Fix pitch changes (hopefully)
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@@ -1262,9 +1262,6 @@ public class Game extends BasicGameState {
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// replays
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if (isReplay)
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GameMod.loadModState(previousMods);
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// reset playback speed
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MusicController.setPitch(1f);
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}
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/**
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@@ -216,6 +216,13 @@ public class GamePauseMenu extends BasicGameState {
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backButton.resetHover();
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}
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@Override
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public void leave(GameContainer container, StateBasedGame game)
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throws SlickException {
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// reset pitch fade out
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MusicController.pitchFadeOut(0);
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}
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/**
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* Loads all game pause/fail menu images.
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*/
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@@ -1118,6 +1118,7 @@ public class SongMenu extends BasicGameState {
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else if (resetTrack) {
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MusicController.pause();
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MusicController.playAt(MusicController.getBeatmap().previewTime, true);
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MusicController.setPitch(1.0f);
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resetTrack = false;
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}
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