Follow-up to ab1a377: now using Graphics.setClip().
Partial revert of changes made in that commit; also made song menu header/footer partially transparent again. Thanks to @fluddokt. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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@ -54,17 +54,11 @@ public class OsuGroupNode {
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* Draws the button.
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* Draws the button.
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* @param x the x coordinate
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* @param x the x coordinate
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* @param y the y coordinate
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* @param y the y coordinate
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* @param headerY the header end y coordinate (for cropping)
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* @param footerY the footer start y coordinate (for cropping)
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* @param grade the highest grade, if any
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* @param grade the highest grade, if any
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* @param focus true if this is the focused node
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* @param focus true if this is the focused node
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*/
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*/
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public void draw(float x, float y, float headerY, float footerY, Grade grade, boolean focus) {
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public void draw(float x, float y, Grade grade, boolean focus) {
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// don't draw if out of bounds
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Image bg = GameImage.MENU_BUTTON_BG.getImage();
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Image bg = GameImage.MENU_BUTTON_BG.getImage();
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if (y + bg.getHeight() < headerY || y > footerY)
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return;
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boolean expanded = (osuFileIndex > -1);
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boolean expanded = (osuFileIndex > -1);
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OsuFile osu;
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OsuFile osu;
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bg.setAlpha(0.9f);
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bg.setAlpha(0.9f);
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@ -72,7 +66,7 @@ public class OsuGroupNode {
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Color textColor = Color.lightGray;
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Color textColor = Color.lightGray;
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// get drawing parameters
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// get drawing parameters
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if (expanded) { // expanded
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if (expanded) {
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x -= bg.getWidth() / 10f;
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x -= bg.getWidth() / 10f;
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if (focus) {
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if (focus) {
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bgColor = Color.white;
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bgColor = Color.white;
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@ -84,18 +78,7 @@ public class OsuGroupNode {
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bgColor = Utils.COLOR_ORANGE_BUTTON;
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bgColor = Utils.COLOR_ORANGE_BUTTON;
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osu = osuFiles.get(0);
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osu = osuFiles.get(0);
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}
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}
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bg.draw(x, y, bgColor);
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// crop image if necessary
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if (y < headerY) {
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int cropHeight = (int) (headerY - y);
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Image bgCropped = bg.getSubImage(0, cropHeight, bg.getWidth(), bg.getHeight() - cropHeight);
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bgCropped.draw(x, headerY, bgColor);
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} else if (y + bg.getHeight() > footerY) {
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int cropHeight = (int) (footerY - y);
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Image bgCropped = bg.getSubImage(0, 0, bg.getWidth(), cropHeight);
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bgCropped.draw(x, y, bgColor);
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} else
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bg.draw(x, y, bgColor);
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float cx = x + (bg.getWidth() * 0.05f);
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float cx = x + (bg.getWidth() * 0.05f);
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float cy = y + (bg.getHeight() * 0.2f) - 3;
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float cy = y + (bg.getHeight() * 0.2f) - 3;
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@ -107,17 +90,11 @@ public class OsuGroupNode {
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cx += gradeImg.getWidth();
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cx += gradeImg.getWidth();
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}
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}
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// draw text (TODO: crop text)
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// draw text
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float textY = cy;
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Utils.FONT_MEDIUM.drawString(cx, cy, osu.getTitle(), textColor);
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if (textY + Utils.FONT_MEDIUM.getLineHeight() >= headerY && textY <= footerY)
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Utils.FONT_DEFAULT.drawString(cx, cy + Utils.FONT_MEDIUM.getLineHeight() - 4,
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Utils.FONT_MEDIUM.drawString(cx, cy, osu.getTitle(), textColor);
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String.format("%s // %s", osu.getArtist(), osu.creator), textColor);
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textY += Utils.FONT_MEDIUM.getLineHeight() - 4;
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if (expanded || osuFiles.size() == 1)
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if (textY + Utils.FONT_MEDIUM.getLineHeight() >= headerY && textY <= footerY)
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Utils.FONT_DEFAULT.drawString(cx, cy + Utils.FONT_MEDIUM.getLineHeight() - 4,
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String.format("%s // %s", osu.getArtist(), osu.creator), textColor);
