Spinner Changes
frame independent spin up/average rpm for Auto/SpunOut CCW rotation fade in addition
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parent
078b765143
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f4969de438
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@ -201,7 +201,12 @@ public class OsuHitObject {
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if (index != -1)
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if (index != -1)
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tokens[5] = tokens[5].substring(0, index);
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tokens[5] = tokens[5].substring(0, index);
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this.endTime = Integer.parseInt(tokens[5]);
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this.endTime = Integer.parseInt(tokens[5]);
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/* TODO: 'addition' not implemented. */
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if (tokens.length > 6) {
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String[] additionTokens = tokens[6].split(":");
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this.addition = new byte[additionTokens.length];
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for (int j = 0; j < additionTokens.length; j++)
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this.addition[j] = Byte.parseByte(additionTokens[j]);
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}
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}
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}
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}
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}
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@ -256,7 +256,7 @@ public class Utils {
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* @return the clamped value
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* @return the clamped value
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* @author fluddokt
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* @author fluddokt
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*/
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*/
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public static float clamp(float val, int low, int high) {
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public static float clamp(float val, float low, float high) {
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if (val < low)
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if (val < low)
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return low;
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return low;
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if (val > high)
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if (val > high)
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@ -40,9 +40,20 @@ public class Spinner implements HitObject {
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/** Container dimensions. */
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/** Container dimensions. */
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private static int width, height;
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private static int width, height;
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// Currently it takes about 200ms to spin up (4 * 50)
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/** The number of rotation velocities to store. */
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/** The number of rotation velocities to store. */
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private static final int MAX_ROTATION_VELOCITIES = 50;
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private static final int MAX_ROTATION_VELOCITIES = 50;
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/** The amount of time in ms before another velocity is stored */
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private static final int DELTA_UPDATE_TIME = 4;
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/** The amount of time in ms to fade in the spinner*/
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private static final float FADE_IN_TIME = 500;
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/** The remaining amount of time that was not used */
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private int deltaOverflow;
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/** PI constants. */
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/** PI constants. */
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private static final float TWO_PI = (float) (Math.PI * 2);
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private static final float TWO_PI = (float) (Math.PI * 2);
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@ -58,6 +69,9 @@ public class Spinner implements HitObject {
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/** The current number of rotations. */
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/** The current number of rotations. */
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private float rotations = 0f;
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private float rotations = 0f;
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/** The current rotation to draw */
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private float drawRotation = 0f;
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/** The total number of rotations needed to clear the spinner. */
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/** The total number of rotations needed to clear the spinner. */
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private float rotationsNeeded;
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private float rotationsNeeded;
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@ -92,31 +106,49 @@ public class Spinner implements HitObject {
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this.hitObject = hitObject;
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this.hitObject = hitObject;
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this.data = data;
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this.data = data;
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//for a 4 sec spinner
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// 477/60 = 7.95 rotation per sec
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//15000 insane (10) 15 extra rotation //2*8 + 2*8 so requries 16 rotation in 4 sec ~ 4/s ~240/m
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//20000 normal (5) 20 extra rotation
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//24000 easy(0) 24 extra rotation //1*8 + 3*8 so requries 8 rotation in 4 sec ~ 2/s ~120/m
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//but doesn't account for spin up time sooo what we had seems fine
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// calculate rotations needed
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// calculate rotations needed
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float spinsPerMinute = 100 + (data.getDifficulty() * 15);
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float spinsPerMinute = 100 + (data.getDifficulty() * 15);
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//float spinsPerSecond = 1.8f + data.getDifficulty()/10f;
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System.out.println((hitObject.getEndTime() - hitObject.getTime())+" "+data.getDifficulty());
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rotationsNeeded = spinsPerMinute * (hitObject.getEndTime() - hitObject.getTime()) / 60000f;
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rotationsNeeded = spinsPerMinute * (hitObject.getEndTime() - hitObject.getTime()) / 60000f;
