one big optionmenu
This commit is contained in:
@@ -22,39 +22,32 @@ import itdelatrisu.opsu.GameImage;
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import itdelatrisu.opsu.Opsu;
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import itdelatrisu.opsu.Options;
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import itdelatrisu.opsu.Options.GameOption;
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import itdelatrisu.opsu.Utils;
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import itdelatrisu.opsu.audio.MusicController;
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import itdelatrisu.opsu.audio.SoundController;
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import itdelatrisu.opsu.audio.SoundEffect;
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import itdelatrisu.opsu.ui.Colors;
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import itdelatrisu.opsu.ui.Fonts;
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import itdelatrisu.opsu.ui.MenuButton;
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import itdelatrisu.opsu.ui.UI;
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import java.util.*;
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import org.newdawn.slick.Color;
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import org.newdawn.slick.GameContainer;
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import org.newdawn.slick.Graphics;
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import org.newdawn.slick.Image;
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import org.newdawn.slick.Input;
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import org.newdawn.slick.SlickException;
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import org.newdawn.slick.state.BasicGameState;
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import org.newdawn.slick.state.StateBasedGame;
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import org.newdawn.slick.state.transition.FadeInTransition;
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import org.newdawn.slick.state.transition.EmptyTransition;
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import yugecin.opsudance.ui.ItemList;
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import yugecin.opsudance.ui.RWM;
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import yugecin.opsudance.ui.OptionsOverlay;
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import yugecin.opsudance.ui.OptionsOverlay.OptionTab;
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/**
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* "Game Options" state.
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* <p>
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* Players are able to view and change various game settings in this state.
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*/
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public class OptionsMenu extends BasicGameState {
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public class OptionsMenu extends BasicGameState implements OptionsOverlay.Parent {
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/** Option tabs. */
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private enum OptionTab {
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DISPLAY ("Display", new GameOption[] {
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private static final OptionTab[] options = new OptionsOverlay.OptionTab[]{
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new OptionTab("Display", new GameOption[]{
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GameOption.SCREEN_RESOLUTION,
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GameOption.FULLSCREEN,
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GameOption.ALLOW_LARGER_RESOLUTIONS,
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@@ -67,7 +60,7 @@ public class OptionsMenu extends BasicGameState {
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GameOption.LOAD_HD_IMAGES,
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GameOption.LOAD_VERBOSE
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}),
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MUSIC ("Music", new GameOption[] {
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new OptionTab("Music", new GameOption[] {
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GameOption.MASTER_VOLUME,
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GameOption.MUSIC_VOLUME,
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GameOption.EFFECT_VOLUME,
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@@ -77,7 +70,7 @@ public class OptionsMenu extends BasicGameState {
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GameOption.DISABLE_SOUNDS,
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GameOption.ENABLE_THEME_SONG
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}),
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GAMEPLAY ("Gameplay", new GameOption[] {
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new OptionTab("Gameplay", new GameOption[] {
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GameOption.BACKGROUND_DIM,
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GameOption.FORCE_DEFAULT_PLAYFIELD,
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GameOption.IGNORE_BEATMAP_SKINS,
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@@ -94,7 +87,7 @@ public class OptionsMenu extends BasicGameState {
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GameOption.MAP_END_DELAY,
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GameOption.EPILEPSY_WARNING,
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}),
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INPUT ("Input", new GameOption[] {
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new OptionTab("Input", new GameOption[] {
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GameOption.KEY_LEFT,
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GameOption.KEY_RIGHT,
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GameOption.DISABLE_MOUSE_WHEEL,
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@@ -103,7 +96,7 @@ public class OptionsMenu extends BasicGameState {
