we want to dance

This commit is contained in:
yugecin 2016-09-27 21:29:03 +02:00
parent b74c037aec
commit eb696077a2
3 changed files with 131 additions and 32 deletions

View File

@ -38,7 +38,7 @@ import org.newdawn.slick.Graphics;
*/
public class Circle extends GameObject {
/** The diameter of hit circles. */
private static float diameter;
public static float diameter;
/** The associated HitObject. */
private HitObject hitObject;

View File

@ -73,6 +73,7 @@ import org.newdawn.slick.state.transition.DelayedFadeOutTransition;
import org.newdawn.slick.state.transition.EasedFadeOutTransition;
import org.newdawn.slick.state.transition.EmptyTransition;
import org.newdawn.slick.state.transition.FadeInTransition;
import yugecin.opsudance.Dancer;
/**
* "Game" state.
@ -341,19 +342,17 @@ public class Game extends BasicGameState {
autoMousePosition.set(width / 2, height / 2);
autoMousePressed = false;
if (GameMod.AUTO.isActive() || GameMod.AUTOPILOT.isActive()) {
Vec2f autoPoint = null;
if (isLeadIn()) {
// lead-in
float progress = Math.max((float) (leadInTime - beatmap.audioLeadIn) / approachTime, 0f);
autoMousePosition.y = height / (2f - progress);
} else if (objectIndex == 0 && trackPosition < firstObjectTime) {
// before first object
timeDiff = firstObjectTime - trackPosition;
if (timeDiff < approachTime) {
Vec2f point = gameObjects[0].getPointAt(trackPosition);
autoPoint = getPointAt(autoMousePosition.x, autoMousePosition.y, point.x, point.y, 1f - ((float) timeDiff / approachTime));
Vec2f autoPoint;
if (objectIndex == 0) {
autoPoint = gameObjects[0].getPointAt(trackPosition);
} else if (objectIndex < beatmap.objects.length - 1) {
Dancer d = Dancer.instance;
d.update(trackPosition, gameObjects[objectIndex - 1], gameObjects[objectIndex]);
autoPoint = new Vec2f(d.x, d.y);
if (trackPosition < gameObjects[objectIndex].getTime()) {
autoMousePressed = true;
}
} else if (objectIndex < beatmap.objects.length) {
/*
// normal object
int objectTime = beatmap.objects[objectIndex].getTime();
if (trackPosition < objectTime) {
@ -386,14 +385,14 @@ public class Game extends BasicGameState {
autoPoint = gameObjects[objectIndex].getPointAt(trackPosition);
autoMousePressed = true;
}
*/
} else {
// last object
autoPoint = gameObjects[objectIndex - 1].getPointAt(trackPosition);
}
// set mouse coordinates
if (autoPoint != null)
autoMousePosition.set(autoPoint.x, autoPoint.y);
autoMousePosition.set(autoPoint.x, autoPoint.y);
}
// "flashlight" mod: restricted view of hit objects around cursor
@ -1139,6 +1138,8 @@ public class Game extends BasicGameState {
if (beatmap == null || beatmap.objects == null)
throw new RuntimeException("Running game with no beatmap loaded.");
Dancer.instance.init(beatmap.getTitle());
// free all previously cached hitobject to framebuffer mappings if some still exist
FrameBufferCache.getInstance().freeMap();
@ -1217,7 +1218,6 @@ public class Game extends BasicGameState {
hitObject.getTypeName(), i, hitObject.toString()), e, true);
gameObjects[i] = new DummyObject(hitObject);
}
gameObjects[i].updateStartEndPositions(hitObjectTime);
}
// stack calculations
@ -1267,6 +1267,10 @@ public class Game extends BasicGameState {
replayFrames.add(new ReplayFrame(0, 0, input.getMouseX(), input.getMouseY(), 0));
}
for (int i = 0; i < gameObjects.length; i++) {
gameObjects[i].updateStartEndPositions(beatmap.objects[i].getTime());
}
leadInTime = beatmap.audioLeadIn + approachTime;
restart = Restart.FALSE;
@ -1756,22 +1760,6 @@ public class Game extends BasicGameState {
return frame;
}
/**
* Returns the point at the t value between a start and end point.
* @param startX the starting x coordinate
* @param startY the starting y coordinate
* @param endX the ending x coordinate
* @param endY the ending y coordinate
* @param t the t value [0, 1]
* @return the position vector
*/
private Vec2f getPointAt(float startX, float startY, float endX, float endY, float t) {
// "autopilot" mod: move quicker between objects
if (GameMod.AUTOPILOT.isActive())
t = Utils.clamp(t * 2f, 0f, 1f);
return new Vec2f(startX + (endX - startX) * t, startY + (endY - startY) * t);
}
/**
* Updates the current visible area radius (if the "flashlight" mod is enabled).
* @param delta the delta interval

View File

@ -0,0 +1,111 @@
/*
* opsu!dance - fork of opsu! with cursordance auto
* Copyright (C) 2016 yugecin
*
* opsu!dance is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* opsu! is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with opsu!dance. If not, see <http://www.gnu.org/licenses/>.
*/
package yugecin.opsudance;
import itdelatrisu.opsu.Options;
import itdelatrisu.opsu.Utils;
import itdelatrisu.opsu.objects.GameObject;
import itdelatrisu.opsu.objects.curves.Vec2f;
import yugecin.opsudance.movers.Mover;
import yugecin.opsudance.movers.factories.*;
import yugecin.opsudance.spinners.RektSpinner;
import yugecin.opsudance.spinners.Spinner;
import java.util.Random;
public class Dancer {
public static MoverFactory[] moverFactories = new MoverFactory[] {
new AutoMoverFactory(),
new AutoEllipseMoverFactory(),
new CircleMoverFactory(),
new HalfCircleMoverFactory(),
new HalfEllipseMoverFactory(),
new HalfLowEllipseMoverFactory(),
new JumpMoverFactory(),
new LinearMoverFactory(),
new QuartCircleMoverFactory()
};
public static Spinner[] spinners = new Spinner[] {
new RektSpinner()
};
public static Dancer instance = new Dancer();
private int dir;
private GameObject p;
private Random rand;
private MoverFactory moverFactory;
private Mover mover;
private Spinner spinner;
public float x;
public float y;
public Dancer() {
moverFactory = moverFactories[0];
spinner = spinners[0];
}
public void init(String mapname) {
p = null;
rand = new Random(mapname.hashCode());
dir = 1;
for (Spinner s : spinners) {
s.init();
}
}
public void update(int time, GameObject p, GameObject c) {
if (this.p != p) {
this.p = p;
if (rand.nextInt(2) == 1) {
dir *= -1;
}
if (c.isSpinner()) {
double[] spinnerStartPoint = spinner.getPoint();
c.start = new Vec2f((float) spinnerStartPoint[0], (float) spinnerStartPoint[1]);
}
mover = moverFactory.create(p, c, dir);
}
if (time < c.getTime()) {
if (!p.isSpinner() || !c.isSpinner()) {
double[] point = mover.getPointAt(time);
x = (float) point[0];
y = (float) point[1];
}
x = Utils.clamp(x, 10, Options.width - 10);
y = Utils.clamp(y, 10, Options.height - 10);
} else {
if (c.isSpinner()) {
double[] point = spinner.getPoint();
x = (float) point[0];
y = (float) point[1];
c.end = new Vec2f(x, y);
} else {
Vec2f point = c.getPointAt(time);
x = point.x;
y = point.y;
}
}
}
}