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textY += Utils.FONT_MEDIUM.getLineHeight() - 4;
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if ((textY + Utils.FONT_BOLD.getLeading() >= headerY && textY <= footerY) &&
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(expanded || osuFiles.size() == 1))
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Utils.FONT_BOLD.drawString(cx, cy + Utils.FONT_MEDIUM.getLineHeight() + Utils.FONT_DEFAULT.getLineHeight() - 8,
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Utils.FONT_BOLD.drawString(cx, cy + Utils.FONT_MEDIUM.getLineHeight() + Utils.FONT_DEFAULT.getLineHeight() - 8,
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osu.version, textColor);
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osu.version, textColor);
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}
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}
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@ -292,14 +292,34 @@ public class SongMenu extends BasicGameState {
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GameImage.PLAYFIELD.getImage().draw();
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GameImage.PLAYFIELD.getImage().draw();
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}
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}
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// song buttons
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OsuGroupNode node = startNode;
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int songButtonIndex = 0;
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if (node != null && node.prev != null) {
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node = node.prev;
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songButtonIndex = -1;
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}
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g.setClip(0, (int) (headerY + DIVIDER_LINE_WIDTH / 2), width, (int) (footerY - headerY));
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for (int i = songButtonIndex; i <= MAX_SONG_BUTTONS && node != null; i++, node = node.next) {
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// draw the node
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float offset = (i == hoverIndex) ? hoverOffset : 0f;
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ScoreData[] scores = getScoreDataForNode(node, false);
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node.draw(buttonX - offset, buttonY + (i*buttonOffset) + DIVIDER_LINE_WIDTH / 2,
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(scores == null) ? Grade.NULL : scores[0].getGrade(), (node == focusNode));
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// load glyphs
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Utils.loadGlyphs(node.osuFiles.get(0));
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}
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g.clearClip();
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// top/bottom bars
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// top/bottom bars
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g.setColor(Color.black);
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g.setColor(Utils.COLOR_BLACK_ALPHA);
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g.fillRect(0, 0, width, headerY);
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g.fillRect(0, 0, width, headerY);
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g.fillRect(0, footerY, width, height - footerY);
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g.fillRect(0, footerY, width, height - footerY);
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g.setColor(Utils.COLOR_BLUE_DIVIDER);
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g.setColor(Utils.COLOR_BLUE_DIVIDER);
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g.setLineWidth(DIVIDER_LINE_WIDTH);
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g.setLineWidth(DIVIDER_LINE_WIDTH);
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g.drawLine(0, headerY, width, headerY);
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g.drawLine(0, headerY, width, headerY);
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g.drawLine(0, footerY - DIVIDER_LINE_WIDTH / 2, width, footerY - DIVIDER_LINE_WIDTH / 2);
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g.drawLine(0, footerY, width, footerY);
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g.resetLineWidth();
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g.resetLineWidth();
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// header
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// header
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@ -327,28 +347,6 @@ public class SongMenu extends BasicGameState {
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Utils.FONT_SMALL.drawString(marginX, headerTextY, songInfo[4], Color.white);
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Utils.FONT_SMALL.drawString(marginX, headerTextY, songInfo[4], Color.white);
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}
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}
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// song buttons
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OsuGroupNode node = startNode;
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int songButtonIndex = 0;
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if (node != null && node.prev != null) {
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node = node.prev;
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songButtonIndex = -1;
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}
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for (int i = songButtonIndex; i <= MAX_SONG_BUTTONS && node != null; i++, node = node.next) {
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// draw the node
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float offset = (i == hoverIndex) ? hoverOffset : 0f;
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ScoreData[] scores = getScoreDataForNode(node, false);
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node.draw(
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buttonX - offset, buttonY + (i*buttonOffset) + DIVIDER_LINE_WIDTH / 2,
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headerY + DIVIDER_LINE_WIDTH / 2, footerY - DIVIDER_LINE_WIDTH,
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(scores == null) ? Grade.NULL : scores[0].getGrade(),
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(node == focusNode)
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);
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// load glyphs
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Utils.loadGlyphs(node.osuFiles.get(0));
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}
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// score buttons
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// score buttons
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if (focusScores != null) {
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if (focusScores != null) {
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for (int i = 0; i < MAX_SCORE_BUTTONS; i++) {
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for (int i = 0; i < MAX_SCORE_BUTTONS; i++) {
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