Merge remote-tracking branch 'org/master' into ReplayTest
Conflicts: src/itdelatrisu/opsu/GameData.java src/itdelatrisu/opsu/states/Game.java
This commit is contained in:
commit
df07c62609
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@ -293,19 +293,8 @@ public class GameData {
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/** Displayed health (for animation, slightly behind health). */
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private float healthDisplay;
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/** Beatmap HPDrainRate value. (0:easy ~ 10:hard) */
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private float drainRate = 5f;
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/** Beatmap OverallDifficulty value. (0:easy ~ 10:hard) */
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private float difficulty = 5f;
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/** Beatmap ApproachRate value. (0:easy ~ 10:hard) */
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private float approachRate = 5f;
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/** Beatmap CircleSize value. (2:big ~ 7:small) */
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private float circleSize = 5f;
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private int difficultyMultiplier = -1;
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/** The difficulty multiplier used in the score formula. */
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private int difficultyMultiplier = 2;
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/** Default text symbol images. */
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private Image[] defaultSymbols;
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@ -472,40 +461,6 @@ public class GameData {
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*/
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public Image getScoreSymbolImage(char c) { return scoreSymbols.get(c); }
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/**
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* Sets the health drain rate.
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* @param drainRate the new drain rate [0-10]
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*/
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public void setDrainRate(float drainRate) { this.drainRate = drainRate; }
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/**
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* Returns the health drain rate.
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*/
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public float getDrainRate() { return drainRate; }
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/**
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* Sets the overall difficulty level.
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* @param difficulty the new difficulty [0-10]
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*/
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public void setDifficulty(float difficulty) { this.difficulty = difficulty; }
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/**
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* Returns the overall difficulty level.
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*/
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public float getDifficulty() { return difficulty; }
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/**
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* Sets or returns the approach rate.
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*/
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public void setApproachRate(float approachRate) { this.approachRate = approachRate; }
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public float getApproachRate() { return approachRate; }
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/**
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* Sets or returns the approach rate.
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*/
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public void setCircleSize(float circleSize) { this.circleSize = circleSize; }
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public float getCircleSize() { return circleSize; }
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/**
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* Sets the array of hit result offsets.
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*/
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@ -1212,7 +1167,6 @@ public class GameData {
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switch (result) {
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case HIT_SLIDER30:
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hitValue = 30;
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incrementComboStreak();
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changeHealth(1f);
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SoundController.playHitSound(
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hitObject.getEdgeHitSoundType(repeat),
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@ -1221,7 +1175,6 @@ public class GameData {
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break;
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case HIT_SLIDER10:
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hitValue = 10;
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incrementComboStreak();
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SoundController.playHitSound(HitSound.SLIDERTICK);
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break;
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case HIT_MISS:
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@ -1230,15 +1183,18 @@ public class GameData {
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default:
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return;
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}
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fullObjectCount++;
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if (hitValue > 0) {
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// calculate score and increment combo streak
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score += hitValue;
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incrementComboStreak();
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if (!Options.isPerfectHitBurstEnabled())
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; // hide perfect hit results
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else
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hitResultList.add(new HitObjectResult(time, result, x, y, null, HitObjectType.SLIDERTICK, null, false));
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}
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fullObjectCount++;
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}
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public void sliderFinalResult(int time, int hitSlider30, float x, float y,
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HitObject hitObject, int currentRepeats) {
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@ -1253,7 +1209,7 @@ public class GameData {
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* <ul>
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* <li><strong>Hit Value:</strong> hit result (50, 100, 300), slider ticks, spinner bonus
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* <li><strong>Combo:</strong> combo before this hit - 1 (minimum 0)
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* <li><strong>Difficulty:</strong> the beatmap difficulty
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* <li><strong>Difficulty:</strong> the difficulty setting (see {@link #calculateDifficultyMultiplier(float, float, float)})
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* <li><strong>Mod:</strong> mod multipliers
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* </ul>
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* @param hitValue the hit value
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@ -1265,9 +1221,44 @@ public class GameData {
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if(hitObject.isSlider()){
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comboMulti += 1;
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}
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return (hitValue + (int)(hitValue * (comboMulti * getDifficultyMultiplier() * GameMod.getScoreMultiplier()) / 25));
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return (hitValue + (int)(hitValue * (comboMulti * difficultyMultiplier * GameMod.getScoreMultiplier()) / 25));
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}
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/**
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* https://osu.ppy.sh/wiki/Score#How_to_calculate_the_Difficulty_multiplier
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* Computes and stores the difficulty multiplier used in the score formula.
