diff --git a/src/itdelatrisu/opsu/Options.java b/src/itdelatrisu/opsu/Options.java index 9623b758..60937e66 100644 --- a/src/itdelatrisu/opsu/Options.java +++ b/src/itdelatrisu/opsu/Options.java @@ -502,6 +502,7 @@ public class Options { DISABLE_MOUSE_BUTTONS ("Disable mouse buttons in play mode", "MouseDisableButtons", "This option will disable all mouse buttons. Specifically for people who use their keyboard to click.", false), DISABLE_CURSOR ("Disable Cursor", "DisableCursor", "Hide the cursor sprite.", false), BACKGROUND_DIM ("Background Dim", "DimLevel", "Percentage to dim the background image during gameplay.", 50, 0, 100), + DANCE_REMOVE_BG ("Use black background instead of image", "RemoveBG", "Hello darkness my old friend", true), FORCE_DEFAULT_PLAYFIELD ("Force Default Playfield", "ForceDefaultPlayfield", "Override the song background with the default playfield background.", false), IGNORE_BEATMAP_SKINS ("Ignore All Beatmap Skins", "IgnoreBeatmapSkins", "Never use skin element overrides provided by beatmaps.", false), SNAKING_SLIDERS ("Snaking sliders", "SnakingSliders", "Sliders gradually snake out from their starting point.", true), @@ -894,7 +895,6 @@ public class Options { } }, DANCE_HIDE_OBJECTS ("Don't draw objects", "HideObj", "If you only want to see cursors :)", false), - DANCE_REMOVE_BG ("Use black background instead of image", "RemoveBG", "Hello darkness my old friend", true), DANCE_CIRLCE_IN_SLOW_SLIDERS ("Do circles in slow sliders", "CircleInSlider", "Circle around sliderball in lazy & slow sliders", false), DANCE_CIRLCE_IN_LAZY_SLIDERS ("Do circles in lazy sliders", "CircleInLazySlider", "Circle in hitcircle in lazy sliders", false), DANCE_HIDE_UI ("Hide all UI", "HideUI", ".", true), diff --git a/src/yugecin/opsudance/ui/SBOverlay.java b/src/yugecin/opsudance/ui/SBOverlay.java index e44a3244..f90151ea 100644 --- a/src/yugecin/opsudance/ui/SBOverlay.java +++ b/src/yugecin/opsudance/ui/SBOverlay.java @@ -38,6 +38,7 @@ public class SBOverlay implements OptionsOverlay.Parent { private static final OptionTab[] options = new OptionsOverlay.OptionTab[]{ new OptionTab("Gameplay", new GameOption[] { GameOption.BACKGROUND_DIM, + GameOption.DANCE_REMOVE_BG, GameOption.SNAKING_SLIDERS, GameOption.SHRINKING_SLIDERS, GameOption.SHOW_HIT_LIGHTING, @@ -78,7 +79,6 @@ public class SBOverlay implements OptionsOverlay.Parent { GameOption.DANCE_CURSOR_ONLY_COLOR_TRAIL, GameOption.DANCE_RGB_CURSOR_INC, GameOption.DANCE_CURSOR_TRAIL_OVERRIDE, - GameOption.DANCE_REMOVE_BG, GameOption.DANCE_HIDE_OBJECTS, GameOption.DANCE_HIDE_UI, GameOption.DANCE_ENABLE_SB,