clean up options

This commit is contained in:
yugecin
2016-12-11 13:25:04 +01:00
parent 5cf0f5bd1f
commit f0c51084d1
16 changed files with 169 additions and 475 deletions

View File

@@ -394,7 +394,7 @@ public class Game extends BasicGameState {
}
// background
if (!Dancer.removebg && GameMod.AUTO.isActive()) {
if (!Options.isRemoveBG() && GameMod.AUTO.isActive()) {
float dimLevel = Options.getBackgroundDim();
if (trackPosition < firstObjectTime) {
if (timeDiff < approachTime)
@@ -508,7 +508,7 @@ public class Game extends BasicGameState {
Colors.BLACK_ALPHA.a = a;
}
if (!Dancer.hideui || !GameMod.AUTO.isActive()) {
if (!Options.isHideUI() || !GameMod.AUTO.isActive()) {
data.drawGameElements(g, true, objectIndex == 0);
}
@@ -546,7 +546,7 @@ public class Game extends BasicGameState {
// non-break
else {
if (!GameMod.AUTO.isActive() || !Dancer.hideui) {
if (!GameMod.AUTO.isActive() || !Options.isHideUI()) {
// game elements
data.drawGameElements(g, false, objectIndex == 0);
@@ -670,11 +670,11 @@ public class Game extends BasicGameState {
}
}
if (!Dancer.hideui && GameMod.AUTO.isActive())
if (!Options.isHideUI() && GameMod.AUTO.isActive())
GameImage.UNRANKED.getImage().drawCentered(width / 2, height * 0.077f);
// draw replay speed button
if (isReplay || (!Dancer.hideui && GameMod.AUTO.isActive()))
if (isReplay || (!Options.isHideUI()&& GameMod.AUTO.isActive()))
playbackSpeed.getButton().draw();
// draw music position bar (for replay seeking)
@@ -709,7 +709,7 @@ public class Game extends BasicGameState {
UI.draw(g, replayX, replayY, replayKeyPressed);
else if (GameMod.AUTO.isActive()) {
UI.draw(g, (int) autoMousePosition.x, (int) autoMousePosition.y, autoMousePressed);
if (Dancer.mirror && GameMod.AUTO.isActive()) {
if (Options.isMirror() && GameMod.AUTO.isActive()) {
double dx = autoMousePosition.x - Options.width / 2d;
double dy = autoMousePosition.y - Options.height / 2d;
double d = Math.sqrt(dx * dx + dy * dy);
@@ -724,7 +724,7 @@ public class Game extends BasicGameState {
sbOverlay.render(container, g);
if (!Dancer.hidewatermark) {
if (!Options.isHideWM()) {
Fonts.SMALL.drawString(0.3f, 0.3f, "opsu!dance " + Updater.get().getCurrentVersion() + " by robin_be | https://github.com/yugecin/opsu-dance");
}
}
@@ -851,7 +851,7 @@ public class Game extends BasicGameState {
}
// update in-game scoreboard
if (!Dancer.hideui && previousScores != null && trackPosition > firstObjectTime) {
if (!Options.isHideUI() && previousScores != null && trackPosition > firstObjectTime) {
// show scoreboard if selected, and always in break
if (scoreboardVisible || breakTime > 0) {
currentScoreboardAlpha += 1f / SCOREBOARD_FADE_IN_TIME * delta;
@@ -1033,7 +1033,7 @@ public class Game extends BasicGameState {
objectIndex++; // done, so increment object index
sbOverlay.updateIndex(objectIndex);
if (objectIndex >= mirrorTo) {
Dancer.mirror = false;
Options.setMirror(false);
}
} else
break;
@@ -1148,30 +1148,30 @@ public class Game extends BasicGameState {
Utils.takeScreenShot();
break;
case Input.KEY_TAB:
if (!Dancer.hideui) {
if (!Options.isHideUI()) {
scoreboardVisible = !scoreboardVisible;
}
break;
case Input.KEY_M:
if (Dancer.mirror) {
if (Options.isMirror()) {
mirrorTo = objectIndex;
Dancer.mirror = false;
Options.setMirror(false);
} else {
mirrorCursor.resetLocations();
mirrorFrom = objectIndex;
mirrorTo = gameObjects.length;
Dancer.mirror = true;
Options.setMirror(true);
}
break;
case Input.KEY_P:
if (Dancer.mirror) {
if (Options.isMirror()) {
mirrorTo = objectIndex;
Dancer.mirror = false;
Options.setMirror(false);
} else {
mirrorCursor.resetLocations();
mirrorFrom = objectIndex;
mirrorTo = mirrorFrom + 1;
Dancer.mirror = true;
Options.setMirror(true);
}
break;
case Input.KEY_MINUS:
@@ -1623,7 +1623,7 @@ public class Game extends BasicGameState {
stack.add(index);
// draw follow points
if (!Options.isFollowPointEnabled() || loseState)
if (!Options.isFollowPointEnabled() || loseState || !Options.isHideObjects())
continue;
if (beatmap.objects[index].isSpinner()) {
lastObjectIndex = -1;
@@ -1688,9 +1688,9 @@ public class Game extends BasicGameState {
// normal case
if (!loseState) {
if (!Dancer.hideobjects) {
if (!Options.isHideObjects()) {
gameObj.draw(g, trackPosition, false);
if (Dancer.mirror && GameMod.AUTO.isActive() && idx < mirrorTo && idx >= mirrorFrom) {
if (Options.isMirror() && GameMod.AUTO.isActive() && idx < mirrorTo && idx >= mirrorFrom) {
g.pushTransform();
g.rotate(Options.width / 2f, Options.height / 2f, 180f);
gameObj.draw(g, trackPosition, true);
@@ -1730,7 +1730,7 @@ public class Game extends BasicGameState {
}
// draw result objects
if (!Dancer.hideobjects) {
if (!Options.isHideObjects()) {
data.drawHitResults(trackPosition);
}
}