add moverfactories
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/*
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* opsu!dance - fork of opsu! with cursordance auto
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* Copyright (C) 2016 yugecin
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*
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* opsu!dance is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* opsu! is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with opsu!dance. If not, see <http://www.gnu.org/licenses/>.
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*/
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package yugecin.opsudance.movers.factories;
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import itdelatrisu.opsu.objects.GameObject;
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import yugecin.opsudance.movers.HalfEllipseMover;
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import yugecin.opsudance.movers.Mover;
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public class HalfLowEllipseMoverFactory implements MoverFactory {
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@Override
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public Mover create(GameObject start, GameObject end, int dir) {
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HalfEllipseMover m = new HalfEllipseMover(start, end, dir);
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m.setMod(0.5d);
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return m;
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}
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}
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