Implemented skinnable theme songs.
Plays a theme song when opsu! starts (can be disabled in options). The default song is "welcome to osu!" by nekodex, uploaded by CyberKitsune. To change the song, place a new "theme.osu" in the skins folder and edit the file name, metadata, and song length (at minimum). Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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@ -26,4 +26,8 @@ The following projects were referenced in creating opsu!:
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* "Wojtkosu" - Wojtek Kowaluk (https://osu.ppy.sh/forum/t/97260)
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* "osu-parser" - nojhamster (https://github.com/nojhamster/osu-parser)
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* "osu! web" - pictuga (https://github.com/pictuga/osu-web)
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* "osu! web" - pictuga (https://github.com/pictuga/osu-web)
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Theme Song
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----------
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The theme song is "welcome to osu!" by nekodex (https://soundcloud.com/nekodex).
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BIN
res/theme.ogg
Normal file
BIN
res/theme.ogg
Normal file
Binary file not shown.
12
res/theme.osu
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12
res/theme.osu
Normal file
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@ -0,0 +1,12 @@
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[General]
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// theme song file name (mp3/ogg supported)
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AudioFilename: theme.ogg
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[Metadata]
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// theme song title and artist
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Title:welcome to osu!
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Artist:nekodex
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[HitObjects]
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// length of theme song, in ms (third field)
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1,1,48000,1,0,0:0:0:0:
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@ -22,6 +22,7 @@ import itdelatrisu.opsu.states.Options;
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import java.io.File;
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import java.lang.reflect.Field;
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import java.net.URL;
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import java.nio.IntBuffer;
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import javazoom.jl.converter.Converter;
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@ -34,6 +35,7 @@ import org.newdawn.slick.SlickException;
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import org.newdawn.slick.openal.Audio;
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import org.newdawn.slick.openal.SoundStore;
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import org.newdawn.slick.util.Log;
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import org.newdawn.slick.util.ResourceLoader;
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/**
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* Controller for all music.
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@ -59,6 +61,11 @@ public class MusicController {
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*/
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private static Thread trackLoader;
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/**
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* Whether the theme song is currently playing.
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*/
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private static boolean themePlaying = false;
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// This class should not be instantiated.
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private MusicController() {}
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@ -70,6 +77,8 @@ public class MusicController {
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boolean play = (lastOsu == null || !osu.audioFilename.equals(lastOsu.audioFilename));
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lastOsu = osu;
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if (play) {
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themePlaying = false;
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// TODO: properly interrupt instead of using deprecated Thread.stop();
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// interrupt the conversion/track loading
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if (isTrackLoading())
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@ -248,6 +257,30 @@ public class MusicController {
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return (trackExists() && player.setPosition(position / 1000f));
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}
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/**
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* Plays the theme song.
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*/
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public static void playThemeSong() {
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try {
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URL themeURL = ResourceLoader.getResource(Options.OSU_THEME_NAME);
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File themeFile = new File(themeURL.toURI());
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OsuFile osu = OsuParser.parseFile(themeFile, null, false);
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URL audioURL = ResourceLoader.getResource(osu.audioFilename.getName());
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osu.audioFilename = new File(audioURL.toURI());
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play(osu, true);
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themePlaying = true;
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} catch (Exception e) {
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Log.error("Failed to load theme song.", e);
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}
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}
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/**
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* Returns whether or not the current track, if any, is the theme song.
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*/
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public static boolean isThemePlaying() {
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return (themePlaying && trackExists());
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}
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/**
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* Stops and releases all sources, clears each of the specified Audio
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* buffers, destroys the OpenAL context, and resets SoundStore for future use.
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@ -109,7 +109,7 @@ public class OsuParser {
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* @param parseObjects if true, hit objects will be fully parsed now
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* @return the new OsuFile object
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*/
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private static OsuFile parseFile(File file, ArrayList<OsuFile> osuFiles, boolean parseObjects) {
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public static OsuFile parseFile(File file, ArrayList<OsuFile> osuFiles, boolean parseObjects) {
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OsuFile osu = new OsuFile(file);
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try (BufferedReader in = new BufferedReader(new InputStreamReader(new FileInputStream(file), "UTF-8"))) {
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@ -464,7 +464,9 @@ public class OsuParser {
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parseHitObjects(osu);
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// add OsuFile to song group
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osuFiles.add(osu);
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if (osuFiles != null)
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osuFiles.add(osu);
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return osu;
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}
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@ -293,11 +293,13 @@ public class MainMenu extends BasicGameState {
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else if (!MusicController.isTrackLoading())
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MusicController.resume();
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} else if (musicNext.contains(x, y)) {
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boolean isTheme = MusicController.isThemePlaying();
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SongMenu menu = (SongMenu) game.getState(Opsu.STATE_SONGMENU);
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OsuGroupNode node = menu.setFocus(Opsu.groups.getRandomNode(), -1, true);
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if (node != null)
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if (node != null && !isTheme)
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previous.add(node.index);
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if (Options.isDynamicBackgroundEnabled())
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if (Options.isDynamicBackgroundEnabled() &&
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MusicController.getOsuFile() != null && !MusicController.isThemePlaying())
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bgAlpha = 0f;
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} else if (musicPrevious.contains(x, y)) {
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if (!previous.isEmpty()) {
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@ -83,6 +83,11 @@ public class Options extends BasicGameState {
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*/
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public static final String FONT_NAME = "kochi-gothic.ttf";
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/**
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* The theme song OsuFile file name.
