make sample override a percent instread of boolean

This commit is contained in:
yugecin
2016-10-01 10:46:28 +02:00
parent 1f68136639
commit d424db9a7f
3 changed files with 13 additions and 5 deletions

View File

@@ -435,7 +435,15 @@ public class Options {
container.setMusicVolume(getMasterVolume() * getMusicVolume());
}
},
IGNORE_SAMPLE_VOLUME ("Ignore sample volume", "IgnoreBMSample", "Ignore hitsound volume set by beatmap", true),
SAMPLE_VOLUME_OVERRIDE ("Sample volume override", "BMSampleOverride", "Override beatmap hitsound volume", 100, 0, 100) {
@Override
public String getValueString() {
if (val == 0) {
return "Disabled";
}
return super.getValueString();
}
},
EFFECT_VOLUME ("Effect Volume", "VolumeEffect", "Volume of menu and game sounds.", 70, 0, 100),
HITSOUND_VOLUME ("Hit Sound Volume", "VolumeHitSound", "Volume of hit sounds.", 30, 0, 100),
MUSIC_OFFSET ("Music Offset", "Offset", "Adjust this value if hit objects are out of sync.", -75, -500, 500) {
@@ -1272,7 +1280,7 @@ public class Options {
* Returns the default hit sound volume.
* @return the hit sound volume [0, 1]
*/
public static boolean ignoreBeatmapSampleVolume() { return GameOption.IGNORE_SAMPLE_VOLUME.bool; }
public static float getSampleVolumeOverride() { return GameOption.SAMPLE_VOLUME_OVERRIDE.val / 100f; }
/**
* Returns the music offset time.