chagne quadr bez setting sensitivity
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27be84e99a
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@ -625,7 +625,12 @@ public class Options {
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}
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}
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},
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},
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DANCE_QUAD_BEZ_AGRESSIVE ("Quadratic Bezier aggressiveness", "QuadBezAgr", "AKA initial D factor", 500, 0, 2000) {
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DANCE_QUAD_BEZ_AGGRESSIVENESS ("Quadratic Bezier aggressiveness", "QuadBezAgr", "AKA initial D factor", 50, 0, 200) {
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@Override
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public String getValueString() {
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return val + "";
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}
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@Override
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@Override
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public boolean showCondition() {
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public boolean showCondition() {
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return Dancer.moverFactories[Dancer.instance.getMoverFactoryIndex()] instanceof QuadraticBezierMoverFactory;
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return Dancer.moverFactories[Dancer.instance.getMoverFactoryIndex()] instanceof QuadraticBezierMoverFactory;
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@ -634,7 +639,7 @@ public class Options {
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@Override
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@Override
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public void read(String s) {
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public void read(String s) {
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super.read(s);
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super.read(s);
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QuadraticBezierMover.aggressiveness = val / 10;
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QuadraticBezierMover.aggressiveness = val;
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}
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}
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},
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},
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@ -113,7 +113,7 @@ public class OptionsMenu extends BasicGameState {
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}),
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}),
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DANCE ("Dance", new GameOption[] {
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DANCE ("Dance", new GameOption[] {
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GameOption.DANCE_MOVER,
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GameOption.DANCE_MOVER,
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GameOption.DANCE_QUAD_BEZ_AGRESSIVE,
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GameOption.DANCE_QUAD_BEZ_AGGRESSIVENESS,
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GameOption.DANCE_MOVER_DIRECTION,
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GameOption.DANCE_MOVER_DIRECTION,
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GameOption.DANCE_SLIDER_MOVER_TYPE,
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GameOption.DANCE_SLIDER_MOVER_TYPE,
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GameOption.DANCE_SPINNER,
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GameOption.DANCE_SPINNER,
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