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*/
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public static final String OSU_THEME_NAME = "theme.osu";
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/**
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* The beatmap directory.
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*/
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@ -134,7 +139,8 @@ public class Options extends BasicGameState {
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DISABLE_SOUNDS,
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KEY_LEFT,
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KEY_RIGHT,
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SHOW_UNICODE;
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SHOW_UNICODE,
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ENABLE_THEME_SONG;
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};
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/**
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@ -190,7 +196,8 @@ public class Options extends BasicGameState {
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GameOption.EFFECT_VOLUME,
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GameOption.HITSOUND_VOLUME,
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GameOption.MUSIC_OFFSET,
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GameOption.DISABLE_SOUNDS
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GameOption.DISABLE_SOUNDS,
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GameOption.ENABLE_THEME_SONG
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};
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/**
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@ -344,6 +351,11 @@ public class Options extends BasicGameState {
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*/
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private static boolean ignoreBeatmapSkins = false;
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/**
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* Whether or not to play the theme song.
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*/
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private static boolean themeSongEnabled = true;
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/**
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* Fixed difficulty overrides.
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*/
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@ -631,6 +643,9 @@ public class Options extends BasicGameState {
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}
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}
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break;
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case ENABLE_THEME_SONG:
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themeSongEnabled = !themeSongEnabled;
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break;
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default:
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break;
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}
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@ -938,6 +953,12 @@ public class Options extends BasicGameState {
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"Press CTRL+L while playing to load a checkpoint, and CTRL+S to set one."
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);
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break;
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case ENABLE_THEME_SONG:
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drawOption(pos, "Enable Theme Song",
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themeSongEnabled ? "Yes" : "No",
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"Whether to play the theme song upon starting opsu!"
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);
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break;
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default:
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break;
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}
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@ -1168,6 +1189,12 @@ public class Options extends BasicGameState {
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*/
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public static boolean useUnicodeMetadata() { return showUnicode; }
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/**
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* Returns whether or not to play the theme song.
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* @return true if enabled
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*/
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public static boolean isThemSongEnabled() { return themeSongEnabled; }
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/**
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* Sets the track checkpoint time, if within bounds.
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* @param time the track position (in ms)
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@ -1410,6 +1437,9 @@ public class Options extends BasicGameState {
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case "Checkpoint":
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setCheckpoint(Integer.parseInt(value));
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break;
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case "MenuMusic":
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themeSongEnabled = Boolean.parseBoolean(value);
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break;
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}
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}
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} catch (IOException e) {
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@ -1501,6 +1531,8 @@ public class Options extends BasicGameState {
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writer.newLine();
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writer.write(String.format("Checkpoint = %d", checkpoint));
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writer.newLine();
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writer.write(String.format("MenuMusic = %b", themeSongEnabled));
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writer.newLine();
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writer.close();
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} catch (IOException e) {
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Log.error(String.format("Failed to write to file '%s'.", OPTIONS_FILE.getAbsolutePath()), e);
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@ -501,6 +501,10 @@ public class SongMenu extends BasicGameState {
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public void enter(GameContainer container, StateBasedGame game)
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throws SlickException {
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Display.setTitle(game.getTitle());
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// stop playing the theme song
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if (MusicController.isThemePlaying() && focusNode != null)
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MusicController.play(focusNode.osuFiles.get(focusNode.osuFileIndex), true);
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}
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@Override
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@ -18,6 +18,7 @@
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package itdelatrisu.opsu.states;
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import itdelatrisu.opsu.MusicController;
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import itdelatrisu.opsu.Opsu;
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import itdelatrisu.opsu.OsuParser;
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import itdelatrisu.opsu.OszUnpacker;
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@ -140,6 +141,10 @@ public class Splash extends BasicGameState {
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Opsu.groups.init();
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((SongMenu) game.getState(Opsu.STATE_SONGMENU)).setFocus(Opsu.groups.getRandomNode(), -1, true);
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// play the theme song
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if (Options.isThemSongEnabled())
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MusicController.playThemeSong();
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game.enterState(Opsu.STATE_MAINMENU);
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}
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}
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