add moverfactories

This commit is contained in:
yugecin 2016-09-27 19:22:08 +02:00
parent 0a3e7b0e09
commit cfb9b7d0a0
8 changed files with 246 additions and 0 deletions

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/*
* opsu!dance - fork of opsu! with cursordance auto
* Copyright (C) 2016 yugecin
*
* opsu!dance is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* opsu! is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with opsu!dance. If not, see <http://www.gnu.org/licenses/>.
*/
package yugecin.opsudance.movers.factories;
import itdelatrisu.opsu.objects.GameObject;
import yugecin.opsudance.movers.CircleMover;
import yugecin.opsudance.movers.Mover;
public class CircleMoverFactory implements MoverFactory {
@Override
public Mover create(GameObject start, GameObject end, int dir) {
return new CircleMover(start, end, dir);
}
}

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/*
* opsu!dance - fork of opsu! with cursordance auto
* Copyright (C) 2016 yugecin
*
* opsu!dance is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* opsu! is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with opsu!dance. If not, see <http://www.gnu.org/licenses/>.
*/
package yugecin.opsudance.movers.factories;
import itdelatrisu.opsu.objects.GameObject;
import yugecin.opsudance.movers.HalfCircleMover;
import yugecin.opsudance.movers.Mover;
public class HalfCircleMoverFactory implements MoverFactory {
@Override
public Mover create(GameObject start, GameObject end, int dir) {
return new HalfCircleMover(start, end, dir);
}
}

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/*
* opsu!dance - fork of opsu! with cursordance auto
* Copyright (C) 2016 yugecin
*
* opsu!dance is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* opsu! is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with opsu!dance. If not, see <http://www.gnu.org/licenses/>.
*/
package yugecin.opsudance.movers.factories;
import itdelatrisu.opsu.objects.GameObject;
import yugecin.opsudance.movers.HalfEllipseMover;
import yugecin.opsudance.movers.Mover;
public class HalfEllipseMoverFactory implements MoverFactory {
@Override
public Mover create(GameObject start, GameObject end, int dir) {
return new HalfEllipseMover(start, end, dir);
}
}

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/*
* opsu!dance - fork of opsu! with cursordance auto
* Copyright (C) 2016 yugecin
*
* opsu!dance is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* opsu! is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with opsu!dance. If not, see <http://www.gnu.org/licenses/>.
*/
package yugecin.opsudance.movers.factories;
import itdelatrisu.opsu.objects.GameObject;
import yugecin.opsudance.movers.HalfEllipseMover;
import yugecin.opsudance.movers.Mover;
public class HalfLowEllipseMoverFactory implements MoverFactory {
@Override
public Mover create(GameObject start, GameObject end, int dir) {
HalfEllipseMover m = new HalfEllipseMover(start, end, dir);
m.setMod(0.5d);
return m;
}
}

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/*
* opsu!dance - fork of opsu! with cursordance auto
* Copyright (C) 2016 yugecin
*
* opsu!dance is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* opsu! is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with opsu!dance. If not, see <http://www.gnu.org/licenses/>.
*/
package yugecin.opsudance.movers.factories;
import itdelatrisu.opsu.objects.GameObject;
import yugecin.opsudance.movers.JumpMover;
import yugecin.opsudance.movers.Mover;
public class JumpMoverFactory implements MoverFactory {
@Override
public Mover create(GameObject start, GameObject end, int dir) {
return new JumpMover(start, end, dir);
}
}

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/*
* opsu!dance - fork of opsu! with cursordance auto
* Copyright (C) 2016 yugecin
*
* opsu!dance is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* opsu! is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with opsu!dance. If not, see <http://www.gnu.org/licenses/>.
*/
package yugecin.opsudance.movers.factories;
import itdelatrisu.opsu.objects.GameObject;
import yugecin.opsudance.movers.LinearMover;
import yugecin.opsudance.movers.Mover;
public class LinearMoverFactory implements MoverFactory {
@Override
public Mover create(GameObject start, GameObject end, int dir) {
return new LinearMover(start, end, dir);
}
}

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/*
* opsu!dance - fork of opsu! with cursordance auto
* Copyright (C) 2016 yugecin
*
* opsu!dance is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* opsu! is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with opsu!dance. If not, see <http://www.gnu.org/licenses/>.
*/
package yugecin.opsudance.movers.factories;
import itdelatrisu.opsu.objects.GameObject;
import yugecin.opsudance.movers.Mover;
public interface MoverFactory {
Mover create(GameObject start, GameObject end, int dir);
}

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/*
* opsu!dance - fork of opsu! with cursordance auto
* Copyright (C) 2016 yugecin
*
* opsu!dance is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* opsu! is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with opsu!dance. If not, see <http://www.gnu.org/licenses/>.
*/
package yugecin.opsudance.movers.factories;
import itdelatrisu.opsu.objects.GameObject;
import yugecin.opsudance.movers.Mover;
import yugecin.opsudance.movers.QuartCircleMover;
public class QuartCircleMoverFactory implements MoverFactory {
@Override
public Mover create(GameObject start, GameObject end, int dir) {
return new QuartCircleMover(start, end, dir);
}
}