Follow-up to #211: fix slider hit results not appearing; code cleanup.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
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d111fc0efe
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@ -153,10 +153,10 @@ public class GameData {
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HIT_SLIDER_REPEAT = 10, // not a hit result
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HIT_ANIMATION_RESULT = 11; // not a hit result
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/** Hit result-related images (indexed by HIT_* constants). */
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/** Hit result-related images (indexed by HIT_* constants to HIT_MAX). */
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private Image[] hitResults;
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/** Counts of each hit result so far. */
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/** Counts of each hit result so far (indexed by HIT_* constants to HIT_MAX). */
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private int[] hitResultCount;
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/** Total objects including slider hits/ticks (for determining Full Combo status). */
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@ -192,7 +192,7 @@ public class GameData {
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/** Current x coordinate of the combo burst image (for sliding animation). */
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private float comboBurstX;
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/** Time offsets for obtaining each hit result (indexed by HIT_* constants). */
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/** Time offsets for obtaining each hit result (indexed by HIT_* constants to HIT_MAX). */
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private int[] hitResultOffset;
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/** List of hit result objects associated with hit objects. */
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@ -232,7 +232,7 @@ public class GameData {
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private LinkedBlockingDeque<HitErrorInfo> hitErrorList;
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/** Hit object types, used for drawing results. */
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public enum HitObjectType { CIRCLE, SLIDERTICK, SLIDER_FIRST, SLIDER_CURVE, SLIDER_LAST, SPINNER }
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public enum HitObjectType { CIRCLE, SLIDERTICK, SLIDER_FIRST, SLIDER_LAST, SPINNER }
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/** Hit result helper class. */
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private class HitObjectResult {
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@ -892,7 +892,7 @@ public class GameData {
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lighting.drawCentered(hitResult.x, hitResult.y, hitResult.color);
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}
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// hit animations, only draw when the 'hidden' mod is not enabled
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// hit animations (only draw when the "Hidden" mod is not enabled)
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if (!GameMod.HIDDEN.isActive()) {
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drawHitAnimations(hitResult, trackPosition);
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}
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@ -900,8 +900,9 @@ public class GameData {
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// hit result
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if (!hitResult.hideResult && (
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hitResult.hitResultType == HitObjectType.CIRCLE ||
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hitResult.hitResultType == HitObjectType.SPINNER ||
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hitResult.curve != null)) {
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hitResult.hitResultType == HitObjectType.SLIDER_FIRST ||
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hitResult.hitResultType == HitObjectType.SLIDER_LAST ||
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hitResult.hitResultType == HitObjectType.SPINNER)) {
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float scaleProgress = AnimationEquation.IN_OUT_BOUNCE.calc(
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(float) Utils.clamp(trackPosition - hitResult.time, 0, HITCIRCLE_TEXT_BOUNCE_TIME) / HITCIRCLE_TEXT_BOUNCE_TIME);
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float scale = 1f + (HITCIRCLE_TEXT_ANIM_SCALE - 1f) * scaleProgress;
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@ -923,43 +924,42 @@ public class GameData {
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}
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/**
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* Draw the hit animations: circles, reversearrows, slider curves fading out and/or expanding
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* @param hitResult the hitresult which holds information about the kind of animation to draw
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* Draw the hit animations:
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* circles, reverse arrows, slider curves (fading out and/or expanding).
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* @param hitResult the hit result
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* @param trackPosition the current track position (in ms)
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*/
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private void drawHitAnimations(HitObjectResult hitResult, int trackPosition) {
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if (hitResult.hitResultType == HitObjectType.SLIDER_CURVE && hitResult.curve != null) {
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// fade out slider curve
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if (hitResult.result != HIT_SLIDER_REPEAT && hitResult.curve != null) {
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float progress = AnimationEquation.OUT_CUBIC.calc(
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(float) Utils.clamp(trackPosition - hitResult.time, 0, HITCIRCLE_FADE_TIME) / HITCIRCLE_FADE_TIME);
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float alpha = 1f - progress;
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// slider curve
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float oldWhiteAlpha = Colors.WHITE_FADE.a;
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float oldColorAlpha = hitResult.color.a;
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Colors.WHITE_FADE.a = alpha;
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hitResult.color.a = alpha;
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Colors.WHITE_FADE.a = hitResult.color.a = alpha;
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hitResult.curve.draw(hitResult.color);
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Colors.WHITE_FADE.a = oldWhiteAlpha;
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hitResult.color.a = oldColorAlpha;
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return;
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}
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// miss, don't draw an animation
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if (hitResult.result == HIT_MISS) {
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return;
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}
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if (hitResult.hitResultType != HitObjectType.CIRCLE
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&& hitResult.hitResultType != HitObjectType.SLIDER_FIRST
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&& hitResult.hitResultType != HitObjectType.SLIDER_LAST) {
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// not a circle?
