Merge branch 'animations' into slider-improvements
This commit is contained in:
commit
e16cae73d1
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@ -26,7 +26,6 @@ import itdelatrisu.opsu.beatmap.Beatmap;
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import itdelatrisu.opsu.beatmap.HitObject;
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import itdelatrisu.opsu.downloads.Updater;
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import itdelatrisu.opsu.objects.curves.Curve;
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import itdelatrisu.opsu.objects.curves.Vec2f;
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import itdelatrisu.opsu.replay.Replay;
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import itdelatrisu.opsu.replay.ReplayFrame;
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import itdelatrisu.opsu.ui.Colors;
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@ -151,7 +150,8 @@ public class GameData {
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HIT_SLIDER10 = 7,
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HIT_SLIDER30 = 8,
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HIT_MAX = 9, // not a hit result
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HIT_SLIDER_REPEAT = 10; // not a hit result
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HIT_SLIDER_REPEAT = 10, // not a hit result
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HIT_ANIMATION_RESULT = 11; // not a hit result
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/** Hit result-related images (indexed by HIT_* constants). */
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private Image[] hitResults;
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@ -232,7 +232,7 @@ public class GameData {
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private LinkedBlockingDeque<HitErrorInfo> hitErrorList;
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/** Hit object types, used for drawing results. */
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public enum HitObjectType { CIRCLE, SLIDERTICK, SLIDER_FIRST, SLIDER_LAST, SPINNER }
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public enum HitObjectType { CIRCLE, SLIDERTICK, SLIDER_FIRST, SLIDER_CURVE, SLIDER_LAST, SPINNER }
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/** Hit result helper class. */
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private class HitObjectResult {
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@ -892,50 +892,9 @@ public class GameData {
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lighting.drawCentered(hitResult.x, hitResult.y, hitResult.color);
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}
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// hit animation
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if (hitResult.result != HIT_MISS && (
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hitResult.hitResultType == HitObjectType.CIRCLE ||
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hitResult.hitResultType == HitObjectType.SLIDER_FIRST ||
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hitResult.hitResultType == HitObjectType.SLIDER_LAST)) {
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float progress = AnimationEquation.OUT_CUBIC.calc(
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(float) Utils.clamp(trackPosition - hitResult.time, 0, HITCIRCLE_FADE_TIME) / HITCIRCLE_FADE_TIME);
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float scale = (!hitResult.expand) ? 1f : 1f + (HITCIRCLE_ANIM_SCALE - 1f) * progress;
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float alpha = 1f - progress;
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if (hitResult.result == HIT_SLIDER_REPEAT) {
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// repeats
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Image scaledRepeat = GameImage.REVERSEARROW.getImage().getScaledCopy(scale);
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scaledRepeat.setAlpha(alpha);
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float ang;
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if (hitResult.hitResultType == HitObjectType.SLIDER_FIRST) {
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ang = hitResult.curve.getStartAngle();
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} else {
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ang = hitResult.curve.getEndAngle();
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}
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scaledRepeat.rotate(ang);
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scaledRepeat.drawCentered(hitResult.x, hitResult.y, hitResult.color);
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}
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// "hidden" mod: circle and slider animations not drawn
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else if (!GameMod.HIDDEN.isActive()) {
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// slider curve
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if (hitResult.curve != null) {
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float oldWhiteAlpha = Colors.WHITE_FADE.a;
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float oldColorAlpha = hitResult.color.a;
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Colors.WHITE_FADE.a = alpha;
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hitResult.color.a = alpha;
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hitResult.curve.draw(hitResult.color);
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Colors.WHITE_FADE.a = oldWhiteAlpha;
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hitResult.color.a = oldColorAlpha;
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}
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// hit circles
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Image scaledHitCircle = GameImage.HITCIRCLE.getImage().getScaledCopy(scale);
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Image scaledHitCircleOverlay = GameImage.HITCIRCLE_OVERLAY.getImage().getScaledCopy(scale);
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scaledHitCircle.setAlpha(alpha);
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scaledHitCircleOverlay.setAlpha(alpha);
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scaledHitCircle.drawCentered(hitResult.x, hitResult.y, hitResult.color);
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scaledHitCircleOverlay.drawCentered(hitResult.x, hitResult.y);
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}
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// hit animations, only draw when the 'hidden' mod is not enabled
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if (!GameMod.HIDDEN.isActive()) {
