attempt to fix shrinking sliders

This commit is contained in:
yugecin 2016-12-10 19:30:21 +01:00
parent 7126cd58a5
commit d96bbd3a08
5 changed files with 54 additions and 51 deletions

View File

@ -189,6 +189,21 @@ public class Utils {
return high;
return val;
}
/**
* Clamps a value between a lower and upper bound.
* @param val the value to clamp
* @param low the lower bound
* @param high the upper bound
* @return the clamped value
* @author fluddokt
*/
public static double clamp(double val, double low, double high) {
if (val < low)
return low;
if (val > high)
return high;
return val;
}
/**
* Returns the distance between two points.

View File

@ -209,9 +209,9 @@ public class Slider extends GameObject {
final int fadeInTime = game.getFadeInTime();
float scale = timeDiff / (float) approachTime;
float approachScale = 1 + scale * 3;
float fadeinScale = (timeDiff - approachTime + fadeInTime) / (float) fadeInTime;
float alpha = Utils.clamp(1 - fadeinScale, 0, 1);
float decorationsAlpha = Utils.clamp(-2.0f * fadeinScale, 0, 1);
double fadeinScale = (timeDiff - approachTime + fadeInTime) / (double) fadeInTime;
float alpha = Utils.clamp(1 - (float) fadeinScale, 0, 1);
float decorationsAlpha = Utils.clamp(-2.0f * (float) fadeinScale, 0, 1);
boolean overlayAboveNumber = Options.getSkin().isHitCircleOverlayAboveNumber();
float oldAlpha = Colors.WHITE_FADE.a;
Colors.WHITE_FADE.a = color.a = alpha;
@ -225,7 +225,7 @@ public class Slider extends GameObject {
}
curveColor.a = curveAlpha;
boolean isCurveCompletelyDrawn = drawSliderTrack(trackPosition, alpha);
boolean isCurveCompletelyDrawn = drawSliderTrack(trackPosition, Utils.clamp(1d - fadeinScale, 0d, 1d));
color.a = alpha;
g.pushTransform();
@ -401,40 +401,39 @@ public class Slider extends GameObject {
}
}
private boolean drawSliderTrack(int trackPosition, float snakingSliderProgress) {
float curveIntervalTo = Options.isSliderSnaking() ? snakingSliderProgress : 1f;
float curveIntervalFrom = 0f;
private boolean drawSliderTrack(int trackPosition, double snakingSliderProgress) {
double curveIntervalTo = Options.isSliderSnaking() ? snakingSliderProgress : 1d;
double curveIntervalFrom = 0d;
if (Options.isShrinkingSliders()) {
float sliderprogress = (trackPosition - getTime() - (sliderTime * (repeats - 1))) / sliderTime;
double sliderprogress = (trackPosition - getTime() - ((double) sliderTime * (repeats - 1))) / (double) sliderTime;
if (sliderprogress > 0) {
curveIntervalFrom = sliderprogress;
}
}
int curvelen = curve.getCurvePoints().length;
if (Options.isMergingSliders()) {
if (Options.isShrinkingSliders() && curveIntervalFrom > 0) {
int curvelen = curve.getCurvePoints().length;
if (repeats % 2 == 0) {
game.spliceSliderCurve(baseSliderFrom + (int) ((1f - curveIntervalFrom) * curvelen), baseSliderFrom + curvelen);
game.spliceSliderCurve(baseSliderFrom + (int) ((1d - curveIntervalFrom) * curvelen), baseSliderFrom + curvelen + 1);
} else {
game.setSlidercurveFrom(baseSliderFrom + (int) (curveIntervalFrom * curvelen) + 1);
game.setSlidercurveFrom(baseSliderFrom + (int) (curveIntervalFrom * curvelen));
}
}
game.setSlidercurveTo(baseSliderFrom + (int) (curveIntervalTo * curve.getCurvePoints().length));
} else {
if (Options.isFallbackSliders() && curveIntervalFrom > 0 && repeats % 2 == 0) {
curve.draw(curveColor, 1f - curveIntervalTo, 1f - curveIntervalFrom);
curve.draw(curveColor, (int) (curveIntervalFrom * curvelen), (int) (curveIntervalTo * curvelen));
} else {
if (Options.isShrinkingSliders() && curveIntervalFrom > 0 && !Options.isFallbackSliders()) {
int curvelen = curve.getCurvePoints().length;
if (repeats % 2 == 0) {
curve.splice((int) ((1f - curveIntervalFrom) * curvelen), curvelen);
curveIntervalFrom = 0f;
curve.splice((int) ((1d - curveIntervalFrom) * curvelen), curvelen);
curveIntervalFrom = 0d;
}
}
curve.draw(curveColor, curveIntervalFrom, curveIntervalTo);
curve.draw(curveColor, (int) (curveIntervalFrom * curvelen), (int) (curveIntervalTo * curvelen));
}
}
return curveIntervalTo == 1f;
return curveIntervalTo == 1d;
}
/**