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if (hitResult.hitResultType != HitObjectType.CIRCLE &&
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hitResult.hitResultType != HitObjectType.SLIDER_FIRST &&
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hitResult.hitResultType != HitObjectType.SLIDER_LAST) {
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return;
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}
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// circles
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// hit circles
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float progress = AnimationEquation.OUT_CUBIC.calc(
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(float) Utils.clamp(trackPosition - hitResult.time, 0, HITCIRCLE_FADE_TIME) / HITCIRCLE_FADE_TIME);
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float scale = (!hitResult.expand) ? 1f : 1f + (HITCIRCLE_ANIM_SCALE - 1f) * progress;
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float alpha = 1f - progress;
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if (hitResult.result == HIT_SLIDER_REPEAT) {
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// repeats
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Image scaledRepeat = GameImage.REVERSEARROW.getImage().getScaledCopy(scale);
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@ -973,7 +973,6 @@ public class GameData {
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scaledRepeat.rotate(ang);
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scaledRepeat.drawCentered(hitResult.x, hitResult.y, hitResult.color);
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}
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// hit circles
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Image scaledHitCircle = GameImage.HITCIRCLE.getImage().getScaledCopy(scale);
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Image scaledHitCircleOverlay = GameImage.HITCIRCLE_OVERLAY.getImage().getScaledCopy(scale);
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scaledHitCircle.setAlpha(alpha);
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@ -1210,15 +1209,28 @@ public class GameData {
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health = 0f;
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}
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public void sendRepeatSliderResult(int time, float x, float y, Color color, Curve curve, HitObjectType type) {
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/**
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* Handles a slider repeat result (animation only: arrow).
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* @param time the repeat time
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* @param x the x coordinate
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* @param y the y coordinate
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* @param color the arrow color
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* @param curve the slider curve
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* @param type the hit object type
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*/
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public void sendSliderRepeatResult(int time, float x, float y, Color color, Curve curve, HitObjectType type) {
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hitResultList.add(new HitObjectResult(time, HIT_SLIDER_REPEAT, x, y, color, type, curve, true, true));
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}
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public void sendSliderCurveResult(int time, Color color, Curve curve) {
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hitResultList.add(new HitObjectResult(time, HIT_SLIDER_REPEAT, 0f, 0f, color, HitObjectType.SLIDER_CURVE, curve, true, true));
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}
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public void sendAnimationResult(int time, float x, float y, Color color, boolean expand) {
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/**
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* Handles a slider start result (animation only: initial circle).
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* @param time the hit time
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* @param x the x coordinate
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* @param y the y coordinate
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* @param color the slider color
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* @param expand whether or not the hit result animation should expand
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*/
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public void sendSliderStartResult(int time, float x, float y, Color color, boolean expand) {
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hitResultList.add(new HitObjectResult(time, HIT_ANIMATION_RESULT, x, y, color, HitObjectType.CIRCLE, null, expand, true));
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}
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@ -1231,7 +1243,7 @@ public class GameData {
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* @param hitObject the hit object
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* @param repeat the current repeat number
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*/
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public void sliderTickResult(int time, int result, float x, float y, HitObject hitObject, int repeat) {
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public void sendSliderTickResult(int time, int result, float x, float y, HitObject hitObject, int repeat) {
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int hitValue = 0;
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switch (result) {
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case HIT_SLIDER30:
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@ -1412,11 +1424,12 @@ public class GameData {
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* @param curve the slider curve (or null if not applicable)
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* @param sliderHeldToEnd whether or not the slider was held to the end (if applicable)
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*/
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public void hitResult(int time, int result, float x, float y, Color color,
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public void sendHitResult(
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int time, int result, float x, float y, Color color,
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boolean end, HitObject hitObject, HitObjectType hitResultType,
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boolean expand, int repeat, Curve curve, boolean sliderHeldToEnd) {
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int hitResult = handleHitResult(time, result, x, y, color, end, hitObject,
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hitResultType, repeat, (curve != null && !sliderHeldToEnd));
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boolean expand, int repeat, Curve curve, boolean sliderHeldToEnd
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) {
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int hitResult = handleHitResult(time, result, x, y, color, end, hitObject, hitResultType, repeat, (curve != null && !sliderHeldToEnd));
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if (hitResult == HIT_MISS && (GameMod.RELAX.isActive() || GameMod.AUTOPILOT.isActive()))
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return; // "relax" and "autopilot" mods: hide misses
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@ -63,6 +63,7 @@ import org.lwjgl.BufferUtils;
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import org.lwjgl.opengl.Display;
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import org.lwjgl.opengl.GL11;
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import org.newdawn.slick.Animation;
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import org.newdawn.slick.Color;
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import org.newdawn.slick.GameContainer;
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import org.newdawn.slick.Input;
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import org.newdawn.slick.state.StateBasedGame;
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@ -157,6 +158,14 @@ public class Utils {
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anim.draw(x - (anim.getWidth() / 2f), y - (anim.getHeight() / 2f));
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}
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/**
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* Returns the luminance of a color.
