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@ -236,13 +236,18 @@ public class MultiClip {
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extraClips = 0;
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extraClips = 0;
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}
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}
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/**
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/**
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* Mute the Clip (because destroying it, won't stop it)
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* Mute the Clip (because destroying it, won't stop it)
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*/
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*/
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public void mute() {
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public void mute() {
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try {
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try {
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((FloatControl) getClip().getControl(FloatControl.Type.MASTER_GAIN)).setValue((float) (Math.log(Float.MIN_VALUE) / Math.log(10.0) * 20.0));
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Clip c = getClip();
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} catch (Exception e) {
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if (c == null) {
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}
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return;
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}
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}
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((FloatControl) c.getControl(FloatControl.Type.MASTER_GAIN)).setValue((float) (Math.log(Float.MIN_VALUE) / Math.log(10.0) * 20.0));
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} catch (LineUnavailableException e) {
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e.printStackTrace();
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}
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}
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}
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}
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@ -57,8 +57,8 @@ public class SoundController {
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/** The current track being played, if any. */
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/** The current track being played, if any. */
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private static MultiClip currentTrack;
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private static MultiClip currentTrack;
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/** The current SoundComponent being played, if any */
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/** The current SoundComponent being played, if any */
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private static MultiClip currentSoundComponent;
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private static MultiClip currentSoundComponent;
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/** Sample volume multiplier, from timing points [0, 1]. */
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/** Sample volume multiplier, from timing points [0, 1]. */
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private static float sampleVolumeMultiplier = 1f;
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private static float sampleVolumeMultiplier = 1f;
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@ -385,10 +385,10 @@ public class SoundController {
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}
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}
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}
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}
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public static void muteSoundComponent() {
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public static void muteSoundComponent() {
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if (currentSoundComponent != null) {
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if (currentSoundComponent != null) {
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currentSoundComponent.mute();
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currentSoundComponent.mute();
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currentSoundComponent = null;
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currentSoundComponent = null;
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}
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}
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}
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}
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}
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}
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@ -240,7 +240,7 @@ public class GameRanking extends BasicGameState {
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* Returns to the song menu.
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* Returns to the song menu.
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*/
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*/
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private void returnToSongMenu() {
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private void returnToSongMenu() {
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SoundController.muteSoundComponent();
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SoundController.muteSoundComponent();
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SoundController.playSound(SoundEffect.MENUBACK);
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SoundController.playSound(SoundEffect.MENUBACK);
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SongMenu songMenu = (SongMenu) game.getState(Opsu.STATE_SONGMENU);
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SongMenu songMenu = (SongMenu) game.getState(Opsu.STATE_SONGMENU);
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if (data.isGameplay())
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if (data.isGameplay())
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