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* @param drainRate the raw HP drain rate value
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* @param circleSize the raw circle size value
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* @param overallDifficulty the raw overall difficulty value
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*/
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public void calculateDifficultyMultiplier(float drainRate, float circleSize, float overallDifficulty) {
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//TODO THE LIES ( difficultyMultiplier )
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//*
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float sum = drainRate + circleSize + overallDifficulty; // typically 2~27
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if (sum <= 5f)
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difficultyMultiplier = 2;
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else if (sum <= 12f)
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difficultyMultiplier = 3;
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else if (sum <= 17f)
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difficultyMultiplier = 4;
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else if (sum <= 24f)
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difficultyMultiplier = 5;
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else //if (sum <= 30f)
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difficultyMultiplier = 6;
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//*/
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/*
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924 3x1/4 beat notes 0.14stars
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924 3x1beat 0.28stars
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912 3x1beat wth 1 extra note 10 sec away 0.29stars
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seems to be based on hitobject density? (Total Objects/Time)
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*/
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/*
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float mult = ((circleSize + overallDifficulty + drainRate) / 6) + 1.5f;
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System.out.println("diffuculty Multiplier : "+ mult);
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difficultyMultiplier = (int)mult;
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*/
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}
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/**
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* Handles a hit result and performs all associated calculations.
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* @param time the object start time
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@ -1291,18 +1282,15 @@ public class GameData {
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changeHealth(5f);
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break;
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case HIT_100:
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System.out.println("100! "+hitObject+" "+hitObject.getTime()+" "+hitObject.getTypeName());
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hitValue = 100;
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changeHealth(2f);
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comboEnd |= 1;
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break;
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case HIT_50:
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System.out.println("50! "+hitObject+" "+hitObject.getTime()+" "+hitObject.getTypeName());
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hitValue = 50;
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comboEnd |= 2;
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break;
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case HIT_MISS:
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System.out.println("miss! "+hitObject+" "+hitObject.getTime()+" "+hitObject.getTypeName());
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hitValue = 0;
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changeHealth(-10f);
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comboEnd |= 2;
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@ -1320,7 +1308,6 @@ public class GameData {
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// calculate score and increment combo streak
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changeScore(getScoreForHit(hitValue, hitObject));
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incrementComboStreak();
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//merge conflict end
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}
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hitResultCount[result]++;
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fullObjectCount++;
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@ -1365,45 +1352,26 @@ public class GameData {
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public void hitResult(int time, int result, float x, float y, Color color,
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boolean end, HitObject hitObject, int repeat,
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HitObjectType hitResultType, Curve curve, boolean expand) {
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result = handleHitResult(time, result, x, y, color, end, hitObject, repeat, hitResultType);
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int hitResult = handleHitResult(time, result, x, y, color, end, hitObject, repeat, hitResultType);
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if ((result == HIT_300 || result == HIT_300G || result == HIT_300K) && !Options.isPerfectHitBurstEnabled())
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if ((hitResult == HIT_300 || hitResult == HIT_300G || hitResult == HIT_300K) && !Options.isPerfectHitBurstEnabled())
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; // hide perfect hit results
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else if (result == HIT_MISS && (GameMod.RELAX.isActive() || GameMod.AUTOPILOT.isActive()))
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else if (hitResult == HIT_MISS && (GameMod.RELAX.isActive() || GameMod.AUTOPILOT.isActive()))
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; // "relax" and "autopilot" mods: hide misses
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else {
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hitResultList.add(new HitObjectResult(time, result, x, y, color, hitResultType, curve, expand));
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hitResultList.add(new HitObjectResult(time, hitResult, x, y, color, hitResultType, curve, expand));
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// sliders: add the other curve endpoint for the hit animation
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if (curve != null) {
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boolean isFirst = (hitResultType == HitObjectType.SLIDER_FIRST);
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float[] p = curve.pointAt((isFirst) ? 1f : 0f);
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HitObjectType type = (isFirst) ? HitObjectType.SLIDER_LAST : HitObjectType.SLIDER_FIRST;
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hitResultList.add(new HitObjectResult(time, result, p[0], p[1], color, type, null, expand));
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hitResultList.add(new HitObjectResult(time, hitResult, p[0], p[1], color, type, null, expand));
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}
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}
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}
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private int getDifficultyMultiplier() {
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return difficultyMultiplier;
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}
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/**
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* https://osu.ppy.sh/wiki/Score#How_to_calculate_the_Difficulty_multiplier
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*/
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public void calculateDifficultyMultiplier() {
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//TODO THE LIES ( difficultyMultiplier )
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/*
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924 3x1/4 beat notes 0.14stars
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924 3x1beat 0.28stars
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912 3x1beat wth 1 extra note 10 sec away 0.29stars
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seems to be based on hitobject density? (Total Objects/Time)
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*/
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float mult = ((circleSize + difficulty + drainRate) / 6) + 1.5f;
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System.out.println("diffuculty Multiplier : "+ mult);
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difficultyMultiplier = (int)mult;
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}
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/**
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* Returns a ScoreData object encapsulating all game data.