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* @param c the color
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*/
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public static float getLuminance(Color c) {
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return 0.299f*c.r + 0.587f*c.g + 0.114f*c.b;
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}
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/**
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* Clamps a value between a lower and upper bound.
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* @param val the value to clamp
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@ -156,7 +156,7 @@ public class Circle implements GameObject {
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if (result > -1) {
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data.addHitError(hitObject.getTime(), x, y, timeDiff);
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data.hitResult(trackPosition, result, this.x, this.y, color, comboEnd, hitObject, HitObjectType.CIRCLE, true, 0, null, false);
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data.sendHitResult(trackPosition, result, this.x, this.y, color, comboEnd, hitObject, HitObjectType.CIRCLE, true, 0, null, false);
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return true;
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}
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}
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@ -172,17 +172,17 @@ public class Circle implements GameObject {
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if (trackPosition > time + hitResultOffset[GameData.HIT_50]) {
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if (isAutoMod) // "auto" mod: catch any missed notes due to lag
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data.hitResult(time, GameData.HIT_300, x, y, color, comboEnd, hitObject, HitObjectType.CIRCLE, true, 0, null, false);
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data.sendHitResult(time, GameData.HIT_300, x, y, color, comboEnd, hitObject, HitObjectType.CIRCLE, true, 0, null, false);
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else // no more points can be scored, so send a miss
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data.hitResult(trackPosition, GameData.HIT_MISS, x, y, null, comboEnd, hitObject, HitObjectType.CIRCLE, true, 0, null, false);
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data.sendHitResult(trackPosition, GameData.HIT_MISS, x, y, null, comboEnd, hitObject, HitObjectType.CIRCLE, true, 0, null, false);
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return true;
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}
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// "auto" mod: send a perfect hit result
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else if (isAutoMod) {
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if (Math.abs(trackPosition - time) < hitResultOffset[GameData.HIT_300]) {
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data.hitResult(time, GameData.HIT_300, x, y, color, comboEnd, hitObject, HitObjectType.CIRCLE, true, 0, null, false);
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data.sendHitResult(time, GameData.HIT_300, x, y, color, comboEnd, hitObject, HitObjectType.CIRCLE, true, 0, null, false);
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return true;
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}
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}
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@ -180,7 +180,7 @@ public class Slider implements GameObject {
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@Override
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public void draw(Graphics g, int trackPosition) {
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int timeDiff = hitObject.getTime() - trackPosition;
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final int repeats = hitObject.getRepeatCount();
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final int repeatCount = hitObject.getRepeatCount();
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final int approachTime = game.getApproachTime();
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final int fadeInTime = game.getFadeInTime();
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float scale = timeDiff / (float) approachTime;
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@ -198,7 +198,7 @@ public class Slider implements GameObject {
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float oldWhiteFadeAlpha = Colors.WHITE_FADE.a;
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float sliderAlpha = 1f;
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if (GameMod.HIDDEN.isActive() && trackPosition > hitObject.getTime()) {
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// "hidden" mod: fade out sliders
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// "Hidden" mod: fade out sliders
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Colors.WHITE_FADE.a = color.a = sliderAlpha =
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Math.max(0f, 1f - ((float) (trackPosition - hitObject.getTime()) / (getEndTime() - hitObject.getTime())) * 1.05f);
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}
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@ -206,8 +206,8 @@ public class Slider implements GameObject {
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float curveInterval = Options.isSliderSnaking() ? alpha : 1f;
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curve.draw(color,curveInterval);
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// end circle, only draw if ball still has to go there
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if (curveInterval == 1f && currentRepeats < repeats - (repeats % 2 == 0 ? 1 : 0)) {
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// end circle (only draw if ball still has to go there)
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if (curveInterval == 1f && currentRepeats < repeatCount - (repeatCount % 2 == 0 ? 1 : 0)) {
