guicy new way of running the app

This commit is contained in:
yugecin
2017-01-07 14:02:33 +01:00
parent 3b49792554
commit ebda622c2c
13 changed files with 516 additions and 0 deletions

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/*
* opsu!dance - fork of opsu! with cursordance auto
* Copyright (C) 2017 yugecin
*
* opsu!dance is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* opsu!dance is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with opsu!dance. If not, see <http://www.gnu.org/licenses/>.
*/
package yugecin.opsudance.core;
import com.google.inject.Inject;
import org.lwjgl.opengl.Display;
import org.newdawn.slick.AppGameContainer;
import org.newdawn.slick.SlickException;
/**
* based on itdelatrisu.opsu.Container
*/
public class Container extends AppGameContainer {
@Inject
public Container(Demux demux) throws SlickException {
super(demux);
}
@Override
public void start() throws SlickException {
try {
setup();
getDelta();
while (running())
gameLoop();
} catch (Exception e) {
}
destroy();
}
@Override
protected void gameLoop() throws SlickException {
int delta = getDelta();
if (!Display.isVisible() && updateOnlyOnVisible) {
try { Thread.sleep(100); } catch (Exception e) {}
} else {
try {
updateAndRender(delta);
} catch (SlickException e) {
running = false;
return;
}
}
updateFPS();
Display.update();
if (Display.isCloseRequested()) {
if (game.closeRequested())
running = false;
}
}
}

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/*
* opsu!dance - fork of opsu! with cursordance auto
* Copyright (C) 2017 yugecin
*
* opsu!dance is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* opsu!dance is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with opsu!dance. If not, see <http://www.gnu.org/licenses/>.
*/
package yugecin.opsudance.core;
public class ContainerWrapper {
}

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/*
* opsu!dance - fork of opsu! with cursordance auto
* Copyright (C) 2017 yugecin
*
* opsu!dance is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* opsu!dance is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with opsu!dance. If not, see <http://www.gnu.org/licenses/>.
*/
package yugecin.opsudance.core;
import com.google.inject.Inject;
import org.newdawn.slick.Game;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.SlickException;
import yugecin.opsudance.kernel.InstanceContainer;
import yugecin.opsudance.states.EmptyState;
import yugecin.opsudance.states.GameState;
public class Demux implements Game {
private final InstanceContainer instanceContainer;
private GameState currentState;
@Inject
public Demux(InstanceContainer instanceContainer) {
this.instanceContainer = instanceContainer;
}
@Override
public void init(GameContainer container) throws SlickException {
currentState = instanceContainer.provide(EmptyState.class);
}
@Override
public void update(GameContainer container, int delta) throws SlickException {
currentState.update(delta);
}
@Override
public void render(GameContainer container, Graphics g) throws SlickException {
currentState.render(g);
}
@Override
public boolean closeRequested() {
return false;
}
@Override
public String getTitle() {
return "opsu!dance";
}
}