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//rotationsNeeded = spinsPerSecond * (hitObject.getEndTime() - hitObject.getTime()) / 1000f;
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}
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}
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@Override
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@Override
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public void draw(int trackPosition, boolean currentObject, Graphics g) {
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public void draw(int trackPosition, boolean currentObject, Graphics g) {
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// only draw spinners if current object
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if (!currentObject)
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return;
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int timeDiff = hitObject.getTime() - trackPosition;
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int timeDiff = hitObject.getTime() - trackPosition;
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boolean spinnerComplete = (rotations >= rotationsNeeded);
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boolean spinnerComplete = (rotations >= rotationsNeeded);
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// only draw spinners if
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if (timeDiff - FADE_IN_TIME > 0 )
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return;
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// darken screen
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// darken screen
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float alpha = Utils.clamp(1 - timeDiff / FADE_IN_TIME, 0f, 1f);
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System.out.println(alpha);
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if (timeDiff > 0) {
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Color c = new Color(Utils.COLOR_BLACK_ALPHA);
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c.a *= alpha;
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g.setColor(c);
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} else
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g.setColor(Utils.COLOR_BLACK_ALPHA);
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g.setColor(Utils.COLOR_BLACK_ALPHA);
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g.fillRect(0, 0, width, height);
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g.fillRect(0, 0, width, height);
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if (timeDiff > 0)
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return;
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// rpm (TODO: make this work for Auto/Spun-Out mods)
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int rpm = Math.abs(Math.round(sumVelocity / storedVelocities.length * 60));
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int rpm = Math.abs(Math.round(sumVelocity / storedVelocities.length * 60));
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Image rpmImg = GameImage.SPINNER_RPM.getImage();
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Image rpmImg = GameImage.SPINNER_RPM.getImage();
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rpmImg.setAlpha(alpha);
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rpmImg.drawCentered(width / 2f, height - rpmImg.getHeight() / 2f);
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rpmImg.drawCentered(width / 2f, height - rpmImg.getHeight() / 2f);
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if(timeDiff < 0)
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data.drawSymbolString(Integer.toString(rpm), (int) ((width + rpmImg.getWidth() * 0.95f) / 2f),
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data.drawSymbolString(Integer.toString(rpm), (int) ((width + rpmImg.getWidth() * 0.95f) / 2f),
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(int) (height - data.getScoreSymbolImage('0').getHeight() * 1.025f), 1f, 1f, true);
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(int) (height - data.getScoreSymbolImage('0').getHeight() * 1.025f), 1f, 1f, true);
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@ -127,13 +159,19 @@ public class Spinner implements HitObject {
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0, spinnerMetreY,
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0, spinnerMetreY,
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spinnerMetre.getWidth(), spinnerMetre.getHeight() - spinnerMetreY
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spinnerMetre.getWidth(), spinnerMetre.getHeight() - spinnerMetreY
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);
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);
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spinnerMetreSub.setAlpha(alpha);
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spinnerMetreSub.draw(0, height - spinnerMetreSub.getHeight());
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spinnerMetreSub.draw(0, height - spinnerMetreSub.getHeight());
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// main spinner elements
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// main spinner elements
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float approachScale = 1 - ((float) timeDiff / (hitObject.getTime() - hitObject.getEndTime()));
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float approachScale = 1 - Utils.clamp( ((float) timeDiff / (hitObject.getTime() - hitObject.getEndTime())), 0f, 1f);
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GameImage.SPINNER_CIRCLE.getImage().setRotation(rotations * 360f);
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GameImage.SPINNER_CIRCLE.getImage().setAlpha(alpha);
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GameImage.SPINNER_CIRCLE.getImage().setRotation(drawRotation * 360f);
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GameImage.SPINNER_CIRCLE.getImage().drawCentered(width / 2, height / 2);
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GameImage.SPINNER_CIRCLE.getImage().drawCentered(width / 2, height / 2);
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GameImage.SPINNER_APPROACHCIRCLE.getImage().getScaledCopy(approachScale).drawCentered(width / 2, height / 2);
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Image approachCircleScaled = GameImage.SPINNER_APPROACHCIRCLE.getImage().getScaledCopy(approachScale);
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approachCircleScaled.setAlpha(alpha);
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approachCircleScaled.drawCentered(width / 2, height / 2);
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GameImage.SPINNER_SPIN.getImage().setAlpha(alpha);
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GameImage.SPINNER_SPIN.getImage().drawCentered(width / 2, height * 3 / 4);
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GameImage.SPINNER_SPIN.getImage().drawCentered(width / 2, height * 3 / 4);
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if (spinnerComplete) {
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if (spinnerComplete) {
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@ -181,31 +219,36 @@ public class Spinner implements HitObject {
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return true;
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return true;
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}
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}
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// spin automatically (TODO: correct rotation angles)
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if (GameMod.AUTO.isActive()) {
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// "auto" mod (fast)
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data.changeHealth(delta * GameData.HP_DRAIN_MULTIPLIER);