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Color circleColor = new Color(color);
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Color overlayColor = new Color(Colors.WHITE_FADE);
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if (currentRepeats == 0) {
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@ -233,7 +233,7 @@ public class Slider implements GameObject {
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}
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// start circle, only draw if ball still has to go there
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if (!sliderClickedInitial || currentRepeats < repeats - (repeats % 2 == 1 ? 1 : 0)) {
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if (!sliderClickedInitial || currentRepeats < repeatCount - (repeatCount % 2 == 1 ? 1 : 0)) {
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hitCircle.drawCentered(x, y, firstCircleColor);
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if (!overlayAboveNumber || sliderClickedInitial)
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hitCircleOverlay.drawCentered(x, y, startCircleOverlayColor);
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@ -269,11 +269,11 @@ public class Slider implements GameObject {
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// repeats
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if (curveInterval == 1.0f) {
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for (int tcurRepeat = currentRepeats; tcurRepeat <= currentRepeats + 1 && tcurRepeat < repeats - 1; tcurRepeat++) {
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for (int tcurRepeat = currentRepeats; tcurRepeat <= currentRepeats + 1 && tcurRepeat < repeatCount - 1; tcurRepeat++) {
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Image arrow = GameImage.REVERSEARROW.getImage();
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// bouncing animation
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//arrow = arrow.getScaledCopy((float) (1 + 0.2d * ((trackPosition + sliderTime * tcurRepeat) % 292) / 292));
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float colorLuminance = 0.299f*color.r + 0.587f*color.g + 0.114f*color.b;
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float colorLuminance = Utils.getLuminance(color);
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Color arrowColor = colorLuminance < 0.8f ? Color.white : Color.black;
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if (tcurRepeat == 0) {
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arrow.setAlpha(Options.isSliderSnaking() ? decorationsAlpha : 1f);
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@ -469,19 +469,21 @@ public class Slider implements GameObject {
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float cx, cy;
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HitObjectType type;
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if (currentRepeats % 2 == 0) { // last circle
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if (currentRepeats % 2 == 0) {
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// last circle
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Vec2f lastPos = curve.pointAt(1);
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cx = lastPos.x;
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cy = lastPos.y;
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type = HitObjectType.SLIDER_LAST;
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} else { // first circle
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} else {
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// first circle
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cx = x;
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cy = y;
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type = HitObjectType.SLIDER_FIRST;
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}
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data.hitResult(hitObject.getTime() + (int) sliderTimeTotal, result,
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data.sendHitResult(hitObject.getTime() + (int) sliderTimeTotal, result,
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cx, cy, color, comboEnd, hitObject, type, sliderHeldToEnd,
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currentRepeats + 1, null, sliderHeldToEnd);
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currentRepeats + 1, curve, sliderHeldToEnd);
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return result;
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}
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@ -500,17 +502,17 @@ public class Slider implements GameObject {
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if (timeDiff < hitResultOffset[GameData.HIT_50]) {
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result = GameData.HIT_SLIDER30;
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ticksHit++;
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data.sendAnimationResult(trackPosition, this.x, this.y, color, true);
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data.sendSliderStartResult(trackPosition, this.x, this.y, color, true);
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} else if (timeDiff < hitResultOffset[GameData.HIT_MISS]) {
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result = GameData.HIT_MISS;
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data.sendAnimationResult(trackPosition, this.x, this.y, color, false);
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data.sendSliderStartResult(trackPosition, this.x, this.y, color, false);
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}
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//else not a hit
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if (result > -1) {
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data.addHitError(hitObject.getTime(), x,y,trackPosition - hitObject.getTime());
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sliderClickedInitial = true;
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data.sliderTickResult(hitObject.getTime(), result, this.x, this.y, hitObject, currentRepeats);
