use slightly less saturation for player colors

This commit is contained in:
yugecin 2018-10-23 01:54:52 +02:00
parent ec375965a2
commit e169b0b1f5
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GPG Key ID: 2C5AC035A7068E44

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@ -1520,9 +1520,8 @@ public class Game extends ComplexOpsuState {
bubNotifs.sendf(Colors.BUB_RED, "could not load replay %s", file.getName()); bubNotifs.sendf(Colors.BUB_RED, "could not load replay %s", file.getName());
continue; continue;
} }
Color color = new Color(java.awt.Color.getHSBColor((hue) / 360f, 1.0f, 1.0f).getRGB());
final ReplayPlayback.HitData hitdata = new ReplayPlayback.HitData(hitdatafile); final ReplayPlayback.HitData hitdata = new ReplayPlayback.HitData(hitdatafile);
replays.add(new ReplayPlayback(r, hitdata, color)); replays.add(new ReplayPlayback(r, hitdata, new Color(Color.white)));
hue += hueshift; hue += hueshift;
} }
@ -1535,7 +1534,7 @@ public class Game extends ComplexOpsuState {
hue = 0; hue = 0;
for (ReplayPlayback r : replays) { for (ReplayPlayback r : replays) {
Color c = new Color(java.awt.Color.getHSBColor((hue) / 360f, 1.0f, 1.0f).getRGB()); Color c = new Color(java.awt.Color.getHSBColor((hue) / 360f, .7f, 1.0f).getRGB());
r.color = c; r.color = c;
r.cursor.filter = c; r.cursor.filter = c;
hue += hueshift; hue += hueshift;