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* If score data already exists, the existing object will be returned
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@ -260,6 +260,8 @@ public class DownloadNode {
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UI.sendBarNotification("Download failed due to a connection error.");
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}
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});
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if (Options.useUnicodeMetadata()) // load glyphs
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Utils.loadGlyphs(Utils.FONT_LARGE, getTitle(), null);
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}
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/**
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@ -65,7 +65,7 @@ public class Circle implements GameObject {
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* @param circleSize the map's circleSize value
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*/
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public static void init(GameContainer container, float circleSize) {
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diameter = (108 - (circleSize * 8));
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diameter = (104 - (circleSize * 8));
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diameter = (diameter * HitObject.getXMultiplier()); // convert from Osupixels (640x480)
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int diameterInt = (int)diameter;
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GameImage.HITCIRCLE.setImage(GameImage.HITCIRCLE.getImage().getScaledCopy(diameterInt, diameterInt));
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@ -117,15 +117,11 @@ public class Slider implements GameObject {
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containerWidth = container.getWidth();
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containerHeight = container.getHeight();
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diameter = (108 - (circleSize * 8));
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diameter = (104 - (circleSize * 8));
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diameter = (diameter * HitObject.getXMultiplier()); // convert from Osupixels (640x480)
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int diameterInt = (int)diameter;
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followRadius = diameter / 2 * 3f;
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/*
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int diameter = (int) (104 - (circleSize * 8));
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diameter = (int) (diameter * HitObject.getXMultiplier()); // convert from Osupixels (640x480)
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*/
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// slider ball
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if (GameImage.SLIDER_BALL.hasSkinImages() ||
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(!GameImage.SLIDER_BALL.hasSkinImage() && GameImage.SLIDER_BALL.getImages() != null))
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@ -41,6 +41,9 @@ public class Spinner implements GameObject {
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/** Container dimensions. */
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private static int width, height;
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/** The map's overall difficulty value. */
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private static float overallDifficulty = 5f;
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/** The number of rotation velocities to store. */
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private int maxStoredDeltaAngles;
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@ -104,10 +107,12 @@ public class Spinner implements GameObject {
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/**
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* Initializes the Spinner data type with images and dimensions.
