use slightly less saturation for player colors
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parent
ec375965a2
commit
e169b0b1f5
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@ -1520,9 +1520,8 @@ public class Game extends ComplexOpsuState {
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bubNotifs.sendf(Colors.BUB_RED, "could not load replay %s", file.getName());
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bubNotifs.sendf(Colors.BUB_RED, "could not load replay %s", file.getName());
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continue;
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continue;
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}
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}
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Color color = new Color(java.awt.Color.getHSBColor((hue) / 360f, 1.0f, 1.0f).getRGB());
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final ReplayPlayback.HitData hitdata = new ReplayPlayback.HitData(hitdatafile);
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final ReplayPlayback.HitData hitdata = new ReplayPlayback.HitData(hitdatafile);
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replays.add(new ReplayPlayback(r, hitdata, color));
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replays.add(new ReplayPlayback(r, hitdata, new Color(Color.white)));
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hue += hueshift;
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hue += hueshift;
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}
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}
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@ -1535,7 +1534,7 @@ public class Game extends ComplexOpsuState {
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hue = 0;
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hue = 0;
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for (ReplayPlayback r : replays) {
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for (ReplayPlayback r : replays) {
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Color c = new Color(java.awt.Color.getHSBColor((hue) / 360f, 1.0f, 1.0f).getRGB());
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Color c = new Color(java.awt.Color.getHSBColor((hue) / 360f, .7f, 1.0f).getRGB());
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r.color = c;
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r.color = c;
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r.cursor.filter = c;
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r.cursor.filter = c;
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hue += hueshift;
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hue += hueshift;
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