Onyl show mirrored object hitresults if autopilot is active >.<
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@@ -189,7 +189,7 @@ public class Circle extends GameObject {
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if (trackPosition > time + hitResultOffset[GameData.HIT_50]) {
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if (isAutoMod) {// "auto" mod: catch any missed notes due to lag
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data.hitResult(time, GameData.HIT_300, x, y, color, comboEnd, hitObject, HitObjectType.CIRCLE, true, 0, null, false);
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if (Dancer.mirror) {
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if (Dancer.mirror && GameMod.AUTO.isActive()) {
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float[] m = Utils.mirrorPoint(x, y);
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data.hitResult(time, GameData.HIT_300, m[0], m[1], mirrorColor, comboEnd, hitObject, HitObjectType.CIRCLE, true, 0, null, false, false);
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}
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@@ -204,7 +204,7 @@ public class Circle extends GameObject {
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else if (isAutoMod) {
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if (Math.abs(trackPosition - time) < hitResultOffset[GameData.HIT_300]) {
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data.hitResult(time, GameData.HIT_300, x, y, color, comboEnd, hitObject, HitObjectType.CIRCLE, true, 0, null, false);
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if (Dancer.mirror) {
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if (Dancer.mirror && GameMod.AUTO.isActive()) {
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float[] m = Utils.mirrorPoint(x, y);
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data.hitResult(time, GameData.HIT_300, m[0], m[1], mirrorColor, comboEnd, hitObject, HitObjectType.CIRCLE, true, 0, null, false, false);
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}
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