Created a splash screen state for loading resources.
- Game now boots to splash screen, which displays parser progress. - Added option "LoadVerbose" to disable rendering the progress text. - Main Menu backgrounds now fade in regardless of DynamicBackground setting (as a transition from the splash screen). Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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@@ -521,7 +521,6 @@ public class Slider {
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}
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}
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// end of slider
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if (overlap || trackPosition > hitObject.time + sliderTimeTotal) {
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tickIntervals++;
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@@ -537,7 +536,7 @@ public class Slider {
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if (distance < followCircleRadius)
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ticksHit++;
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}
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// calculate and send slider result
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hitResult();
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return true;
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