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drawHitAnimations(hitResult, trackPosition);
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}
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// hit result
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@ -963,6 +922,66 @@ public class GameData {
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}
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}
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/**
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* Draw the hit animations: circles, reversearrows, slider curves fading out and/or expanding
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* @param hitResult the hitresult which holds information about the kind of animation to draw
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* @param trackPosition the current track position (in ms)
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*/
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private void drawHitAnimations(HitObjectResult hitResult, int trackPosition) {
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if (hitResult.hitResultType == HitObjectType.SLIDER_CURVE && hitResult.curve != null) {
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float progress = AnimationEquation.OUT_CUBIC.calc(
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(float) Utils.clamp(trackPosition - hitResult.time, 0, HITCIRCLE_FADE_TIME) / HITCIRCLE_FADE_TIME);
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float alpha = 1f - progress;
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// slider curve
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float oldWhiteAlpha = Colors.WHITE_FADE.a;
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float oldColorAlpha = hitResult.color.a;
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Colors.WHITE_FADE.a = alpha;
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hitResult.color.a = alpha;
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hitResult.curve.draw(hitResult.color);
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Colors.WHITE_FADE.a = oldWhiteAlpha;
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hitResult.color.a = oldColorAlpha;
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return;
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}
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if (hitResult.result == HIT_MISS) {
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return;
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}
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if (hitResult.hitResultType != HitObjectType.CIRCLE
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&& hitResult.hitResultType != HitObjectType.SLIDER_FIRST
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&& hitResult.hitResultType != HitObjectType.SLIDER_LAST) {
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return;
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}
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// circles
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float progress = AnimationEquation.OUT_CUBIC.calc(
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(float) Utils.clamp(trackPosition - hitResult.time, 0, HITCIRCLE_FADE_TIME) / HITCIRCLE_FADE_TIME);
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float scale = (!hitResult.expand) ? 1f : 1f + (HITCIRCLE_ANIM_SCALE - 1f) * progress;
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float alpha = 1f - progress;
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if (hitResult.result == HIT_SLIDER_REPEAT) {
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// repeats
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Image scaledRepeat = GameImage.REVERSEARROW.getImage().getScaledCopy(scale);
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scaledRepeat.setAlpha(alpha);
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float ang;
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if (hitResult.hitResultType == HitObjectType.SLIDER_FIRST) {
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ang = hitResult.curve.getStartAngle();
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} else {
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ang = hitResult.curve.getEndAngle();
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}
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scaledRepeat.rotate(ang);
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scaledRepeat.drawCentered(hitResult.x, hitResult.y, hitResult.color);
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}
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// hit circles
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Image scaledHitCircle = GameImage.HITCIRCLE.getImage().getScaledCopy(scale);
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Image scaledHitCircleOverlay = GameImage.HITCIRCLE_OVERLAY.getImage().getScaledCopy(scale);
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scaledHitCircle.setAlpha(alpha);
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scaledHitCircleOverlay.setAlpha(alpha);
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scaledHitCircle.drawCentered(hitResult.x, hitResult.y, hitResult.color);
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scaledHitCircleOverlay.drawCentered(hitResult.x, hitResult.y);
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}
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/**
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* Changes health by a given percentage, modified by drainRate.
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* @param percent the health percentage
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@ -1195,6 +1214,14 @@ public class GameData {
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hitResultList.add(new HitObjectResult(time, HIT_SLIDER_REPEAT, x, y, color, type, curve, true, true));
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}
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public void sendSliderCurveResult(int time, Color color, Curve curve) {
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hitResultList.add(new HitObjectResult(time, HIT_SLIDER_REPEAT, 0f, 0f, color, HitObjectType.SLIDER_CURVE, curve, true, true));
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}
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public void sendAnimationResult(int time, float x, float y, Color color, boolean expand) {
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hitResultList.add(new HitObjectResult(time, HIT_ANIMATION_RESULT, x, y, color, HitObjectType.CIRCLE, null, expand, true));
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}
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/**
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* Handles a slider tick result.
