Update stacking algorythm.
Revert previous commit. Curve should be re-created or updated. No more extra updatePosition() calls.
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eadbdbee78
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@ -455,6 +455,11 @@ public class Slider implements HitObject {
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public void updatePosition() {
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public void updatePosition() {
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this.x = hitObject.getScaledX();
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this.x = hitObject.getScaledX();
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this.y = hitObject.getScaledY();
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this.y = hitObject.getScaledY();
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if (hitObject.getSliderType() == OsuHitObject.SLIDER_PASSTHROUGH && hitObject.getSliderX().length == 2)
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this.curve = new CircumscribedCircle(hitObject, color);
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else
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this.curve = new LinearBezier(hitObject, color);
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}
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}
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@Override
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@Override
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@ -92,6 +92,9 @@ public class Game extends BasicGameState {
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/** Stack time window of the previous object in ms. */
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/** Stack time window of the previous object in ms. */
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private static final int STACK_TIMEOUT = 1000;
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private static final int STACK_TIMEOUT = 1000;
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/** Stack position offset modifier. */
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private static final float STACK_OFFSET_MODIFIER = 0.05f;
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/** The associated OsuFile object. */
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/** The associated OsuFile object. */
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private OsuFile osu;
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private OsuFile osu;
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@ -1109,12 +1112,9 @@ public class Game extends BasicGameState {
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}
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}
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}
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}
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// not a special case. stack moves up left
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// not a special case. stack moves up left
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float x1 = hitObjectI.getX();
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float distance = Utils.distance(hitObjectI.getX(), hitObjectI.getY(),
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float y1 = hitObjectI.getY();
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hitObjectN.getX(), hitObjectN.getY());
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float x2 = hitObjectN.getX();
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if (distance < STACK_LENIENCE) {
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float y2 = hitObjectN.getY();
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float distance = Utils.distance(x1, y1, x2, y2);
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if (distance < STACK_LENIENCE * OsuHitObject.getXMultiplier()) {
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hitObjectN.setStack(hitObjectI.getStack() + 1);
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hitObjectN.setStack(hitObjectI.getStack() + 1);
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hitObjectI = hitObjectN;
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hitObjectI = hitObjectN;
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}
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}
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@ -1123,7 +1123,9 @@ public class Game extends BasicGameState {
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// update hit objects positions
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// update hit objects positions
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for (int i = 0; i < hitObjects.length; i++) {
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for (int i = 0; i < hitObjects.length; i++) {
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hitObjects[i].updatePosition();
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if(osu.objects[i].getStack() != 0) {
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hitObjects[i].updatePosition();
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}
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}
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}
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// load the first timingPoint
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// load the first timingPoint
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@ -1415,8 +1417,9 @@ public class Game extends BasicGameState {
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HPDrainRate = Options.getFixedHP();
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HPDrainRate = Options.getFixedHP();
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// Stack modifier scales with hit object size
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// Stack modifier scales with hit object size
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// StackOffset = HitObjectRadius / 10
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int diameter = (int) (104 - (circleSize * 8));
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int diameter = (int) (104 - (circleSize * 8));
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OsuHitObject.setStackOffset(diameter * 0.05f);
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OsuHitObject.setStackOffset(diameter * STACK_OFFSET_MODIFIER);
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// initialize objects
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// initialize objects
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Circle.init(container, circleSize);
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Circle.init(container, circleSize);
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