- Rotate slider ball image along the curve.
- Show download speed and time remaining when hovering over the download info button.
- Maintain aspect ratio of beatmap background image during gameplay.
- Clear beatmap background image cache after reaching OsuFile.MAX_CACHE_SIZE.
- Multiply hit circle size by OsuHitObject.getXMultiplier().
- Scale MENU_BUTTON_BG based on SongMenu.MAX_SONG_BUTTONS.
- Fixed download search TextField retaining focus even after leaving the downloads menu.
- Include Unicode title/artist strings in searches.
- Parse x,y beatmap coordinates as floats (instead of integers), and only read Kiai time if present.
- Added 1600x1200 resolution.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
Jeffrey Han
2015-02-09 21:40:38 -05:00
parent 8d00a0f81e
commit f56c02864b
15 changed files with 125 additions and 18 deletions

View File

@@ -660,6 +660,12 @@ public class DownloadsMenu extends BasicGameState {
pageDir = Page.RESET;
}
@Override
public void leave(GameContainer container, StateBasedGame game)
throws SlickException {
search.setFocus(false);
}
/**
* Resets the search timer, but respects the minimum request interval.
*/

View File

@@ -173,7 +173,7 @@ public class Game extends BasicGameState {
// background
g.setBackground(Color.black);
float dimLevel = Options.getBackgroundDim();
if (Options.isDefaultPlayfieldForced() || !osu.drawBG(width, height, dimLevel)) {
if (Options.isDefaultPlayfieldForced() || !osu.drawBG(width, height, dimLevel, false)) {
Image playfield = GameImage.PLAYFIELD.getImage();
playfield.setAlpha(dimLevel);
playfield.draw();

View File

@@ -95,7 +95,7 @@ public class GameRanking extends BasicGameState {
OsuFile osu = MusicController.getOsuFile();
// background
if (!osu.drawBG(width, height, 0.7f))
if (!osu.drawBG(width, height, 0.7f, true))
g.setBackground(Utils.COLOR_BLACK_ALPHA);
// ranking screen elements

View File

@@ -168,7 +168,7 @@ public class MainMenu extends BasicGameState {
// draw background
OsuFile osu = MusicController.getOsuFile();
if (Options.isDynamicBackgroundEnabled() &&
osu != null && osu.drawBG(width, height, bgAlpha))
osu != null && osu.drawBG(width, height, bgAlpha, true))
;
else {
Image bg = GameImage.MENU_BG.getImage();

View File

@@ -68,7 +68,7 @@ import org.newdawn.slick.state.transition.FadeOutTransition;
*/
public class SongMenu extends BasicGameState {
/** The max number of song buttons to be shown on each screen. */
private static final int MAX_SONG_BUTTONS = 6;
public static final int MAX_SONG_BUTTONS = 6;
/** The max number of score buttons to be shown at a time. */
public static final int MAX_SCORE_BUTTONS = 7;
@@ -239,7 +239,7 @@ public class SongMenu extends BasicGameState {
// background
if (focusNode != null)
focusNode.osuFiles.get(focusNode.osuFileIndex).drawBG(width, height, 1.0f);
focusNode.osuFiles.get(focusNode.osuFileIndex).drawBG(width, height, 1.0f, true);
// header setup
float lowerBound = height * 0.15f;