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data.sendSliderTickResult(hitObject.getTime(), result, this.x, this.y, hitObject, currentRepeats);
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return true;
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}
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}
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@ -531,11 +533,11 @@ public class Slider implements GameObject {
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sliderClickedInitial = true;
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if (isAutoMod) { // "auto" mod: catch any missed notes due to lag
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ticksHit++;
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data.sliderTickResult(time, GameData.HIT_SLIDER30, x, y, hitObject, currentRepeats);
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data.sendAnimationResult(time, x, y, color, true);
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data.sendSliderTickResult(time, GameData.HIT_SLIDER30, x, y, hitObject, currentRepeats);
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data.sendSliderStartResult(time, x, y, color, true);
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} else {
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data.sliderTickResult(time, GameData.HIT_MISS, x, y, hitObject, currentRepeats);
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data.sendAnimationResult(trackPosition, x, y, color, false);
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data.sendSliderTickResult(time, GameData.HIT_MISS, x, y, hitObject, currentRepeats);
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data.sendSliderStartResult(trackPosition, x, y, color, false);
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}
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}
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@ -544,8 +546,8 @@ public class Slider implements GameObject {
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if (Math.abs(trackPosition - time) < hitResultOffset[GameData.HIT_300]) {
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ticksHit++;
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sliderClickedInitial = true;
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data.sliderTickResult(time, GameData.HIT_SLIDER30, x, y, hitObject, currentRepeats);
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data.sendAnimationResult(time, x, y, color, true);
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data.sendSliderTickResult(time, GameData.HIT_SLIDER30, x, y, hitObject, currentRepeats);
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data.sendSliderStartResult(time, x, y, color, true);
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}
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}
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@ -578,8 +580,6 @@ public class Slider implements GameObject {
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// calculate and send slider result
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hitResult();
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// send 'curve fade out' hit result
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data.sendSliderCurveResult(getEndTime(), color, curve);
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return true;
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}
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@ -629,29 +629,31 @@ public class Slider implements GameObject {
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HitObjectType type;
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float posX, posY;
|
||||
if (currentRepeats % 2 > 0) { // last circle
|
||||
if (currentRepeats % 2 > 0) {
|
||||
// last circle
|
||||
type = HitObjectType.SLIDER_LAST;
|
||||
Vec2f endPos = curve.pointAt(1f);
|
||||
posX = endPos.x;
|
||||
posY = endPos.y;
|
||||
} else { // first circle
|
||||
} else {
|
||||
// first circle
|
||||
type = HitObjectType.SLIDER_FIRST;
|
||||
posX = this.x;
|
||||
posY = this.y;
|
||||
}
|
||||
data.sliderTickResult(trackPosition, GameData.HIT_SLIDER30,
|
||||
data.sendSliderTickResult(trackPosition, GameData.HIT_SLIDER30,
|
||||
posX, posY, hitObject, currentRepeats);
|
||||
|
||||
// send hit result, to fade out reversearrow
|
||||
float colorLuminance = 0.299f*color.r + 0.587f*color.g + 0.114f*color.b;
|
||||
// fade out reverse arrow
|
||||
float colorLuminance = Utils.getLuminance(color);
|
||||
Color arrowColor = colorLuminance < 0.8f ? Color.white : Color.black;
|
||||
data.sendRepeatSliderResult(trackPosition, posX, posY, arrowColor, curve, type);
|
||||
data.sendSliderRepeatResult(trackPosition, posX, posY, arrowColor, curve, type);
|
||||
}
|
||||
|
||||
// held during new tick
|
||||
if (isNewTick) {
|
||||
ticksHit++;
|
||||
data.sliderTickResult(trackPosition, GameData.HIT_SLIDER10,
|
||||
data.sendSliderTickResult(trackPosition, GameData.HIT_SLIDER10,
|
||||
c.x, c.y, hitObject, currentRepeats);
|
||||
}
|
||||
|
||||
|
@ -662,9 +664,9 @@ public class Slider implements GameObject {
|
|||
followCircleActive = false;
|
||||
|
||||
if (isNewRepeat)
|
||||
data.sliderTickResult(trackPosition, GameData.HIT_MISS, 0, 0, hitObject, currentRepeats);
|
||||
data.sendSliderTickResult(trackPosition, GameData.HIT_MISS, 0, 0, hitObject, currentRepeats);
|
||||
if (isNewTick)
|
||||
data.sliderTickResult(trackPosition, GameData.HIT_MISS, 0, 0, hitObject, currentRepeats);
|
||||
data.sendSliderTickResult(trackPosition, GameData.HIT_MISS, 0, 0, hitObject, currentRepeats);
|
||||
}
|
||||
|
||||
return false;
|
||||
|
|
|
@ -252,7 +252,7 @@ public class Spinner implements GameObject {
|
|||
else
|
||||
result = GameData.HIT_MISS;
|
||||
|
||||
data.hitResult(hitObject.getEndTime(), result, width / 2, height / 2,
|
||||
data.sendHitResult(hitObject.getEndTime(), result, width / 2, height / 2,
|
||||
Color.transparent, true, hitObject, HitObjectType.SPINNER, true, 0, null, false);
|
||||
return result;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue
Block a user