dancing hitcircles

This commit is contained in:
yugecin 2017-03-04 14:52:51 +01:00
parent bed7ec8d56
commit d6144187ad
4 changed files with 35 additions and 4 deletions

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@ -52,6 +52,10 @@ public class OptionGroups {
//GameOption.MERGING_SLIDERS_MIRROR_POOL, //GameOption.MERGING_SLIDERS_MIRROR_POOL,
GameOption.DRAW_SLIDER_ENDCIRCLES, GameOption.DRAW_SLIDER_ENDCIRCLES,
}), }),
new OptionTab("DANCING HITCIRCLES", new GameOption[] {
GameOption.DANCING_CIRCLES,
GameOption.DANCING_CIRCLES_MULTIPLIER,
}),
new OptionTab("SKIN", null), new OptionTab("SKIN", null),
new OptionTab("SKIN", new GameOption[]{ new OptionTab("SKIN", new GameOption[]{
GameOption.SKIN, GameOption.SKIN,

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@ -582,6 +582,13 @@ public class Options {
} }
}, },
DRAW_SLIDER_ENDCIRCLES ("Draw endcircles", "DrawSliderEndCircles", "Old slider style", false), DRAW_SLIDER_ENDCIRCLES ("Draw endcircles", "DrawSliderEndCircles", "Old slider style", false),
DANCING_CIRCLES ("Enable", "DancingHitcircles", "Make hitcircles dance to the beat", false),
DANCING_CIRCLES_MULTIPLIER ("Multiplier", "DancingHitcirclesMP", "Multiplier to expand the hitcircles when dancing to the beat", 50, 1, 200) {
@Override
public String getValueString() {
return String.format("%.1f%%", val / 10f);
}
},
SHOW_HIT_LIGHTING ("Show Hit Lighting", "HitLighting", "Adds an effect behind hit explosions.", true), SHOW_HIT_LIGHTING ("Show Hit Lighting", "HitLighting", "Adds an effect behind hit explosions.", true),
SHOW_HIT_ANIMATIONS ("Show Hit Animations", "HitAnimations", "Fade out circles and curves.", true), SHOW_HIT_ANIMATIONS ("Show Hit Animations", "HitAnimations", "Fade out circles and curves.", true),
SHOW_REVERSEARROW_ANIMATIONS ("Show reverse arrow animations", "ReverseArrowAnimations", "Fade out reverse arrows after passing.", true), SHOW_REVERSEARROW_ANIMATIONS ("Show reverse arrow animations", "ReverseArrowAnimations", "Fade out reverse arrows after passing.", true),
@ -1629,6 +1636,8 @@ public class Options {
public static boolean isMergingSliders() { return !isFallbackSliders() && GameOption.MERGING_SLIDERS.getBooleanValue(); } public static boolean isMergingSliders() { return !isFallbackSliders() && GameOption.MERGING_SLIDERS.getBooleanValue(); }
public static int getMergingSlidersMirrorPool() { return GameOption.MERGING_SLIDERS_MIRROR_POOL.getIntegerValue(); } public static int getMergingSlidersMirrorPool() { return GameOption.MERGING_SLIDERS_MIRROR_POOL.getIntegerValue(); }
public static boolean isDrawSliderEndCircles() { return GameOption.DRAW_SLIDER_ENDCIRCLES.getBooleanValue(); } public static boolean isDrawSliderEndCircles() { return GameOption.DRAW_SLIDER_ENDCIRCLES.getBooleanValue(); }
public static boolean isDancingHitCircles() { return GameOption.DANCING_CIRCLES.getBooleanValue(); }
public static float getDancingHitCirclesMultiplier() { return GameOption.DANCING_CIRCLES_MULTIPLIER.getIntegerValue() / 10f; }
/** /**
* Returns the fixed circle size override, if any. * Returns the fixed circle size override, if any.

