Small visual tweaks.

- Modified "LoadVerbose" option so that 'false' will display a progress bar (instead of nothing at all), and made this the default.
- Slowed down a few shifting animations.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
Jeffrey Han 2014-07-15 13:21:37 -04:00
parent 943c2af178
commit d5b7ff3516
4 changed files with 42 additions and 34 deletions

View File

@ -262,7 +262,7 @@ public class MainMenu extends BasicGameState {
// move back to original location
if (logo.getX() < container.getWidth() / 2) {
logo.setX(logo.getX() + (delta / 2f));
logo.setX(logo.getX() + (delta / 3f));
if (logo.getX() > container.getWidth() / 2)
logo.setX(container.getWidth() / 2);
}

View File

@ -69,7 +69,7 @@ public class MainMenuExit extends BasicGameState {
int width = container.getWidth();
int height = container.getHeight();
centerOffset = width / 8f;
centerOffset = width / 18f;
// initialize buttons
Image button = new Image("button-middle.png");
@ -77,10 +77,10 @@ public class MainMenuExit extends BasicGameState {
Image buttonR = new Image("button-right.png");
button = button.getScaledCopy(width / 2, button.getHeight());
yesButton = new GUIMenuButton(button, buttonL, buttonR,
width / 2f - centerOffset, height * 0.2f
width / 2f + centerOffset, height * 0.2f
);
noButton = new GUIMenuButton(button, buttonL, buttonR,
width / 2f + centerOffset, height * 0.2f + (button.getHeight() * 1.25f)
width / 2f - centerOffset, height * 0.2f + (button.getHeight() * 1.25f)
);
}
@ -120,9 +120,9 @@ public class MainMenuExit extends BasicGameState {
float yesX = yesButton.getX(), noX = noButton.getX();
float center = container.getWidth() / 2f;
if (yesX < center)
yesButton.setX(Math.min(yesX + (delta / 2f), center));
yesButton.setX(Math.min(yesX + (delta / 6f), center));
if (noX > center)
noButton.setX(Math.max(noX - (delta / 2f), center));
noButton.setX(Math.max(noX - (delta / 6f), center));
}
@Override

View File

@ -359,9 +359,9 @@ public class Options extends BasicGameState {
fixedAR = 0f, fixedOD = 0f;
/**
* Whether or not to render loading text in the splash screen.
* Whether or not to display the files being loaded in the splash screen.
*/
private static boolean loadVerbose = true;
private static boolean loadVerbose = false;
/**
* Track checkpoint time, in seconds.
@ -800,9 +800,9 @@ public class Options extends BasicGameState {
);
break;
case LOAD_VERBOSE:
drawOption(pos, "Display Loading Text",
drawOption(pos, "Show Detailed Loading Progress",
loadVerbose ? "Yes" : "No",
"Display loading progress in the splash screen."
"Display more specific loading information in the splash screen."
);
break;
case MUSIC_VOLUME:

View File

@ -81,26 +81,24 @@ public class Splash extends BasicGameState {
logo.drawCentered(container.getWidth() / 2, container.getHeight() / 2);
// display progress
if (Options.isLoadVerbose()) {
String unpackedFile = OszUnpacker.getCurrentFileName();
String parsedFile = OsuParser.getCurrentFileName();
String soundFile = SoundController.getCurrentFileName();
if (unpackedFile != null) {
drawLoadProgress(
String.format("Unpacking new beatmaps... (%d%%)", OszUnpacker.getUnpackerProgress()),
unpackedFile
);
} else if (parsedFile != null) {
drawLoadProgress(
String.format("Loading beatmaps... (%d%%)", OsuParser.getParserProgress()),
parsedFile
);
} else if (soundFile != null) {
drawLoadProgress(
String.format("Loading sounds... (%d%%)", SoundController.getLoadingProgress()),
soundFile
);
}
String unpackedFile = OszUnpacker.getCurrentFileName();
String parsedFile = OsuParser.getCurrentFileName();
String soundFile = SoundController.getCurrentFileName();
if (unpackedFile != null) {
drawLoadProgress(
g, OszUnpacker.getUnpackerProgress(),
"Unpacking new beatmaps...", unpackedFile
);
} else if (parsedFile != null) {
drawLoadProgress(
g, OsuParser.getParserProgress(),
"Loading beatmaps...", parsedFile
);
} else if (soundFile != null) {
drawLoadProgress(
g, SoundController.getLoadingProgress(),
"Loading sounds...", soundFile
);
}
}
@ -161,13 +159,23 @@ public class Splash extends BasicGameState {
/**
* Draws loading progress.
* @param progress the progress text
* @param g the graphics context
* @param progress the completion percentage
* @param text the progress text
* @param file the file being loaded
*/
private void drawLoadProgress(String progress, String file) {
private void drawLoadProgress(Graphics g, int progress, String text, String file) {
g.setColor(Color.white);
g.setFont(Utils.FONT_MEDIUM);
int lineY = container.getHeight() - 25;
int lineOffsetY = Utils.FONT_MEDIUM.getLineHeight();
Utils.FONT_MEDIUM.drawString(25, lineY - (lineOffsetY * 2), progress, Color.white);
Utils.FONT_MEDIUM.drawString(25, lineY - lineOffsetY, file, Color.white);
if (Options.isLoadVerbose()) {
g.drawString(String.format("%s (%d%%)", text, progress), 25, lineY - (lineOffsetY * 2));
g.drawString(file, 25, lineY - lineOffsetY);
} else {
g.drawString(text, 25, lineY - (lineOffsetY * 2));
g.fillRect(25, lineY - (lineOffsetY / 2f), (container.getWidth() - 50) * progress / 100f, lineOffsetY / 4f);
}
}
}