Clean
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@@ -1043,7 +1043,7 @@ public class Game extends BasicGameState {
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// reset game data
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resetGameData();
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// load the first timingPoint
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// load the first timingPoint for stacking
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timingPointIndex = 0;
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beatLengthBase = beatLength = 1;
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if (!osu.timingPoints.isEmpty()) {
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