clean up options
This commit is contained in:
@@ -394,7 +394,7 @@ public class Game extends BasicGameState {
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}
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// background
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if (!Dancer.removebg && GameMod.AUTO.isActive()) {
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if (!Options.isRemoveBG() && GameMod.AUTO.isActive()) {
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float dimLevel = Options.getBackgroundDim();
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if (trackPosition < firstObjectTime) {
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if (timeDiff < approachTime)
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@@ -508,7 +508,7 @@ public class Game extends BasicGameState {
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Colors.BLACK_ALPHA.a = a;
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}
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if (!Dancer.hideui || !GameMod.AUTO.isActive()) {
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if (!Options.isHideUI() || !GameMod.AUTO.isActive()) {
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data.drawGameElements(g, true, objectIndex == 0);
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}
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@@ -546,7 +546,7 @@ public class Game extends BasicGameState {
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// non-break
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else {
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if (!GameMod.AUTO.isActive() || !Dancer.hideui) {
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if (!GameMod.AUTO.isActive() || !Options.isHideUI()) {
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// game elements
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data.drawGameElements(g, false, objectIndex == 0);
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@@ -670,11 +670,11 @@ public class Game extends BasicGameState {
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}
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}
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if (!Dancer.hideui && GameMod.AUTO.isActive())
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if (!Options.isHideUI() && GameMod.AUTO.isActive())
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GameImage.UNRANKED.getImage().drawCentered(width / 2, height * 0.077f);
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// draw replay speed button
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if (isReplay || (!Dancer.hideui && GameMod.AUTO.isActive()))
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if (isReplay || (!Options.isHideUI()&& GameMod.AUTO.isActive()))
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playbackSpeed.getButton().draw();
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// draw music position bar (for replay seeking)
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@@ -709,7 +709,7 @@ public class Game extends BasicGameState {
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UI.draw(g, replayX, replayY, replayKeyPressed);
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else if (GameMod.AUTO.isActive()) {
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UI.draw(g, (int) autoMousePosition.x, (int) autoMousePosition.y, autoMousePressed);
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if (Dancer.mirror && GameMod.AUTO.isActive()) {
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if (Options.isMirror() && GameMod.AUTO.isActive()) {
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double dx = autoMousePosition.x - Options.width / 2d;
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double dy = autoMousePosition.y - Options.height / 2d;
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double d = Math.sqrt(dx * dx + dy * dy);
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@@ -724,7 +724,7 @@ public class Game extends BasicGameState {
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sbOverlay.render(container, g);
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if (!Dancer.hidewatermark) {
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if (!Options.isHideWM()) {
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Fonts.SMALL.drawString(0.3f, 0.3f, "opsu!dance " + Updater.get().getCurrentVersion() + " by robin_be | https://github.com/yugecin/opsu-dance");
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}
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}
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@@ -851,7 +851,7 @@ public class Game extends BasicGameState {
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}
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// update in-game scoreboard
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if (!Dancer.hideui && previousScores != null && trackPosition > firstObjectTime) {
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if (!Options.isHideUI() && previousScores != null && trackPosition > firstObjectTime) {
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// show scoreboard if selected, and always in break
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if (scoreboardVisible || breakTime > 0) {
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currentScoreboardAlpha += 1f / SCOREBOARD_FADE_IN_TIME * delta;
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@@ -1033,7 +1033,7 @@ public class Game extends BasicGameState {
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objectIndex++; // done, so increment object index
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sbOverlay.updateIndex(objectIndex);
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if (objectIndex >= mirrorTo) {
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Dancer.mirror = false;
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Options.setMirror(false);
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}
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} else
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break;
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@@ -1148,30 +1148,30 @@ public class Game extends BasicGameState {
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Utils.takeScreenShot();
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break;
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case Input.KEY_TAB:
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if (!Dancer.hideui) {
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if (!Options.isHideUI()) {
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scoreboardVisible = !scoreboardVisible;
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}
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break;
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case Input.KEY_M:
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if (Dancer.mirror) {
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if (Options.isMirror()) {
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mirrorTo = objectIndex;
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Dancer.mirror = false;
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Options.setMirror(false);
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} else {
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mirrorCursor.resetLocations();
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mirrorFrom = objectIndex;
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mirrorTo = gameObjects.length;
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Dancer.mirror = true;
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Options.setMirror(true);
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}
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break;
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case Input.KEY_P:
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if (Dancer.mirror) {
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if (Options.isMirror()) {
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mirrorTo = objectIndex;
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Dancer.mirror = false;
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Options.setMirror(false);
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} else {
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mirrorCursor.resetLocations();
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mirrorFrom = objectIndex;
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mirrorTo = mirrorFrom + 1;
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Dancer.mirror = true;
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Options.setMirror(true);
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}
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break;
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case Input.KEY_MINUS:
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@@ -1623,7 +1623,7 @@ public class Game extends BasicGameState {
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stack.add(index);
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// draw follow points
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if (!Options.isFollowPointEnabled() || loseState)
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if (!Options.isFollowPointEnabled() || loseState || !Options.isHideObjects())
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continue;
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if (beatmap.objects[index].isSpinner()) {
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lastObjectIndex = -1;
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@@ -1688,9 +1688,9 @@ public class Game extends BasicGameState {
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// normal case
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if (!loseState) {
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if (!Dancer.hideobjects) {
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if (!Options.isHideObjects()) {
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gameObj.draw(g, trackPosition, false);
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if (Dancer.mirror && GameMod.AUTO.isActive() && idx < mirrorTo && idx >= mirrorFrom) {
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if (Options.isMirror() && GameMod.AUTO.isActive() && idx < mirrorTo && idx >= mirrorFrom) {
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g.pushTransform();
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g.rotate(Options.width / 2f, Options.height / 2f, 180f);
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gameObj.draw(g, trackPosition, true);
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@@ -1730,7 +1730,7 @@ public class Game extends BasicGameState {
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}
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// draw result objects
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if (!Dancer.hideobjects) {
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if (!Options.isHideObjects()) {
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data.drawHitResults(trackPosition);
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}
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}
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