fix #55
This commit is contained in:
@@ -184,6 +184,8 @@ public class SBOverlay {
|
|||||||
public void setGameObjects(GameObject[] gameObjects) {
|
public void setGameObjects(GameObject[] gameObjects) {
|
||||||
if (this.gameObjects.length != gameObjects.length) {
|
if (this.gameObjects.length != gameObjects.length) {
|
||||||
optionsMap = new HashMap[gameObjects.length];
|
optionsMap = new HashMap[gameObjects.length];
|
||||||
|
}
|
||||||
|
if (optionsMap.length > 0) {
|
||||||
// copy all current settings in first obj map
|
// copy all current settings in first obj map
|
||||||
optionsMap[0] = new HashMap<>();
|
optionsMap[0] = new HashMap<>();
|
||||||
for (Options.GameOption o : options.getSavedOptionList()) {
|
for (Options.GameOption o : options.getSavedOptionList()) {
|
||||||
|
|||||||
Reference in New Issue
Block a user