fix first object movement
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@@ -43,6 +43,12 @@ public class DummyObject extends GameObject {
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updatePosition();
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}
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public DummyObject() {
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this.hitObject = new HitObject("0,0,0,1,0,0:0:0:0:");
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updatePosition();
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updateStartEndPositions(0);
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}
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@Override
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public void draw(Graphics g, int trackPosition, boolean mirror) {}
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