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@ -1759,6 +1759,8 @@ public class Game extends ComplexOpsuState {
* @param trackPosition the track position * @param trackPosition the track position
*/ */
private void drawHitObjects(Graphics g, int trackPosition) { private void drawHitObjects(Graphics g, int trackPosition) {
gameObjectRenderer.initForFrame();
// draw result objects // draw result objects
if (!Options.isHideObjects()) { if (!Options.isHideObjects()) {
data.drawHitResults(trackPosition); data.drawHitResults(trackPosition);

View File

@ -21,8 +21,10 @@ import itdelatrisu.opsu.GameData;
import itdelatrisu.opsu.GameImage; import itdelatrisu.opsu.GameImage;
import itdelatrisu.opsu.GameMod; import itdelatrisu.opsu.GameMod;
import itdelatrisu.opsu.Options; import itdelatrisu.opsu.Options;
import itdelatrisu.opsu.audio.MusicController;
import itdelatrisu.opsu.beatmap.HitObject; import itdelatrisu.opsu.beatmap.HitObject;
import itdelatrisu.opsu.ui.Colors; import itdelatrisu.opsu.ui.Colors;
import itdelatrisu.opsu.ui.animations.AnimationEquation;
import org.newdawn.slick.Color; import org.newdawn.slick.Color;
import org.newdawn.slick.Image; import org.newdawn.slick.Image;
import yugecin.opsudance.core.DisplayContainer; import yugecin.opsudance.core.DisplayContainer;
@ -36,6 +38,7 @@ public class GameObjectRenderer {
private GameData gameData; private GameData gameData;
private float circleDiameter; private float circleDiameter;
private int circleDiameterInt;
private Image hitcircle; private Image hitcircle;
private Image hitcircleOverlay; private Image hitcircleOverlay;
@ -51,10 +54,10 @@ public class GameObjectRenderer {
public void initForGame(GameData gameData, float circleDiameter) { public void initForGame(GameData gameData, float circleDiameter) {
this.gameData = gameData; this.gameData = gameData;
this.circleDiameter = circleDiameter * HitObject.getXMultiplier(); // convert from Osupixels (640x480) this.circleDiameter = circleDiameter * HitObject.getXMultiplier(); // convert from Osupixels (640x480)
int diameterInt = (int) this.circleDiameter; this.circleDiameterInt = (int) this.circleDiameter;
GameImage.HITCIRCLE.setImage(GameImage.HITCIRCLE.getImage().getScaledCopy(diameterInt, diameterInt)); GameImage.HITCIRCLE.setImage(GameImage.HITCIRCLE.getImage().getScaledCopy(circleDiameterInt, circleDiameterInt));
GameImage.HITCIRCLE_OVERLAY.setImage(GameImage.HITCIRCLE_OVERLAY.getImage().getScaledCopy(diameterInt, diameterInt)); GameImage.HITCIRCLE_OVERLAY.setImage(GameImage.HITCIRCLE_OVERLAY.getImage().getScaledCopy(circleDiameterInt, circleDiameterInt));
GameImage.APPROACHCIRCLE.setImage(GameImage.APPROACHCIRCLE.getImage().getScaledCopy(diameterInt, diameterInt)); GameImage.APPROACHCIRCLE.setImage(GameImage.APPROACHCIRCLE.getImage().getScaledCopy(circleDiameterInt, circleDiameterInt));
hitcircle = GameImage.HITCIRCLE.getImage(); hitcircle = GameImage.HITCIRCLE.getImage();
hitcircleOverlay = GameImage.HITCIRCLE_OVERLAY.getImage(); hitcircleOverlay = GameImage.HITCIRCLE_OVERLAY.getImage();
approachCircle = GameImage.APPROACHCIRCLE.getImage(); approachCircle = GameImage.APPROACHCIRCLE.getImage();
@ -68,6 +71,19 @@ public class GameObjectRenderer {
this.gameData = gameData; this.gameData = gameData;
} }
public void initForFrame() {
if (!Options.isDancingHitCircles()) {
return;
}
Float position = MusicController.getBeatProgress();
if (position == null) {
position = 0f;
}
int size = circleDiameterInt + (int) (circleDiameter * Options.getDancingHitCirclesMultiplier() / 100f * AnimationEquation.IN_OUT_QUAD.calc(position));
hitcircle = GameImage.HITCIRCLE.getImage().getScaledCopy(size, size);
hitcircleOverlay = GameImage.HITCIRCLE_OVERLAY.getImage().getScaledCopy(size, size);
}
public void renderHitCircle(float x, float y, Color color, int comboNumber, float comboNumberAlpha) { public void renderHitCircle(float x, float y, Color color, int comboNumber, float comboNumberAlpha) {
renderHitCircleOnly(x, y, color); renderHitCircleOnly(x, y, color);
boolean overlayAboveNumber = Options.getSkin().isHitCircleOverlayAboveNumber(); boolean overlayAboveNumber = Options.getSkin().isHitCircleOverlayAboveNumber();