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GameOption.NEW_CURSOR,
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GameOption.DISABLE_CURSOR
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}),
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CUSTOM ("Custom", new GameOption[] {
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new OptionTab("Custom", new GameOption[] {
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GameOption.FIXED_CS,
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GameOption.FIXED_HP,
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GameOption.FIXED_AR,
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@@ -113,7 +106,7 @@ public class OptionsMenu extends BasicGameState {
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GameOption.DISABLE_UPDATER,
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GameOption.ENABLE_WATCH_SERVICE
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}),
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DANCE ("Dance", new GameOption[] {
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new OptionTab("Dance", new GameOption[] {
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GameOption.DANCE_MOVER,
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GameOption.DANCE_QUAD_BEZ_AGGRESSIVENESS,
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GameOption.DANCE_QUAD_BEZ_SLIDER_AGGRESSIVENESS_FACTOR,
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@@ -130,7 +123,7 @@ public class OptionsMenu extends BasicGameState {
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GameOption.DANCE_CIRLCE_IN_LAZY_SLIDERS,
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GameOption.DANCE_MIRROR,
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}),
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DANCEDISP ("Dance display", new GameOption[] {
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new OptionTab("Dance display", new GameOption[] {
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GameOption.DANCE_DRAW_APPROACH,
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GameOption.DANCE_OBJECT_COLOR_OVERRIDE,
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GameOption.DANCE_OBJECT_COLOR_OVERRIDE_MIRRORED,
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@@ -146,94 +139,31 @@ public class OptionsMenu extends BasicGameState {
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GameOption.DANCE_ENABLE_SB,
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GameOption.DANCE_HIDE_WATERMARK,
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}),
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PIPPI ("Pippi", new GameOption[] {
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new OptionTab ("Pippi", new GameOption[] {
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GameOption.PIPPI_ENABLE,
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GameOption.PIPPI_RADIUS_PERCENT,
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GameOption.PIPPI_ANGLE_INC_MUL,
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GameOption.PIPPI_ANGLE_INC_MUL_SLIDER,
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GameOption.PIPPI_SLIDER_FOLLOW_EXPAND,
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GameOption.PIPPI_PREVENT_WOBBLY_STREAMS,
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});
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})
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};
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/** Total number of tabs. */
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public static final int SIZE = values().length;
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/** Array of OptionTab objects in reverse order. */
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public static final OptionTab[] VALUES_REVERSED;
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static {
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VALUES_REVERSED = values();
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Collections.reverse(Arrays.asList(VALUES_REVERSED));
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}
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/** Enum values. */
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private static OptionTab[] values = values();
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/** Tab name. */
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private final String name;
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/** Options array. */
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public final GameOption[] options;
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/** Associated tab button. */
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public MenuButton button;
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/**
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* Constructor.
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* @param name the tab name
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* @param options the options to display under the tab
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*/
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OptionTab(String name, GameOption[] options) {
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this.name = name;
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this.options = options;
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}
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/**
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* Returns the tab name.
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*/
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public String getName() { return name; }
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/**
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* Returns the next tab.
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*/
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public OptionTab next() { return values[(this.ordinal() + 1) % values.length]; }
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/**
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* Returns the previous tab.
