fix sliders being wrong size after changing resolution (close #132)
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@@ -77,8 +77,6 @@ public class CurveRenderState {
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/**
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/**
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* Set the width and height of the container that Curves get drawn into.
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* Set the width and height of the container that Curves get drawn into.
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* Should be called before any curves are drawn.
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* Should be called before any curves are drawn.
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* @param width the container width
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* @param height the container height
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* @param circleDiameter the circle diameter
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* @param circleDiameter the circle diameter
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*/
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*/
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public static void init(float circleDiameter) {
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public static void init(float circleDiameter) {
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@@ -25,6 +25,7 @@ import itdelatrisu.opsu.downloads.DownloadList;
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import itdelatrisu.opsu.downloads.DownloadNode;
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import itdelatrisu.opsu.downloads.DownloadNode;
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import itdelatrisu.opsu.downloads.Updater;
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import itdelatrisu.opsu.downloads.Updater;
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import itdelatrisu.opsu.render.CurveRenderState;
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import itdelatrisu.opsu.render.CurveRenderState;
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import itdelatrisu.opsu.render.FrameBufferCache;
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import itdelatrisu.opsu.replay.PlaybackSpeed;
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import itdelatrisu.opsu.replay.PlaybackSpeed;
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import itdelatrisu.opsu.ui.Cursor;
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import itdelatrisu.opsu.ui.Cursor;
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import itdelatrisu.opsu.ui.Fonts;
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import itdelatrisu.opsu.ui.Fonts;
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@@ -295,6 +296,7 @@ public class DisplayContainer implements ErrorDumpable, SkinChangedListener {
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GameImage.destroyImages();
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GameImage.destroyImages();
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GameData.Grade.destroyImages();
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GameData.Grade.destroyImages();
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Beatmap.destroyBackgroundImageCache();
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Beatmap.destroyBackgroundImageCache();
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FrameBufferCache.shutdown();
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}
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}
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public void teardownAL() {
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public void teardownAL() {
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