Fixed crashes when importing beatmaps (due to more async issues).
Don't call MusicController.loopTrackIfEnded() if a beatmap reloading thread is running. Other changes: - Fixed issue where long download result text would be drawn outside the result area by adding a clip. - Changed default music offset from -150ms to -75ms. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
@@ -465,7 +465,8 @@ public class SongMenu extends BasicGameState {
|
||||
public void update(GameContainer container, StateBasedGame game, int delta)
|
||||
throws SlickException {
|
||||
UI.update(delta);
|
||||
MusicController.loopTrackIfEnded(true);
|
||||
if (reloadThread == null)
|
||||
MusicController.loopTrackIfEnded(true);
|
||||
int mouseX = input.getMouseX(), mouseY = input.getMouseY();
|
||||
UI.getBackButton().hoverUpdate(delta, mouseX, mouseY);
|
||||
selectModsButton.hoverUpdate(delta, mouseX, mouseY);
|
||||
|
||||
Reference in New Issue
Block a user