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*/
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public OptionTab prev() { return values[(this.ordinal() + (SIZE - 1)) % values.length]; }
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}
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/** Current tab. */
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private OptionTab currentTab;
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/** Key entry states. */
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private boolean keyEntryLeft = false, keyEntryRight = false;
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/** Game option coordinate modifiers (for drawing). */
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private int textY, offsetY;
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// game-related variables
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private GameContainer container;
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private StateBasedGame game;
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private Input input;
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private Graphics g;
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private final int state;
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private GameOption selectedOption;
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private final ItemList list;
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private final RWM rwm;
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private OptionsOverlay optionsOverlay;
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public OptionsMenu(int state) {
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this.state = state;
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list = new ItemList();
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rwm = new RWM();
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}
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@Override
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public void init(GameContainer container, StateBasedGame game)
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throws SlickException {
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list.init(container);
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rwm.init(container);
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this.container = container;
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this.game = game;
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@@ -243,319 +173,53 @@ public class OptionsMenu extends BasicGameState {
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int width = container.getWidth();
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int height = container.getHeight();
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// option tabs
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Image tabImage = GameImage.MENU_TAB.getImage();
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float tabX = width * 0.032f + (tabImage.getWidth() / 3);
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float tabY = Fonts.XLARGE.getLineHeight() + Fonts.DEFAULT.getLineHeight() +
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height * 0.015f - (tabImage.getHeight() / 2f);
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int tabOffset = Math.min(tabImage.getWidth(), width / OptionTab.SIZE);
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for (OptionTab tab : OptionTab.values())
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tab.button = new MenuButton(tabImage, tabX + (tab.ordinal() * tabOffset), tabY);
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// game option coordinate modifiers
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textY = (int) (tabY + tabImage.getHeight());
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//int backHeight = GameImage.MENU_BACK.getAnimation(1).getHeight();
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offsetY = (int) ((Fonts.MEDIUM.getLineHeight()) * 1.1f);
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optionsOverlay = new OptionsOverlay(this, options, 5, width, height);
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}
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@Override
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public void render(GameContainer container, StateBasedGame game, Graphics g)
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throws SlickException {
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int width = container.getWidth();
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int height = container.getHeight();
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int mouseX = input.getMouseX(), mouseY = input.getMouseY();
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public void render(GameContainer container, StateBasedGame game, Graphics g) throws SlickException {
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// background
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GameImage.OPTIONS_BG.getImage().draw();
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// title
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float marginX = width * 0.015f, marginY = height * 0.01f;
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Fonts.XLARGE.drawString(marginX, marginY, "Options", Color.white);
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Fonts.DEFAULT.drawString(marginX + Fonts.XLARGE.getWidth("Options") * 1.2f, marginY + Fonts.XLARGE.getLineHeight() * 0.9f - Fonts.DEFAULT.getLineHeight(),
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"Change the way opsu! behaves", Color.white);
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// game options
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g.setLineWidth(1f);
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GameOption hoverOption = (keyEntryLeft) ? GameOption.KEY_LEFT :
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(keyEntryRight) ? GameOption.KEY_RIGHT :
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getOptionAt(mouseY);
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if (selectedOption != null) {
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hoverOption = selectedOption;
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}
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for (int i = 0, j = 0; i < currentTab.options.length; i++) {
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GameOption option = currentTab.options[i];
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if (!option.showCondition()) {
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continue;
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}
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drawOption(option, j++, hoverOption == option);
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}
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// option tabs
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OptionTab hoverTab = null;
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for (OptionTab tab : OptionTab.values()) {
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if (tab.button.contains(mouseX, mouseY)) {
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hoverTab = tab;
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break;
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}
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}
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for (OptionTab tab : OptionTab.VALUES_REVERSED) {
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if (tab != currentTab)
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UI.drawTab(tab.button.getX(), tab.button.getY(),
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tab.getName(), false, tab == hoverTab && !list.isVisible());
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}
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UI.drawTab(currentTab.button.getX(), currentTab.button.getY(),
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currentTab.getName(), true, false);
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g.setColor(Color.white);
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g.setLineWidth(2f);
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float lineY = OptionTab.DISPLAY.button.getY() + (GameImage.MENU_TAB.getImage().getHeight() / 2f);
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g.drawLine(0, lineY, width, lineY);
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g.resetLineWidth();
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if (list.isVisible()) {
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list.render(container, game, g);
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}
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if (rwm.isVisible()) {
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rwm.render(container, game, g);
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}
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UI.getBackButton().draw();
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// key entry state
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if (keyEntryLeft || keyEntryRight) {
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g.setColor(Colors.BLACK_ALPHA);
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g.fillRect(0, 0, width, height);
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g.setColor(Color.white);
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String prompt = (keyEntryLeft) ?