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* @param time the tick start time
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@ -1396,14 +1423,6 @@ public class GameData {
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boolean hideResult = (hitResult == HIT_300 || hitResult == HIT_300G || hitResult == HIT_300K) && !Options.isPerfectHitBurstEnabled();
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hitResultList.add(new HitObjectResult(time, hitResult, x, y, color, hitResultType, curve, expand, hideResult));
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// sliders: add the other curve endpoint for the hit animation
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if (curve != null) {
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boolean isFirst = (hitResultType == HitObjectType.SLIDER_FIRST);
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Vec2f p = curve.pointAt((isFirst) ? 1f : 0f);
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HitObjectType type = (isFirst) ? HitObjectType.SLIDER_LAST : HitObjectType.SLIDER_FIRST;
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hitResultList.add(new HitObjectResult(time, hitResult, p.x, p.y, color, type, null, expand, hideResult));
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}
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}
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/**
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@ -180,6 +180,7 @@ public class Slider implements GameObject {
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@Override
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public void draw(Graphics g, int trackPosition) {
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int timeDiff = hitObject.getTime() - trackPosition;
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final int repeats = hitObject.getRepeatCount();
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final int approachTime = game.getApproachTime();
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final int fadeInTime = game.getFadeInTime();
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float scale = timeDiff / (float) approachTime;
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@ -205,15 +206,38 @@ public class Slider implements GameObject {
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float curveInterval = Options.isSliderSnaking() ? alpha : 1f;
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curve.draw(color,curveInterval);
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// end circle
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// end circle, only draw if ball still has to go there
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if (curveInterval == 1f && currentRepeats < repeats - (repeats % 2 == 0 ? 1 : 0)) {
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Color circleColor = new Color(color);
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Color overlayColor = new Color(Colors.WHITE_FADE);
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if (currentRepeats == 0) {
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if (Options.isSliderSnaking()) {
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// fade in end circle using decorationsAlpha when snaking sliders are enabled
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circleColor.a = overlayColor.a = sliderAlpha * decorationsAlpha;
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}
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} else {
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// fade in end circle after repeats
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circleColor.a = overlayColor.a = sliderAlpha * getCircleAlphaAfterRepeat(trackPosition, true);
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}
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Vec2f endCircPos = curve.pointAt(curveInterval);
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hitCircle.drawCentered(endCircPos.x, endCircPos.y, color);
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hitCircleOverlay.drawCentered(endCircPos.x, endCircPos.y, Colors.WHITE_FADE);
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hitCircle.drawCentered(endCircPos.x, endCircPos.y, circleColor);
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hitCircleOverlay.drawCentered(endCircPos.x, endCircPos.y, overlayColor);
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}
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// start circle
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hitCircle.drawCentered(x, y, color);
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if (!overlayAboveNumber)
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hitCircleOverlay.drawCentered(x, y, Colors.WHITE_FADE);
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// set first circle colors to fade in after repeats
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Color firstCircleColor = new Color(color);
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Color startCircleOverlayColor = new Color(Colors.WHITE_FADE);
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if (sliderClickedInitial) {
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// fade in first circle after repeats
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firstCircleColor.a = startCircleOverlayColor.a = sliderAlpha * getCircleAlphaAfterRepeat(trackPosition, false);
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}
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// start circle, only draw if ball still has to go there
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if (!sliderClickedInitial || currentRepeats < repeats - (repeats % 2 == 1 ? 1 : 0)) {
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hitCircle.drawCentered(x, y, firstCircleColor);
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if (!overlayAboveNumber || sliderClickedInitial)
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hitCircleOverlay.drawCentered(x, y, startCircleOverlayColor);
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}
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color.a = alpha;
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@ -231,35 +255,34 @@ public class Slider implements GameObject {
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alpha = Math.min(alpha, hiddenAlpha);