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rotate(delta / 20f);
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return false;
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} else if (GameMod.SPUN_OUT.isActive()) {
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// "spun out" mod (slow)
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data.changeHealth(delta * GameData.HP_DRAIN_MULTIPLIER);
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rotate(delta / 32f);
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return false;
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}
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// game button is released
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// game button is released
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if (isSpinning && !(Utils.isGameKeyPressed() || GameMod.RELAX.isActive()))
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if (isSpinning && !(Utils.isGameKeyPressed() || GameMod.RELAX.isActive()))
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isSpinning = false;
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isSpinning = false;
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float angle = (float) Math.atan2(mouseY - (height / 2), mouseX - (width / 2));
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float angle;
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// http://osu.ppy.sh/wiki/FAQ#Spinners
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// spin automatically (TODO: correct rotation angles)
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if (GameMod.AUTO.isActive()) {
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// "auto" mod (fast)
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lastAngle = 0;
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//angle = 477/60f * delta/1000f * TWO_PI; ~delta/20
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angle = delta / 20f;
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isSpinning = true;
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} else if (GameMod.SPUN_OUT.isActive()) {
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// "spun out" mod (slow)
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lastAngle = 0;
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//angle = 287/60f * delta/1000f * TWO_PI;
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angle = delta / 32f;
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isSpinning = true;
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} else {
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angle = (float) Math.atan2(mouseY - (height / 2), mouseX - (width / 2));
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// set initial angle to current mouse position to skip first click
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// set initial angle to current mouse position to skip first click
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if (!isSpinning && (Utils.isGameKeyPressed() || GameMod.RELAX.isActive())) {
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if (!isSpinning && (Utils.isGameKeyPressed() || GameMod.RELAX.isActive())) {
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lastAngle = angle;
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lastAngle = angle;
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isSpinning = true;
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isSpinning = true;
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return false;
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return false;
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}
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}
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}
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float angleDiff = angle - lastAngle;
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float angleDiff = angle - lastAngle;
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@ -219,16 +262,19 @@ public class Spinner implements HitObject {
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// spin caused by the cursor
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// spin caused by the cursor
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float cursorVelocity = 0;
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float cursorVelocity = 0;
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if (isSpinning)
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if (isSpinning)
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cursorVelocity = Math.min(angleDiff / TWO_PI / delta * 1000, 8f);
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cursorVelocity = Utils.clamp(angleDiff / TWO_PI / delta * 1000, -8f, 8f);
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deltaOverflow += delta;
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while(deltaOverflow >= DELTA_UPDATE_TIME){
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sumVelocity -= storedVelocities[velocityIndex];
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sumVelocity -= storedVelocities[velocityIndex];
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sumVelocity += cursorVelocity;
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sumVelocity += cursorVelocity;
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storedVelocities[velocityIndex++] = cursorVelocity;
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storedVelocities[velocityIndex++] = cursorVelocity;
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velocityIndex %= storedVelocities.length;
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velocityIndex %= storedVelocities.length;
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deltaOverflow -= DELTA_UPDATE_TIME;
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}
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float rotationAngle = sumVelocity / storedVelocities.length * TWO_PI * delta / 1000;
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float rotationAngle = sumVelocity / storedVelocities.length * TWO_PI * delta / 1000;
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rotate(rotationAngle);
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rotate(rotationAngle);
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if (rotationAngle > 0.00001f)
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if (Math.abs(rotationAngle) > 0.00001f)
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data.changeHealth(delta * GameData.HP_DRAIN_MULTIPLIER);
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data.changeHealth(delta * GameData.HP_DRAIN_MULTIPLIER);
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lastAngle = angle;
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lastAngle = angle;
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@ -240,6 +286,7 @@ public class Spinner implements HitObject {
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* @param angle the angle to rotate (in radians)
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* @param angle the angle to rotate (in radians)
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*/
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*/
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private void rotate(float angle) {
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private void rotate(float angle) {
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drawRotation += (angle / TWO_PI);
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angle = Math.abs(angle);
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angle = Math.abs(angle);
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float newRotations = rotations + (angle / TWO_PI);
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float newRotations = rotations + (angle / TWO_PI);
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