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"Please press the new left-click key." :
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"Please press the new right-click key.";
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Fonts.LARGE.drawString(
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(width / 2) - (Fonts.LARGE.getWidth(prompt) / 2),
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(height / 2) - Fonts.LARGE.getLineHeight(), prompt
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);
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}
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UI.draw(g);
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// current hovering option
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if (hoverOption != null && !list.isVisible() && !rwm.isVisible()) {
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String optionDescription = hoverOption.getDescription();
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float textWidth = Fonts.SMALL.getWidth(optionDescription);
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Color.black.a = 0.7f;
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g.setColor(Color.black);
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g.fillRect(mouseX + 10, mouseY + 10, 10 + textWidth, 10 + Fonts.SMALL.getLineHeight());
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Fonts.SMALL.drawString(mouseX + 15, mouseY + 15, optionDescription, Color.white);
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Color.black.a = 1f;
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}
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int mouseX = input.getMouseX(), mouseY = input.getMouseY();
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optionsOverlay.render(g, mouseX, mouseY);
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}
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@Override
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public void update(GameContainer container, StateBasedGame game, int delta)
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throws SlickException {
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rwm.update(delta);
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public void update(GameContainer container, StateBasedGame game, int delta) throws SlickException {
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UI.update(delta);
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MusicController.loopTrackIfEnded(false);
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int mouseX = input.getMouseX(), mouseY = input.getMouseY();
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UI.getBackButton().hoverUpdate(delta, mouseX, mouseY);
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optionsOverlay.update(delta, input.getMouseX(), input.getMouseY());
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}
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@Override
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public int getID() { return state; }
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public int getID() {
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return state;
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}
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@Override
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public void mouseReleased(int button, int x, int y) {
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selectedOption = null;
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if (list.isVisible()) {
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list.mouseReleased(button, x, y);
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}
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if (rwm.isVisible()) {
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rwm.mouseReleased(button, x, y);
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}
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optionsOverlay.mouseReleased(button, x, y);
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}
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@Override
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public void mousePressed(int button, int x, int y) {
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if (list.isVisible()) {
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list.mousePressed(button, x, y);
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return;
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}
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if (rwm.isVisible()) {
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return;
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}
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// key entry state
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if (keyEntryLeft || keyEntryRight) {
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keyEntryLeft = keyEntryRight = false;
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return;
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}
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// check mouse button
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if (button == Input.MOUSE_MIDDLE_BUTTON)
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return;
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// back
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if (UI.getBackButton().contains(x, y)) {
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SoundController.playSound(SoundEffect.MENUBACK);
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game.enterState(Opsu.STATE_SONGMENU, new EmptyTransition(), new FadeInTransition());
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return;
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}
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// option tabs
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for (OptionTab tab : OptionTab.values()) {
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if (tab.button.contains(x, y)) {
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if (tab != currentTab) {
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currentTab = tab;
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SoundController.playSound(SoundEffect.MENUCLICK);
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}
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return;
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}
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}
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// options (click only)
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final GameOption option = getOptionAt(y);
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if (option != null) {
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selectedOption = option;
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Object[] listItems = option.getListItems();
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if (listItems == null) {
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if (option.showRWM()) {
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rwm.show();
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} else {
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option.click(container);
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}
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} else {
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list.setItems(listItems);
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list.setClickListener(new Observer() {
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@Override
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public void update(Observable o, Object arg) {
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option.clickListItem((int) arg);
