simplifying splash state
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80e1d6eb12
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@ -20,17 +20,13 @@ package itdelatrisu.opsu.states;
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import itdelatrisu.opsu.GameImage;
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import itdelatrisu.opsu.GameImage;
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import itdelatrisu.opsu.Options;
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import itdelatrisu.opsu.Options;
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import itdelatrisu.opsu.Utils;
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import itdelatrisu.opsu.audio.MusicController;
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import itdelatrisu.opsu.audio.MusicController;
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import itdelatrisu.opsu.audio.SoundController;
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import itdelatrisu.opsu.audio.SoundController;
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import itdelatrisu.opsu.beatmap.BeatmapParser;
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import itdelatrisu.opsu.beatmap.BeatmapParser;
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import itdelatrisu.opsu.beatmap.BeatmapSetList;
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import itdelatrisu.opsu.beatmap.BeatmapSetList;
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import itdelatrisu.opsu.beatmap.BeatmapWatchService;
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import itdelatrisu.opsu.beatmap.OszUnpacker;
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import itdelatrisu.opsu.beatmap.OszUnpacker;
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import itdelatrisu.opsu.replay.ReplayImporter;
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import itdelatrisu.opsu.replay.ReplayImporter;
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import itdelatrisu.opsu.ui.UI;
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import itdelatrisu.opsu.ui.UI;
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import itdelatrisu.opsu.ui.animations.AnimatedValue;
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import itdelatrisu.opsu.ui.animations.AnimationEquation;
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import java.io.File;
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import java.io.File;
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@ -39,7 +35,6 @@ import org.newdawn.slick.Graphics;
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import org.newdawn.slick.Input;
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import org.newdawn.slick.Input;
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import org.newdawn.slick.util.Log;
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import org.newdawn.slick.util.Log;
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import yugecin.opsudance.core.inject.Inject;
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import yugecin.opsudance.core.inject.Inject;
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import yugecin.opsudance.core.inject.InstanceContainer;
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import yugecin.opsudance.core.state.BaseOpsuState;
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import yugecin.opsudance.core.state.BaseOpsuState;
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/**
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/**
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@ -50,90 +45,32 @@ import yugecin.opsudance.core.state.BaseOpsuState;
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public class Splash extends BaseOpsuState {
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public class Splash extends BaseOpsuState {
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@Inject
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@Inject
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private InstanceContainer instanceContainer;
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private SongMenu songMenu;
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/** Minimum time, in milliseconds, to display the splash screen (and fade in the logo). */
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private static final int MIN_SPLASH_TIME = 400;
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/** Whether or not loading has completed. */
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/** Whether or not loading has completed. */
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private boolean finished = false;
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private boolean finished;
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/** Loading thread. */
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/** Loading thread. */
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private Thread thread;
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private Thread thread;
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/** Number of times the 'Esc' key has been pressed. */
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/** Number of times the escape key has been pressed, to exit. */
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private int escapeCount = 0;
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private int escapeCount = 0;
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/** Whether the skin being loaded is a new skin (for program restarts). */
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/** Wether the loading progress was inited. */
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private boolean newSkin = false;
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private boolean inited;
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/** Whether the watch service is newly enabled (for program restarts). */
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private boolean watchServiceChange = false;
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/** Logo alpha level. */
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private AnimatedValue logoAlpha;
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// game-related variables
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private boolean init = false;
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@Override
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@Override
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protected void revalidate() {
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protected void revalidate() {
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super.revalidate();
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super.revalidate();
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// TODO d check if below is needed
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// check if skin changed
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if (Options.getSkin() != null)
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this.newSkin = (Options.getSkin().getDirectory() != Options.getSkinDir());
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// check if watch service newly enabled
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this.watchServiceChange = Options.isWatchServiceEnabled() && BeatmapWatchService.get() == null;
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// fade in logo
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this.logoAlpha = new AnimatedValue(MIN_SPLASH_TIME, 0f, 1f, AnimationEquation.LINEAR);
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GameImage.MENU_LOGO.getImage().setAlpha(0f);
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// pre-revalidate some states to reduce lag between switching
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// pre-revalidate some states to reduce lag between switching
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instanceContainer.provide(SongMenu.class).revalidate();
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songMenu.revalidate();
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if (inited) {
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return;
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}
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}
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@Override
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inited = true;
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public void render(Graphics g) {
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g.setBackground(Color.black);
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GameImage.MENU_LOGO.getImage().drawCentered(displayContainer.width / 2, displayContainer.height / 2);
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UI.drawLoadingProgress(g);
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}
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@Override
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public void preRenderUpdate() {
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if (!init) {
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init = true;
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// resources already loaded (from application restart)
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if (BeatmapSetList.get() != null) {
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if (newSkin || watchServiceChange) { // need to reload resources
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thread = new Thread() {
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@Override
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public void run() {
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// reload beatmaps if watch service newly enabled
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if (watchServiceChange)
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BeatmapParser.parseAllFiles(Options.getBeatmapDir());
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// reload sounds if skin changed
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// TODO: only reload each sound if actually needed?