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}
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}
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if (sliderClickedInitial)
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; // don't draw current combo number if already clicked
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else
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// draw combonumber and overlay if not initially clicked
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if (!sliderClickedInitial) {
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data.drawSymbolNumber(hitObject.getComboNumber(), x, y,
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hitCircle.getWidth() * 0.40f / data.getDefaultSymbolImage(0).getHeight(), alpha);
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if (overlayAboveNumber) {
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oldWhiteFadeAlpha = Colors.WHITE_FADE.a;
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Colors.WHITE_FADE.a = sliderAlpha;
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hitCircleOverlay.drawCentered(x, y, Colors.WHITE_FADE);
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Colors.WHITE_FADE.a = oldWhiteFadeAlpha;
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startCircleOverlayColor.a = sliderAlpha;
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hitCircleOverlay.drawCentered(x, y, startCircleOverlayColor);
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}
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}
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// repeats
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if (curveInterval == 1.0f) {
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for (int tcurRepeat = currentRepeats; tcurRepeat <= currentRepeats + 1; tcurRepeat++) {
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if (hitObject.getRepeatCount() - 1 > tcurRepeat) {
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for (int tcurRepeat = currentRepeats; tcurRepeat <= currentRepeats + 1 && tcurRepeat < repeats - 1; tcurRepeat++) {
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Image arrow = GameImage.REVERSEARROW.getImage();
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// bouncing animation
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//arrow = arrow.getScaledCopy((float) (1 + 0.2d * ((trackPosition + sliderTime * tcurRepeat) % 292) / 292));
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float colorLuminance = 0.299f*color.r + 0.587f*color.g + 0.114f*color.b;
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Color arrowColor = colorLuminance < 0.8f ? Color.white : Color.black;
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if (tcurRepeat != currentRepeats) {
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if (sliderTime == 0)
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continue;
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float t = Math.max(getT(trackPosition, true), 0);
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arrow.setAlpha((float) (t - Math.floor(t)));
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} else
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if (tcurRepeat == 0) {
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arrow.setAlpha(Options.isSliderSnaking() ? decorationsAlpha : 1f);
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} else {
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if (!sliderClickedInitial) {
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continue;
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}
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arrow.setAlpha(getCircleAlphaAfterRepeat(trackPosition, tcurRepeat % 2 == 0));
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}
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if (tcurRepeat % 2 == 0) {
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// last circle
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arrow.setRotation(curve.getEndAngle());
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@ -271,7 +294,6 @@ public class Slider implements GameObject {
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}
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}
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}
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}
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if (timeDiff >= 0) {
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// approach circle
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@ -363,6 +385,24 @@ public class Slider implements GameObject {
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}
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}
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/**
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* Get the alpha level used to fade in circles & reversearrows after repeat
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* @param trackPosition current trackposition, in ms
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* @param endCircle request alpha for end circle (true) or start circle (false)?
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* @return alpha level as float in interval [0, 1]
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*/
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private float getCircleAlphaAfterRepeat(int trackPosition, boolean endCircle) {
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int ticksN = ticksT == null ? 0 : ticksT.length;
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float t = getT(trackPosition, false);
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if (endCircle) {
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t = 1f - t;
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}
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if (currentRepeats % 2 == (endCircle ? 0 : 1)) {
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t = 1f;
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}
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return Utils.clamp(t * (ticksN + 1), 0f, 1f);
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}
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/**
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* Calculates the slider hit result.