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}
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});
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list.show();
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}
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}
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// special key entry states
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if (option == GameOption.KEY_LEFT) {
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keyEntryLeft = true;
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keyEntryRight = false;
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} else if (option == GameOption.KEY_RIGHT) {
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keyEntryLeft = false;
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keyEntryRight = true;
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}
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// ctrl+click to reset slider options
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if (selectedOption != null && selectedOption.isDragOption() && (input.isKeyDown(Input.KEY_LCONTROL) || input.isKeyDown(Input.KEY_RCONTROL))) {
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selectedOption.setValue(selectedOption.getDefaultVal() - 1);
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// trigger update
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selectedOption.drag(container, 1);
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}
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optionsOverlay.mousePressed(button, x, y);
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}
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@Override
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public void mouseDragged(int oldx, int oldy, int newx, int newy) {
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if (list.isVisible()) {
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list.mouseDragged(oldx, oldy, newx, newy);
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return;
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}
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if (rwm.isVisible()) {
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return;
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}
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// key entry state
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if (keyEntryLeft || keyEntryRight)
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return;
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if (selectedOption == null || !selectedOption.isDragOption()) {
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return;
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}
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// check control keys (reset to default value on ctrl+click)
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if (input.isKeyDown(Input.KEY_LCONTROL) || input.isKeyDown(Input.KEY_RCONTROL)) {
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selectedOption.setValue(selectedOption.getDefaultVal() - 1);
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// trigger update
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selectedOption.drag(container, 1);
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return;
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}
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// check mouse button (right click scrolls faster)
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int multiplier;
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if (input.isMouseButtonDown(Input.MOUSE_RIGHT_BUTTON))
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multiplier = 4;
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else if (input.isMouseButtonDown(Input.MOUSE_LEFT_BUTTON))
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multiplier = 1;
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else
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return;
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// get direction
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int diff = newx - oldx;
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if (diff == 0)
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return;
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diff = ((diff > 0) ? 1 : -1) * multiplier;
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// options (drag only)
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selectedOption.drag(container, diff);
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optionsOverlay.mouseDragged(oldx, oldy, newx, newy);
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}
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@Override
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public void mouseWheelMoved(int newValue) {
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if (list.isVisible()) {
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list.mouseWheelMoved(newValue);
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}
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if (input.isKeyDown(Input.KEY_LALT) || input.isKeyDown(Input.KEY_RALT))
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UI.changeVolume((newValue < 0) ? -1 : 1);
|
||||
optionsOverlay.mouseWheelMoved(newValue);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void keyPressed(int key, char c) {
|
||||
if (list.isVisible()) {
|
||||
list.keyPressed(key, c);
|
||||
return;
|
||||
}
|
||||
if (rwm.isVisible()) {
|
||||
rwm.keyPressed(key, c);
|
||||
return;
|
||||
}
|
||||
|
||||
// key entry state
|
||||
if (keyEntryLeft || keyEntryRight) {
|
||||
if (keyEntryLeft)
|
||||
Options.setGameKeyLeft(key);
|
||||
else
|
||||
Options.setGameKeyRight(key);
|
||||
keyEntryLeft = keyEntryRight = false;
|
||||
return;
|
||||
}
|
||||
|
||||
switch (key) {
|
||||
case Input.KEY_ESCAPE:
|
||||
SoundController.playSound(SoundEffect.MENUBACK);
|
||||
game.enterState(Opsu.STATE_SONGMENU, new EmptyTransition(), new FadeInTransition());
|
||||
break;
|
||||
case Input.KEY_F5:
|
||||
// restart application
|
||||
if ((input.isKeyDown(Input.KEY_RCONTROL) || input.isKeyDown(Input.KEY_LCONTROL)) &&
|
||||
(input.isKeyDown(Input.KEY_RSHIFT) || input.isKeyDown(Input.KEY_LSHIFT))) {
|
||||
container.setForceExit(false);
|
||||
container.exit();
|
||||
}
|
||||
break;
|
||||
case Input.KEY_F7:
|
||||
Options.setNextFPS(container);
|
||||
break;
|
||||
case Input.KEY_F10:
|
||||
Options.toggleMouseDisabled();
|
||||
break;
|
||||
case Input.KEY_F12:
|
||||
Utils.takeScreenShot();
|
||||
break;
|
||||
case Input.KEY_TAB:
|
||||
// change tabs
|
||||
if (input.isKeyDown(Input.KEY_LSHIFT) || input.isKeyDown(Input.KEY_RSHIFT))
|
||||
currentTab = currentTab.prev();
|
||||
else
|
||||
currentTab = currentTab.next();
|
||||
SoundController.playSound(SoundEffect.MENUCLICK);
|
||||
break;
|
||||
}
|
||||
optionsOverlay.keyPressed(key, c);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -569,7 +233,6 @@ public class OptionsMenu extends BasicGameState {
|
||||
public void enter(GameContainer container, StateBasedGame game)
|
||||
throws SlickException {
|
||||
UI.enter();
|
||||
currentTab = OptionTab.DANCE;
|
||||
restartOptions = "" + Options.getResolutionIdx() + Options.isFullscreen() + Options.allowLargeResolutions() + Options.getSkinName();
|
||||
}
|
||||
|
||||
@@ -578,56 +241,19 @@ public class OptionsMenu extends BasicGameState {
|
||||
if (!("" + Options.getResolutionIdx() + Options.isFullscreen() + Options.allowLargeResolutions() + Options.getSkinName()).equals(restartOptions)) {
|
||||
container.setForceExit(false);
|
||||
container.exit();
|
||||
return;
|
||||
}
|
||||
SoundController.playSound(SoundEffect.MENUBACK);
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws a game option.
