got rid of dependency injection, it doesn't add anything at this point and only slows down things and makes a mess. Also some refactoring.
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@@ -19,7 +19,8 @@ package yugecin.opsudance.movers;
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import itdelatrisu.opsu.Utils;
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import itdelatrisu.opsu.objects.GameObject;
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import yugecin.opsudance.options.Options;
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import static yugecin.opsudance.core.InstanceContainer.*;
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public class CircleMover extends Mover {
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@@ -63,7 +64,7 @@ public class CircleMover extends Mover {
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double a = ang + SOME_CONSTANT * t;
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pos[0] = (startX + (endX - startX) * t) - middlexoffset - Math.cos(a) * radius;
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pos[1] = (startY + (endY - startY) * t) - middleyoffset - Math.sin(a) * radius;
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if (pos[0] < 0 || Options.width < pos[0] || pos[1] < 0 || Options.height < pos[1]) {
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if (pos[0] < 0 || displayContainer.width < pos[0] || pos[1] < 0 || displayContainer.height < pos[1]) {
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pass = false;
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break;
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}
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@@ -18,11 +18,11 @@
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package yugecin.opsudance.movers;
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import itdelatrisu.opsu.objects.GameObject;
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import yugecin.opsudance.options.Options;
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import java.util.Random;
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import static yugecin.opsudance.options.Options.*;
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import static yugecin.opsudance.core.InstanceContainer.*;
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public class ExgonMover extends Mover {
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@@ -44,8 +44,8 @@ public class ExgonMover extends Mover {
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pos[0] = endX;
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pos[1] = endY;
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} else {
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pos[0] = randgen.nextInt(Options.width);
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pos[1] = randgen.nextInt(Options.height);
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pos[0] = randgen.nextInt(displayContainer.width);
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pos[1] = randgen.nextInt(displayContainer.height);
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}
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}
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return pos;
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@@ -22,9 +22,8 @@ import itdelatrisu.opsu.beatmap.HitObject;
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import itdelatrisu.opsu.objects.GameObject;
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import yugecin.opsudance.Pippi;
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import yugecin.opsudance.movers.*;
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import yugecin.opsudance.options.Options;
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import yugecin.opsudance.render.GameObjectRenderer;
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import static yugecin.opsudance.core.InstanceContainer.*;
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import static yugecin.opsudance.options.Options.*;
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public class AutoMoverFactory implements MoverFactory {
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@@ -45,7 +44,7 @@ public class AutoMoverFactory implements MoverFactory {
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// stacked: circles if not too quick
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int circle_stream = OPTION_DANCE_CIRCLE_STREAMS.state ? 58: 85;
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if (distance < GameObjectRenderer.instance.getCircleDiameter() && ((dt > circle_stream && !OPTION_DANCE_ONLY_CIRCLE_STACKS.state) || distance < HitObject.getStackOffset() * 5.2f)) { // TODO get the correct multiplier for stackoffsets
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if (distance < gameObjectRenderer.circleDiameter && ((dt > circle_stream && !OPTION_DANCE_ONLY_CIRCLE_STACKS.state) || distance < HitObject.getStackOffset() * 5.2f)) { // TODO get the correct multiplier for stackoffsets
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return new CircleMover(start, end, dir);
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}
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@@ -103,7 +102,8 @@ public class AutoMoverFactory implements MoverFactory {
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}
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private boolean checkBounds( double[] pos ) {
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return 0 < pos[0] && pos[0] < Options.width - Options.width / 8 && 0 < pos[1] && pos[1] < Options.height - Options.height / 8;
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return 0 < pos[0] && pos[0] < displayContainer.width - displayContainer.width / 8 &&
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0 < pos[1] && pos[1] < displayContainer.height - displayContainer.height / 8;
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}
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@Override
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