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* @return the hit result (GameData.HIT_* constants)
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@ -441,7 +481,7 @@ public class Slider implements GameObject {
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}
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data.hitResult(hitObject.getTime() + (int) sliderTimeTotal, result,
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cx, cy, color, comboEnd, hitObject, type, sliderHeldToEnd,
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currentRepeats + 1, curve, sliderHeldToEnd);
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currentRepeats + 1, null, sliderHeldToEnd);
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return result;
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}
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@ -460,8 +500,11 @@ public class Slider implements GameObject {
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if (timeDiff < hitResultOffset[GameData.HIT_50]) {
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result = GameData.HIT_SLIDER30;
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ticksHit++;
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} else if (timeDiff < hitResultOffset[GameData.HIT_MISS])
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data.sendAnimationResult(trackPosition, this.x, this.y, color, true);
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} else if (timeDiff < hitResultOffset[GameData.HIT_MISS]) {
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result = GameData.HIT_MISS;
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data.sendAnimationResult(trackPosition, this.x, this.y, color, false);
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}
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//else not a hit
|
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if (result > -1) {
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@ -489,8 +532,11 @@ public class Slider implements GameObject {
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if (isAutoMod) { // "auto" mod: catch any missed notes due to lag
|
||||
ticksHit++;
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data.sliderTickResult(time, GameData.HIT_SLIDER30, x, y, hitObject, currentRepeats);
|
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} else
|
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data.sendAnimationResult(time, x, y, color, true);
|
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} else {
|
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data.sliderTickResult(time, GameData.HIT_MISS, x, y, hitObject, currentRepeats);
|
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data.sendAnimationResult(trackPosition, x, y, color, false);
|
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}
|
||||
}
|
||||
|
||||
// "auto" mod: send a perfect hit result
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|
@ -499,6 +545,7 @@ public class Slider implements GameObject {
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ticksHit++;
|
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sliderClickedInitial = true;
|
||||
data.sliderTickResult(time, GameData.HIT_SLIDER30, x, y, hitObject, currentRepeats);
|
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data.sendAnimationResult(time, x, y, color, true);
|
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}
|
||||
}
|
||||
|
||||
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@ -530,6 +577,9 @@ public class Slider implements GameObject {
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||||
// calculate and send slider result
|
||||
hitResult();
|
||||
|
||||
// send 'curve fade out' hit result
|
||||
data.sendSliderCurveResult(getEndTime(), color, curve);
|
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return true;
|
||||
}
|
||||
|
||||
|
@ -549,23 +599,6 @@ public class Slider implements GameObject {
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tickIndex = 0;
|
||||
isNewRepeat = true;
|
||||
tickExpandTime = TICK_EXPAND_TIME;
|
||||
|
||||
// send hit result, to fade out reversearrow
|
||||
HitObjectType type;
|
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float posX, posY;
|
||||
if (currentRepeats % 2 == 1) {
|
||||
type = HitObjectType.SLIDER_LAST;
|
||||
Vec2f endPos = curve.pointAt(1);
|
||||
posX = endPos.x;
|
||||
posY = endPos.y;
|
||||
} else {
|
||||
type = HitObjectType.SLIDER_FIRST;
|
||||
posX = this.x;
|
||||
posY = this.y;
|
||||
}
|
||||
float colorLuminance = 0.299f*color.r + 0.587f*color.g + 0.114f*color.b;
|
||||
Color arrowColor = colorLuminance < 0.8f ? Color.white : Color.black;
|
||||
data.sendRepeatSliderResult(trackPosition, posX, posY, arrowColor, curve, type);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -593,13 +626,26 @@ public class Slider implements GameObject {
|
|||
// held during new repeat
|
||||
if (isNewRepeat) {
|
||||
ticksHit++;
|
||||
|
||||
HitObjectType type;
|
||||
float posX, posY;
|
||||
if (currentRepeats % 2 > 0) { // last circle
|
||||
int lastIndex = hitObject.getSliderX().length;
|
||||
type = HitObjectType.SLIDER_LAST;
|
||||
Vec2f endPos = curve.pointAt(1f);
|
||||
posX = endPos.x;
|
||||
posY = endPos.y;
|
||||
} else { // first circle
|
||||
type = HitObjectType.SLIDER_FIRST;
|
||||
posX = this.x;
|
||||
posY = this.y;
|
||||
}
|
||||
data.sliderTickResult(trackPosition, GameData.HIT_SLIDER30,
|
||||
curve.getX(lastIndex), curve.getY(lastIndex), hitObject, currentRepeats);
|
||||
} else // first circle
|
||||
data.sliderTickResult(trackPosition, GameData.HIT_SLIDER30,
|
||||
c.x, c.y, hitObject, currentRepeats);
|
||||
posX, posY, hitObject, currentRepeats);
|
||||
|
||||
// send hit result, to fade out reversearrow
|
||||
float colorLuminance = 0.299f*color.r + 0.587f*color.g + 0.114f*color.b;
|
||||
Color arrowColor = colorLuminance < 0.8f ? Color.white : Color.black;
|
||||
data.sendRepeatSliderResult(trackPosition, posX, posY, arrowColor, curve, type);
|
||||
}
|
||||
|
||||
// held during new tick
|
||||
|
|
Loading…
Reference in New Issue
Block a user