beamspinner
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@ -25,6 +25,7 @@ import itdelatrisu.opsu.objects.Slider;
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import itdelatrisu.opsu.objects.curves.Vec2f;
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import yugecin.opsudance.movers.Mover;
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import yugecin.opsudance.movers.factories.*;
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import yugecin.opsudance.spinners.BeamSpinner;
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import yugecin.opsudance.spinners.RektSpinner;
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import yugecin.opsudance.spinners.Spinner;
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@ -43,7 +44,8 @@ public class Dancer {
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};
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public static Spinner[] spinners = new Spinner[] {
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new RektSpinner()
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new RektSpinner(),
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new BeamSpinner(),
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};
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public static Dancer instance = new Dancer();
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87
src/yugecin/opsudance/spinners/BeamSpinner.java
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87
src/yugecin/opsudance/spinners/BeamSpinner.java
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@ -0,0 +1,87 @@
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/*
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* opsu!dance - fork of opsu! with cursordance auto
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* Copyright (C) 2016 yugecin
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*
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* opsu!dance is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* opsu!dance is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with opsu!dance. If not, see <http://www.gnu.org/licenses/>.
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*/
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package yugecin.opsudance.spinners;
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import itdelatrisu.opsu.Options;
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public class BeamSpinner extends Spinner {
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private double ang = 0;
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private double[] point;
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private int index;
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private int delay = 0;
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@Override
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public void init()
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{
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ang = 0;
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index = 0;
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point = new double[2];
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}
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@Override
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public double[] getPoint()
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{
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if( ++delay > DELAY )
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{
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delay = 0;
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index = ++index % 4;
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}
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final int MOD = 60;
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point[0] = Options.width / 2d;
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point[1] = Options.height / 2d;
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if( index == 0 )
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{
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add( MOD, 90 );
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add( MOD, 180 );
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}
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else if( index == 1 )
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{
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add( MOD, 90 );
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add( Options.height / 2 * 0.8d, 0 );
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}
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else if( index == 2 )
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{
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add( MOD, -90 );
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add( Options.height / 2 * 0.8d, 0 );
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}
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else if( index == 3 )
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{
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add( MOD, -90 );
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add( MOD, 180 );
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ang += 0.3;
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}
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return point;
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}
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private void add( double rad, double ang )
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{
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point[0] += rad * Math.cos( (this.ang + ang) / 180d * Math.PI);
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point[1] -= rad * Math.sin( (this.ang + ang) / 180d * Math.PI);
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}
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@Override
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public String toString() {
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return "Beam";
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}
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}
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