add followcircle expand on ticks (close #49)
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@ -119,6 +119,9 @@ public class Slider extends GameObject {
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private int comboColorIndex;
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private int comboColorIndex;
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private int tickExpand = 0;
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private final int TICKEXPAND = 200;
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/**
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/**
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* Initializes the Slider data type with images and dimensions.
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* Initializes the Slider data type with images and dimensions.
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* @param container the game container
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* @param container the game container
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@ -347,7 +350,7 @@ public class Slider extends GameObject {
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// follow circle
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// follow circle
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if (followCircleActive) {
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if (followCircleActive) {
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GameImage.SLIDER_FOLLOWCIRCLE.getImage().drawCentered(c.x, c.y);
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GameImage.SLIDER_FOLLOWCIRCLE.getImage().getScaledCopy(1f + (tickExpand / (float) TICKEXPAND) * 0.1f).drawCentered(c.x, c.y);
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// "flashlight" mod: dim the screen
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// "flashlight" mod: dim the screen
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if (GameMod.FLASHLIGHT.isActive()) {
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if (GameMod.FLASHLIGHT.isActive()) {
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@ -516,9 +519,17 @@ public class Slider extends GameObject {
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mousePressed(mouseX, mouseY, trackPosition);
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mousePressed(mouseX, mouseY, trackPosition);
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}
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}
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if (tickExpand > 0) {
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tickExpand -= delta;
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if (tickExpand < 0) {
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tickExpand = 0;
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}
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}
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// end of slider
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// end of slider
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if (trackPosition > hitObject.getTime() + sliderTimeTotal) {
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if (trackPosition > hitObject.getTime() + sliderTimeTotal) {
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tickIntervals++;
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tickIntervals++;
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tickExpand = TICKEXPAND;
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// check if cursor pressed and within end circle
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// check if cursor pressed and within end circle
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if (keyPressed || GameMod.RELAX.isActive()) {
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if (keyPressed || GameMod.RELAX.isActive()) {
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@ -548,6 +559,7 @@ public class Slider extends GameObject {
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if (Math.floor(t) > currentRepeats) {
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if (Math.floor(t) > currentRepeats) {
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currentRepeats++;
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currentRepeats++;
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tickIntervals++;
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tickIntervals++;
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tickExpand = TICKEXPAND;
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isNewRepeat = true;
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isNewRepeat = true;
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}
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}
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}
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}
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@ -561,6 +573,7 @@ public class Slider extends GameObject {
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if (t - Math.floor(t) >= ticksT[tickIndex]) {
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if (t - Math.floor(t) >= ticksT[tickIndex]) {
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tickIntervals++;
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tickIntervals++;
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tickIndex = (tickIndex + 1) % ticksT.length;
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tickIndex = (tickIndex + 1) % ticksT.length;
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tickExpand = TICKEXPAND;
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isNewTick = true;
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isNewTick = true;
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}
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}
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}
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}
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