Added scrolling animation to "random" song selection.

Involves temporarily changing the kinetic scrolling speed, so it's a little messy...

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
Jeffrey Han
2015-09-18 18:49:01 -04:00
parent 14496050ea
commit eb331360b9
2 changed files with 68 additions and 13 deletions

View File

@@ -262,6 +262,9 @@ public class SongMenu extends BasicGameState {
/** The star stream. */
private StarStream starStream;
/** Whether the menu is currently scrolling to the focus node (blocks other actions). */
private boolean isScrollingToFocus = false;
// game-related variables
private GameContainer container;
private StateBasedGame game;
@@ -679,15 +682,25 @@ public class SongMenu extends BasicGameState {
searchTransitionTimer = SEARCH_TRANSITION_TIME;
}
// Scores
// scores
if (focusScores != null) {
startScorePos.setMinMax(0, (focusScores.length - MAX_SCORE_BUTTONS) * ScoreData.getButtonOffset());
startScorePos.update(delta);
}
// mouse hover
// scrolling
songScrolling.update(delta);
if (isScrollingToFocus) {
float distanceDiff = Math.abs(songScrolling.getPosition() - songScrolling.getTargetPosition());
if (distanceDiff <= buttonOffset / 8f) { // close enough, stop blocking input
songScrolling.scrollToPosition(songScrolling.getTargetPosition());
songScrolling.setSpeedMultiplier(1f);
isScrollingToFocus = false;
}
}
updateDrawnSongPosition();
// mouse hover
boolean isHover = false;
if (mouseY > headerY && mouseY < footerY) {
BeatmapSetNode node = startNode;
@@ -733,12 +746,18 @@ public class SongMenu extends BasicGameState {
@Override
public void mousePressed(int button, int x, int y) {
if (isScrollingToFocus)
return;
songScrolling.pressed();
startScorePos.pressed();
}
@Override
public void mouseReleased(int button, int x, int y) {
if (isScrollingToFocus)
return;
songScrolling.released();
startScorePos.released();
}
@@ -750,7 +769,7 @@ public class SongMenu extends BasicGameState {
return;
// block input
if (reloadThread != null || beatmapMenuTimer > -1)
if (isInputBlocked())
return;
// back
@@ -869,7 +888,7 @@ public class SongMenu extends BasicGameState {
@Override
public void keyPressed(int key, char c) {
// block input
if ((reloadThread != null && !(key == Input.KEY_ESCAPE || key == Input.KEY_F12)) || beatmapMenuTimer > -1)
if ((reloadThread != null && !(key == Input.KEY_ESCAPE || key == Input.KEY_F12)) || beatmapMenuTimer > -1 || isScrollingToFocus)
return;
switch (key) {
@@ -1022,7 +1041,7 @@ public class SongMenu extends BasicGameState {
@Override
public void mouseDragged(int oldx, int oldy, int newx, int newy) {
// block input
if (reloadThread != null || beatmapMenuTimer > -1)
if (isInputBlocked())
return;
int diff = newy - oldy;
@@ -1056,7 +1075,7 @@ public class SongMenu extends BasicGameState {
}
// block input
if (reloadThread != null || beatmapMenuTimer > -1)
if (isInputBlocked())
return;
int shift = (newValue < 0) ? 1 : -1;
@@ -1082,7 +1101,9 @@ public class SongMenu extends BasicGameState {
selectOptionsButton.resetHover();
hoverOffset.setTime(0);
hoverIndex = null;
isScrollingToFocus = false;
songScrolling.released();
songScrolling.setSpeedMultiplier(1f);
startScorePos.setPosition(0);
beatmapMenuTimer = -1;
searchTransitionTimer = SEARCH_TRANSITION_TIME;
@@ -1333,10 +1354,9 @@ public class SongMenu extends BasicGameState {
startScorePos.setPosition(0);
if (oldFocus != null && oldFocus.getBeatmapSet() != node.getBeatmapSet()) {
// Close previous node
// close previous node
if (node.index > oldFocus.index) {
float offset = (oldFocus.getBeatmapSet().size() - 1) * buttonOffset;
//updateSongPos(-offset);
songScrolling.addOffset(-offset);
}
@@ -1354,8 +1374,15 @@ public class SongMenu extends BasicGameState {
}
// change the focus node
if (changeStartNode || (startNode.index == 0 && startNode.beatmapIndex == -1 && startNode.prev == null))
songScrolling.setPosition((node.index - 1) * buttonOffset);
if (changeStartNode || (startNode.index == 0 && startNode.beatmapIndex == -1 && startNode.prev == null)) {
if (startNode == null || game.getCurrentStateID() != Opsu.STATE_SONGMENU)
songScrolling.setPosition((node.index - 1) * buttonOffset);
else {
isScrollingToFocus = true;
songScrolling.setSpeedMultiplier(2f);
songScrolling.released();
}
}
updateDrawnSongPosition();
@@ -1519,6 +1546,14 @@ public class SongMenu extends BasicGameState {
reloadThread.start();
}
/**
* Returns whether a delayed/animated event is currently blocking user input.
* @return true if blocking input
*/
private boolean isInputBlocked() {
return (reloadThread != null || beatmapMenuTimer > -1 || isScrollingToFocus);
}
/**
* Calculates all star ratings for a beatmap set.
* @param beatmapSet the set of beatmaps