simplify access to display width and height and halves
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@@ -9,7 +9,7 @@ import itdelatrisu.opsu.objects.curves.Vec2f;
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import org.newdawn.slick.Color;
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import org.newdawn.slick.Graphics;
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import static yugecin.opsudance.core.InstanceContainer.displayContainer;
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import static yugecin.opsudance.core.InstanceContainer.*;
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/**
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* This class is just a dummy {@link GameObject} to place in the middle of 2 GameObjects.
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@@ -23,8 +23,8 @@ public class FakeGameObject extends GameObject {
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public FakeGameObject() {
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this.start = new Vec2f();
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this.end = new Vec2f();
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this.start.x = this.end.x = displayContainer.width / 2;
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this.start.y = this.end.y = displayContainer.height / 2;
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this.start.x = this.end.x = width2;
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this.start.y = this.end.y = height2;
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}
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public FakeGameObject(GameObject start, GameObject end) {
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@@ -131,6 +131,6 @@ public class CombinedSpiralMover extends Mover {
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}
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private boolean checkBounds(double[] pos) {
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return 0 < pos[0] && pos[0] < displayContainer.width && 0 < pos[1] && pos[1] < displayContainer.height;
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return 0 < pos[0] && pos[0] < width && 0 < pos[1] && pos[1] < height;
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}
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}
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@@ -8,7 +8,7 @@ import yugecin.opsudance.movers.Mover;
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import awlex.ospu.movers.SpiralToMover;
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import yugecin.opsudance.movers.factories.MoverFactory;
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import static yugecin.opsudance.core.InstanceContainer.displayContainer;
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import static yugecin.opsudance.core.InstanceContainer.*;
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/**
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* Created by Alex Wieser on 09.10.2016.
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@@ -88,7 +88,7 @@ public class SpiralMoverFactory implements MoverFactory {
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* @return
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*/
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private boolean checkBounds(double[] pos) {
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return 0 < pos[0] && pos[0] < displayContainer.width && 0 < pos[1] && pos[1] < displayContainer.height;
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return 0 < pos[0] && pos[0] < width && 0 < pos[1] && pos[1] < height;
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}
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@Override
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@@ -43,18 +43,16 @@ public class SpiralSpinner extends Spinner {
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double ang;
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double rad;
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for (int i = 0; i < SIZE / 2; i++) {
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MAX_RAD = (int) (displayContainer.height * .35);
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MAX_RAD = (int) (height * .35);
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ang = (DENSITY * (Math.PI / SIZE) * i);
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rad = (MAX_RAD / (SIZE / 2)) * i;
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int offsetX = displayContainer.width / 2;
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int offsetY = displayContainer.height / 2;
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points[SIZE / 2 - 1 - i] = new double[]{
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offsetX + rad * Math.cos(ang),
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offsetY + rad * Math.sin(ang)
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width2 + rad * Math.cos(ang),
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height2 + rad * Math.sin(ang)
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};
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points[SIZE / 2 + i] = new double[]{
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offsetX + rad * (Math.cos(ang) * Math.cos(Math.PI) - Math.sin(ang) * Math.sin(Math.PI)),
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offsetY + rad * -Math.sin(ang)
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width2 + rad * (Math.cos(ang) * Math.cos(Math.PI) - Math.sin(ang) * Math.sin(Math.PI)),
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height2 + rad * -Math.sin(ang)
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};
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}
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}
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@@ -84,12 +82,12 @@ public class SpiralSpinner extends Spinner {
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}
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private void rotatePointAroundCenter(double[] point, double beta) {
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double angle = Math.atan2(point[1] - displayContainer.height / 2, point[0] - displayContainer.width / 2);
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double rad = Utils.distance(point[0], point[1], displayContainer.width / 2, displayContainer.height / 2);
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double angle = Math.atan2(point[1] - height2, point[0] - width2);
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double rad = Utils.distance(point[0], point[1], width2, height2);
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//rotationMatrix
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point[0] = displayContainer.width / 2 + rad * (Math.cos(angle) * Math.cos(beta) - Math.sin(angle) * Math.sin(beta));
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point[1] = displayContainer.height / 2 + rad * (Math.cos(angle) * Math.sin(beta) + Math.sin(angle) * Math.cos(beta));
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point[0] = width2 + rad * (Math.cos(angle) * Math.cos(beta) - Math.sin(angle) * Math.sin(beta));
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point[1] = height2 + rad * (Math.cos(angle) * Math.sin(beta) + Math.sin(angle) * Math.cos(beta));
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}
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