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if (newSkin)
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SoundController.init();
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finished = true;
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thread = null;
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}
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};
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thread.start();
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} else // don't reload anything
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finished = true;
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}
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// load all resources in a new thread
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else {
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thread = new Thread() {
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thread = new Thread() {
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@Override
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@Override
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public void run() {
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public void run() {
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@ -157,39 +94,50 @@ public class Splash extends BaseOpsuState {
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};
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};
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thread.start();
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thread.start();
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}
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}
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@Override
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public void preRenderUpdate() {
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// change states when loading complete
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if (!finished) {
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return;
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}
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}
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// fade in logo
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if (logoAlpha.update(displayContainer.renderDelta))
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GameImage.MENU_LOGO.getImage().setAlpha(logoAlpha.getValue());
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// change states when loading complete
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if (finished && logoAlpha.getValue() >= 1f) {
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// initialize song list
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// initialize song list
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if (BeatmapSetList.get().size() > 0) {
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if (BeatmapSetList.get().size() == 0) {
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MusicController.playThemeSong();
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displayContainer.switchStateInstantly(MainMenu.class);
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return;
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}
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BeatmapSetList.get().init();
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BeatmapSetList.get().init();
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if (Options.isThemeSongEnabled()) {
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if (Options.isThemeSongEnabled()) {
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MusicController.playThemeSong();
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MusicController.playThemeSong();
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} else {
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} else {
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instanceContainer.provide(SongMenu.class).setFocus(BeatmapSetList.get().getRandomNode(), -1, true, true);
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songMenu.setFocus(BeatmapSetList.get().getRandomNode(), -1, true, true);
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}
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} else {
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MusicController.playThemeSong();
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}
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displayContainer.switchState(MainMenu.class);
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}
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}
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displayContainer.switchStateInstantly(MainMenu.class);
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}
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}
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@Override
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public void render(Graphics g) {
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g.setBackground(Color.black);
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GameImage.MENU_LOGO.getImage().drawCentered(displayContainer.width / 2, displayContainer.height / 2);
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UI.drawLoadingProgress(g);
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}
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@Override
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@Override
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public boolean onCloseRequest() {
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public boolean onCloseRequest() {
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if (thread != null && thread.isAlive()) {
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if (thread == null || !thread.isAlive()) {
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return true;
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}
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thread.interrupt();
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thread.interrupt();
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try {
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try {
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thread.join();
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thread.join();
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} catch (InterruptedException e) {
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} catch (InterruptedException e) {
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Log.warn("InterruptedException while waiting for splash thread to die", e);
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Log.warn("InterruptedException while waiting for splash thread to die", e);
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}
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}
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}
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return true;
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return true;
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}
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}
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@ -205,4 +153,5 @@ public class Splash extends BaseOpsuState {
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}
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}
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return true;
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return true;
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}
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}
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}
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}
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