|
||||
* @param option the option
|
||||
* @param pos the position to draw at
|
||||
* @param focus whether the option is currently focused
|
||||
*/
|
||||
private void drawOption(GameOption option, int pos, boolean focus) {
|
||||
int width = container.getWidth();
|
||||
int textHeight = Fonts.MEDIUM.getLineHeight();
|
||||
float y = textY + (pos * offsetY);
|
||||
Color color = (focus) ? Color.cyan : Color.white;
|
||||
|
||||
Fonts.MEDIUM.drawString(width / 30, y, option.getName(), color);
|
||||
Fonts.MEDIUM.drawString(width / 2, y, option.getValueString(), color);
|
||||
g.setColor(Colors.WHITE_ALPHA);
|
||||
if (option.isDragOption()) {
|
||||
float availableWidth = width / 2 - width / 30;
|
||||
g.fillRect(width / 2, y + textHeight, 20, 10);
|
||||
g.fillRect(width / 2 + availableWidth - 20, y + textHeight, 20, 10);
|
||||
availableWidth -= 40 + 100;
|
||||
float optionPercent = (float) (option.getIntegerValue() - option.getMinValue()) / (option.getMaxValue() - option.getMinValue());
|
||||
g.fillRect(width / 2 + 20 + optionPercent * availableWidth, y + textHeight, 100, 10);
|
||||
}
|
||||
g.drawLine(0, y + textHeight, width, y + textHeight);
|
||||
@Override
|
||||
public void onLeave() {
|
||||
game.enterState(Opsu.STATE_SONGMENU, new EmptyTransition(), new FadeInTransition());
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the option at the given y coordinate.
|
||||
* @param y the y coordinate
|
||||
* @return the option, or GameOption.NULL if no such option exists
|
||||
*/
|
||||
private GameOption getOptionAt(int y) {
|
||||
if (y < textY)
|
||||
return null;
|
||||
@Override
|
||||
public void onSaveOption(GameOption option) {
|
||||
|
||||
int index = (y - textY) / offsetY;
|
||||
if (index >= currentTab.options.length)
|
||||
return null;
|
||||
|
||||
for (GameOption option : currentTab.options) {
|
||||
if (option.showCondition()) {
|
||||
index--;
|
||||
}
|
||||
if (index < 0) {
|
||||
return option;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -26,6 +26,7 @@ import org.newdawn.slick.Color;
|
||||
public class Colors {
|
||||
public static final Color
|
||||
BLACK_ALPHA = new Color(0, 0, 0, 0.5f),
|
||||
BLACK_ALPHA_75 = new Color(0, 0, 0, 0.75f),
|
||||
WHITE_ALPHA = new Color(255, 255, 255, 0.5f),
|
||||
BLUE_DIVIDER = new Color(49, 94, 237),
|
||||
BLUE_BACKGROUND = new Color(74, 130, 255),
|
||||
|
||||
Reference in New Issue
Block a user