu.STATE_SONGMENU)).setFocus(Opsu.groups.getRandomNode(), -1, true);
// play the theme song
if (Options.isThemSongEnabled())
MusicController.playThemeSong();
game.enterState(Opsu.STATE_MAINMENU);
}
}