fix #55
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@ -184,6 +184,8 @@ public class SBOverlay {
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public void setGameObjects(GameObject[] gameObjects) {
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public void setGameObjects(GameObject[] gameObjects) {
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if (this.gameObjects.length != gameObjects.length) {
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if (this.gameObjects.length != gameObjects.length) {
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optionsMap = new HashMap[gameObjects.length];
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optionsMap = new HashMap[gameObjects.length];
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}
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if (optionsMap.length > 0) {
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// copy all current settings in first obj map
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// copy all current settings in first obj map
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optionsMap[0] = new HashMap<>();
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optionsMap[0] = new HashMap<>();
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for (Options.GameOption o : options.getSavedOptionList()) {
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for (Options.GameOption o : options.getSavedOptionList()) {
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