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* @param container the game container
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* @param difficulty the map's overall difficulty value
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*/
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public static void init(GameContainer container) {
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public static void init(GameContainer container, float difficulty) {
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width = container.getWidth();
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height = container.getHeight();
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overallDifficulty = difficulty;
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}
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/**
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@ -160,7 +165,7 @@ public class Spinner implements GameObject {
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storedDeltaAngle = new float[maxStoredDeltaAngles];
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// calculate rotations needed
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float spinsPerMinute = 100 + (data.getDifficulty() * 15);
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float spinsPerMinute = 100 + (overallDifficulty * 15);
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rotationsNeeded = spinsPerMinute * (hitObject.getEndTime() - hitObject.getTime()) / 60000f;
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}
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@ -263,7 +268,6 @@ public class Spinner implements GameObject {
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if (isSpinning && !(keyPressed || GameMod.RELAX.isActive()))
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isSpinning = false;
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System.out.println("Spinner update "+mouseX+" "+mouseY+" "+deltaOverflow);
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// spin automatically
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// http://osu.ppy.sh/wiki/FAQ#Spinners
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@ -10,6 +10,8 @@ import itdelatrisu.opsu.db.ScoreDB;
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import java.io.File;
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import java.io.IOException;
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import org.newdawn.slick.util.Log;
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public class ReplayImporter {
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public static void importAllReplaysFromDir(File dir) {
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for (File replayToImport : dir.listFiles()) {
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@ -28,21 +30,18 @@ public class ReplayImporter {
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//ErrorHandler.error("Importing"+replayToImport+" forBeatmap:"+oFile, null, false);
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ScoreData data = r.getScoreData(oFile);
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File moveToFile = new File(replaydir, replayToImport.getName());
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System.out.println("Moving "+replayToImport+" to "+moveToFile);
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if(
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!replayToImport.renameTo(moveToFile)
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){
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System.out.println("Rename Failed "+moveToFile);
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Log.warn("Rename Failed "+moveToFile);
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}
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data.replayString = replayToImport.getName().substring(0, replayToImport.getName().length()-4);
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ScoreDB.addScore(data);;
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} else {
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System.out.println("Could not find beatmap for replay "+replayToImport);
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//ErrorHandler.error("Could not find beatmap for replay "+replayToImport, null, false);
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Log.warn("Could not find beatmap for replay "+replayToImport);
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}
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} catch (IOException e) {
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//e.printStackTrace();
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System.out.println(e);
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Log.warn("Failed to import replays ",e);
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}
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}
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@ -924,7 +924,6 @@ public class Game extends BasicGameState {
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if(!GameMod.AUTO.isActive() && y < 50){
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float pos = (float)x / width * beatmap.endTime;
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System.out.println("Seek to"+pos);
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MusicController.setPosition((int)pos);
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}
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return;
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@ -1403,8 +1402,9 @@ public class Game extends BasicGameState {
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float circleSize = Math.min(beatmap.circleSize * multiplier, 10f);
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float approachRate = Math.min(beatmap.approachRate * multiplier, 10f);
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float overallDifficulty = Math.min(beatmap.overallDifficulty * multiplier, 10f);
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float HPDrainRate = Math.min(beatmap.HPDrainRate * multiplier, 10f);
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//TODO never actually used, everything seems to be using GameData.HP_DRAIN_MULTIPLIER
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float HPDrainRate = Math.min(beatmap.HPDrainRate * multiplier, 10f);
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// fixed difficulty overrides
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if (Options.getFixedCS() > 0f)
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circleSize = Options.getFixedCS();
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@ -1423,7 +1423,7 @@ public class Game extends BasicGameState {
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// initialize objects
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Circle.init(container, circleSize);
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Slider.init(container, circleSize, beatmap);
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Spinner.init(container);
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Spinner.init(container, overallDifficulty);
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Curve.init(container.getWidth(), container.getHeight(), circleSize, (Options.isBeatmapSkinIgnored()) ?
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Options.getSkin().getSliderBorderColor() : beatmap.getSliderBorderColor());
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@ -1446,14 +1446,11 @@ public class Game extends BasicGameState {
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hitResultOffset[GameData.HIT_100] = (int) (138 - (overallDifficulty * 8));
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hitResultOffset[GameData.HIT_50] = (int) (198 - (overallDifficulty * 10));
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hitResultOffset[GameData.HIT_MISS] = (int) (500 - (overallDifficulty * 10));
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//*/
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// HPDrainRate (health change), overallDifficulty (scoring)
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data.setDrainRate(HPDrainRate);
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data.setDifficulty(overallDifficulty);
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data.setApproachRate(approachRate);
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data.setCircleSize(circleSize);
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data.setHitResultOffset(hitResultOffset);
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data.calculateDifficultyMultiplier();
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//*/
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// difficulty multiplier (scoring)
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data.calculateDifficultyMultiplier(beatmap.HPDrainRate, beatmap.circleSize, beatmap.overallDifficulty);
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}
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/**
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