View File

@ -121,32 +121,27 @@ public abstract class Curve {
* Draws the full curve to the graphics context.
* @param color the color filter
*/
public void draw(Color color) { draw(color, 0f, 1f); }
public void draw(Color color) { draw(color, 0, curve.length); }
/**
* Draws the curve in the range [0, t] (where the full range is [0, 1]) to the graphics context.
* @param color the color filter
* @param t1 interval to draw from
* @param t2 interval to draw to
* @param from index to draw from
* @param to index to draw to (exclusive)
*/
public void draw(Color color, float t1, float t2) {
public void draw(Color color, int from, int to) {
if (curve == null)
return;
t1 = Utils.clamp(t1, 0f, 1f);
t2 = Utils.clamp(t2, 0f, 1f);
// peppysliders
if (Options.isFallbackSliders() || Options.getSkin().getSliderStyle() == Skin.STYLE_PEPPYSLIDER || !mmsliderSupported) {
int drawFrom = (int) (curve.length * t1);
int drawUpTo = (int) (curve.length * t2);
Image hitCircle = GameImage.HITCIRCLE.getImage();
Image hitCircleOverlay = GameImage.HITCIRCLE_OVERLAY.getImage();
for (int i = drawFrom; i < drawUpTo; i++)
for (int i = from; i < to; i++)
hitCircleOverlay.drawCentered(curve[i].x, curve[i].y, Colors.WHITE_FADE);
float a = fallbackSliderColor.a;
fallbackSliderColor.a = color.a;
for (int i = drawFrom; i < drawUpTo; i++)
for (int i = from; i < to; i++)
hitCircle.drawCentered(curve[i].x, curve[i].y, fallbackSliderColor);
fallbackSliderColor.a = a;
}
@ -155,7 +150,7 @@ public abstract class Curve {
else {
if (renderState == null)
renderState = new CurveRenderState(hitObject, curve);
renderState.draw(color, borderColor, t1, t2);
renderState.draw(color, borderColor, from, to);
}
}

View File

@ -89,7 +89,7 @@ public class CurveRenderState {
/**
* Undo the static state. Static state setup caused by calls to
* {@link #draw(org.newdawn.slick.Color, org.newdawn.slick.Color, float, float)}
* {@link #draw(org.newdawn.slick.Color, org.newdawn.slick.Color, int, int)}
* are undone.
*/
public static void shutdown() {
@ -129,17 +129,13 @@ public class CurveRenderState {
* runs it just draws the cached copy to the screen.
* @param color tint of the curve
* @param borderColor the curve border color
* @param t2 the point up to which the curve should be drawn (in the interval [0, 1])
* @param from index to draw from
* @param to index to draw to (exclusive)
*/
public void draw(Color color, Color borderColor, float t1, float t2) {
t1 = Utils.clamp(t1, 0.0f, 1.0f);
t2 = Utils.clamp(t2, 0.0f, 1.0f);
public void draw(Color color, Color borderColor, int from, int to) {
float alpha = color.a;
int drawFrom = (int) (t1 * curve.length);
int drawUpTo = (int) (t2 * curve.length);
if (lastPointDrawn != drawUpTo || firstPointDrawn != drawFrom) {
if (lastPointDrawn != to || firstPointDrawn != from) {
int oldFb = GL11.glGetInteger(EXTFramebufferObject.GL_FRAMEBUFFER_BINDING_EXT);
int oldTex = GL11.glGetInteger(GL11.GL_TEXTURE_BINDING_2D);
//glGetInteger requires a buffer of size 16, even though just 4
@ -148,20 +144,20 @@ public class CurveRenderState {
GL11.glGetInteger(GL11.GL_VIEWPORT, oldViewport);
EXTFramebufferObject.glBindFramebufferEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, fbo.getID());
GL11.glViewport(0, 0, fbo.width, fbo.height);
if (lastPointDrawn <= 0 || lastPointDrawn > drawUpTo) {
if (lastPointDrawn <= 0 || lastPointDrawn > to) {
lastPointDrawn = 0;
GL11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT);
}
if (firstPointDrawn != drawFrom) {
if (firstPointDrawn != from) {
GL11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT);
firstPointDrawn = drawFrom;
this.renderCurve(color, borderColor, drawFrom, drawUpTo, true);
this.renderCurve(color, borderColor, from, to, true);
} else {
this.renderCurve(color, borderColor, lastPointDrawn, drawUpTo, false);
this.renderCurve(color, borderColor, lastPointDrawn, to, false);
}
lastPointDrawn = drawUpTo;
lastPointDrawn = to;
firstPointDrawn = from;
color.a = 1f;
GL11.glBindTexture(GL11.GL_TEXTURE_2D, oldTex);

View File

@ -329,7 +329,7 @@ public class Game extends BasicGameState {
int obj = objectIndex;
while (obj < gameObjects.length) {
if (gameObjects[obj] instanceof Slider) {
slidercurveFrom = slidercurveTo = (float) ((Slider) gameObjects[obj]).baseSliderFrom / knorkesliders.getCurvePoints().length;
slidercurveFrom = slidercurveTo = ((Slider) gameObjects[obj]).baseSliderFrom;
break;
}
obj++;
@ -1582,17 +1582,15 @@ public class Game extends BasicGameState {
GameMod.loadModState(previousMods);
}
private float slidercurveFrom;
private float slidercurveTo;
private int slidercurveFrom;
private int slidercurveTo;
public void setSlidercurveFrom(int slidercurveFrom) {
float pos = (float) slidercurveFrom / knorkesliders.getCurvePoints().length;
this.slidercurveFrom = Math.max(pos, this.slidercurveFrom);
this.slidercurveFrom = Math.max(slidercurveFrom, this.slidercurveFrom);
}
public void setSlidercurveTo(int slidercurveTo) {
float pos = (float) slidercurveTo / knorkesliders.getCurvePoints().length;
this.slidercurveTo = Math.max(pos, this.slidercurveTo);
this.slidercurveTo = Math.max(slidercurveTo, this.slidercurveTo);
}
public void spliceSliderCurve(int from, int to) {